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TESSA: FINAL MIX 
Created by: Cray (a.k.a. Sabaki)
Currently for Winmugen only

Sprites used for this creation are:
1) Red Earth/Warzard

Sound rips from Red Earth are by me, while additional sound rips from Super Gem Fighters are by 
Kong, used with permission.

Note about O.S.: Feel free to use anything from this character (sprite, coding, etc.); my coding
is pretty simple, so it should be easy to understand for those new to coding characters. Just be
sure to credit me.


---=INTRODUCTION=-----------------------------------------------------------------------

Hi, and thank you for downloading this latest creation, Tessa: Final Mix. Being the 2nd character
under the Final Mix label, Tessa features a similar style that I'm trying to incorporate, although
this was not an easy feat to do. Tessa features many little details that needed to be coded 
separately in the form of helpers and explods, a color table and thoroughly covers Tessa's 
colors along with some of her helpers, and advanced coding tricks to create many cool and unique 
tricks. A lot of new and difficult coding for my relatively short experience in coding needed to
be learned and utilized to make this character, by no means was it an easy ride. Although there 
are some areas that I feel can be better, and will need to work on as time goes on, I've managed
to produce probably one of my hardest characters as of yet. 

A little background info on the character, Tessa (aka Tabasa) originated from a 2D fighting 
game / RPG called Red Earth (Warzard in Japan). Tessa was one of 4 selectable characters that 
had to fight their way through large, boss-type characters while gaining levels, various boosts,
and new moves in order to make the exerience much more fun. Later, Tessa appeared in a 2D
fighting/puzzle game called Super Gem Fighters, which featured simple controls, zany antics, and
over the top gameplay. Lastly, Tessa appeared in SNK vs Capcom: Chaos, which was a collaboration
between Capcom and SNK to feature characters from each of their own games to battle it out in
one of the most epic crossover games of its time.

Tessa: Final Mix features a gameplay close to her Red Earth counterpart. All her original moves 
have been retained, while some moves reflect their different power levels when Tessa powers up in 
Red Earth based on the button pressed. Along with this, there are a few tweaks to certain
moves, as well as new elements and game mechanics for the sake of adaptation to mugen. This 
includes:

-More flexible special and super-canceling system 
-Juggling abilities 
-Different power levels for Mystic Breaks
-New Counter Impact system
-Many new moves and concepts for both ground & air battles

Hope you enjoy what I have to offer in this version of Tessa. If there are any bugs and feedback,
feel free to contact me at <www.infinitymugenteam.com>


---=CAUTION!=---------------------------------------------------------------------------

Tessa's files total up to around 50 mb. Due to the large size some issues may arise such as a 
longer loading time in mugen, gameplay may slow down, as well as possibly lag abit. Most high-end
computers should not have these issues, but for low end computers this will most likely be an 
issue. One way to resolve this is to edit your mugen.cfg and lower the amount of explods and 
helpers allowed on screen, and set mugen to run on its highest speed. Don't set the values for 
explods and helpers too long, or else many of her sparks, helpers, and explods may not show.


---=UPDATE LOG=-------------------------------------------------------------------------


1/31/2009
---------
-Public release

2/1/2009
---------
-Fixed vels for Reverie Sword, as well as adjusted sword during Medium & Heavy Reverie Sword
-Aligned some ice sprites
-P2 is now invincible after after all hits of any Tricicle Mystic Break connects
-Fixed issue where ghosts would face the wrong way after Jamming Ghost connects (issue was with 
 MK and HK versions)

-Fixed issue where 1st hitspark would appear near Tessa after Jamming Ghost connects
-Added limiter to prevent Death Phenomeno from being repeated even after it connects
-Increased duration of MK and HK Death Phenomeno, while increased the time it takes for HK version
 to connect to increase risk & reward when using this
-Added shattered glass pieces for all Tricicle Mystic Breaks
-Staff will now respond immediately to attack after taunt ends
-Adjusted time, increased push and increased damage dampener for Pop Wand
-Tweaked Howl Flapper abit
-Made it easier to execute Air Chakra Wave during back dash
-Reduced invincibility time for Dragon's Roar

2/2/2009
--------
-Removed extra helper during Heavy Air Chakra Wave
-Fixed bug where frog would turn into a Tessa clone if Air Chakra Wave is done after a super jump
-Each version of Jamming Ghost now produces a different number of hits according to Red Earth 
-Fixed bug where small hearts overlap if Heavy Death Phenomeno doesn't connect
-Made Jamming Ghost same as in Red Earth (i.e. blockable, random attacks, etc.), as well as 
 incorporated Guard Crush and Counter Impact
-Fixed issue where Tessa slide after landing from a jump
-Added jump land sound
-Fixed missing hitsparks for Standing MP

2/9/2009
--------
-Lowered priority, revised invincibility, and other fixes for Dragon's Roar
-Fixed countdown facing the wrong direction, realigned cat balloon & countdown, and  during Death Phenomeno
-Added missing guard sound and guard break sound to Jamming Ghost
-Lowered time in switching between turn animation to walk animation
-Opponent no longer blocks while cat balloons circle above during Death Phenomeno
-Jamming Ghost will no longer activate on projectiles or override states (i.e. Ultimate Guard)
-Adjusted x vels for High Jump
-Adjusted timing for Purring Sweep so it can be done immediately during a High Jump
-Adjusted xy vels for Evasive Air 
-Aligned cats during jump MK
-Aligned hitsparks for flasks in all Tricicle Mystic Breaks
-Tweaked destroyself for electro bug during Electron Cannon
-Tweaked all cannons
-Worked on necessary clsn boxes
-Added stretch code to Jamming Ghost
-Tweaked vels for Heavy Might Cannon
-Realigned cat balloons and countdown for Death Phenomeno
-Many gameplay tweaks and balancing  


---=WHAT'S LEFT=------------------------------------------------------------------------

-Fix and add missing sounds

-Some missing sprites & FX (i.e Death Phenomeno)

-Rescale some sprites

-AI

-More Intros and Win poses

-Revise palette to allow coloring options of her cats

-Fix any bugs and issues



---=SPECIAL THANK YOU'S=---------------------------------------------------------------

Infinity Mugen Team = Help & support

The Great Matsuzu = Numerous palette & sprite-coloring help

Trasgo7 = Updating staff coding, simpler cat-switching code, palette update, sprite fixes & 
          additions 

Acey =  Palettes & bug report

Vyn = Coding help & advice

Kong = Red Earth sprites & Super Gem Fighters sounds

Elevator Kart = Red Earth sprites

Corntortillas = Bug reports, coding assistance with stretching code, accuracy details in relations 
                to Red Earth


