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| [[Image: Excursion_Avatar_1.gif]] [[Image: Excursion_Avatar_2.gif]] [[Image: Excursion_Avatar_3.gif]] | | [[Image: Excursion_Avatar_1.gif]] [[Image: Excursion_Avatar_2.gif]] [[Image: Excursion_Avatar_3.gif]] |
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| == Accolades == | | == == |
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| <strong>Cutman (Megaman)</strong>
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| '''Cutman''' was my first character. I was a BIG '''Megaman''' fan and when [https://en.wikipedia.org/wiki/Marvel_vs._Capcom Marvel vs. Capcom] was released with a playable '''Megaman''' character, I hoped they would add other '''Megaman''' characters in future installments. Unfortunately when that did not happen, it was up to the [https://en.wikipedia.org/wiki/Mugen_(game_engine) M.U.G.E.N] Community to satisfy the hunger for these characters. '''Cutman''' was always a favorite of mine. Sprite editing of '''Megaman''' was not as difficult as my next character, but still challenging nonetheless.
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| [[Image: Cutman.gif]]
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| [https://www.infinitymugenteam.com/Uploads/EXCURSION/Cutman%20V1.2.rar Download Cutman V1.2]
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| [[Image:Cutman_Eternaga_Stage.png]]
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| [https://www.infinitymugenteam.com/Uploads/EXCURSION/CutmanStage.ace Download Cutman's Stage]
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| <strong>Iceman (Megaman)</strong>
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| My second character, '''Megaman''''s '''Iceman''', was a labor of sprite editing love. Coming up with intro's, win poses, and basic and super moves were fun. While working on him, I tried to give Iceman personality and think how he would be implemented in a future [https://en.wikipedia.org/wiki/Marvel_vs._Capcom Marvel vs. Capcom] installment. You would see that if you've ever used him. '''Iceman''' was always a character in WIP and I had grander plans for him. Unfortunately, life has grander plans for us.
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| [[Image: Iceman.gif]]
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| [https://www.infinitymugenteam.com/Uploads/EXCURSION/Iceman-V1.2.rar Download Iceman V1.2]
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| [[Image:Iceman_SasukeKun_Stage.png]]
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| [https://www.infinitymugenteam.com/Uploads/SASUKEKUN/icemanBG.rar Download Iceman's Stage (Day)]
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| [[Image:Iceman(Night)_SasukeKun_Stage.png]]
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| [https://www.infinitymugenteam.com/Uploads/SASUKEKUN/IcemanBG2.rar Download Iceman's Stage (Night)]
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| <strong>Symbiote Onslaught</strong>
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| Before [https://en.wikipedia.org/wiki/Marvel_Comics Marvel Comics] decided to Venomize the entire [https://en.wikipedia.org/wiki/Marvel_Universe Marvel Universe], I decided to try to merge both '''Onslaught''' and the '''Venom symbiote'''. Sprite editing the spider-chest symbol was both challenging and tedious, but I think it came out good overall. A bigger sprite editing challenge than my two previous character edits, I tried (some say fail) coding this semi/boss character's AI to give him some spunk up-to-par with a boss character.
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| [[Image: SOnslaught01.gif]]
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| [https://www.infinitymugenteam.com/Uploads/EXCURSION/SymbioteOnslaughtV1.3.rar Download Symbiote Onslaught V1.3]
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| [[Image:InfinityMoon_Eternaga_Stage.png]]
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| [https://www.infinitymugenteam.com/Uploads/ETERNAGA/Infinty%20Moon.ace Download Symbiote Onslaught's Stage]
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| <strong>Galactus</strong>
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| One of the first character edits that gave me the itch to try my hand at [https://en.wikipedia.org/wiki/Mugen_(game_engine) M.U.G.E.N] creating, '''Galactus''' was a sprite edit of '''Apocalypse''' I found online of another artist's site. That artist was called '''kalangueb'''. I used that single sprite and molded him into the character he is now. Of course, other contributors were crucial in ensuring this character took off the ground like '''N64Mario''', '''TOPS''', '''warner''', and '''Acey'''/'''xboy'''. The desire is there to improve '''Galactus'''. One day...
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| [[Image: Galactus.png|500px]]
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| [https://www.infinitymugenteam.com/Uploads/EXCURSION/Galactus-SMvC-EoH-V1.0.rar Download Galactus V1.0]
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| [[Image:Galactus_Excursion_Stage.png]]
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| [https://www.infinitymugenteam.com/Uploads/EXCURSION/GalactusOutpostStage.rar Download Galactus' Stage]
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