;ESPECIAL PARA BONUS
[Statedef 70999]
type    = A
movetype= I
physics = N
anim = 9999
ctrl = 0

[State 0, bye]
type = DestroySelf
trigger1 = time > 60
;trigger2 = root,stateno != [191,199]

[state Nofatal]
type = parentvarset
var(58) = -2
trigger1 = anim = 7049

[state RainRoundhouse]
type = parentvarset
fvar(3) = 1
trigger1 = anim = 9999 && time = 5 && root,var(20) = 7

[state haybonus]
type = parentvarset
fvar(4) = 1
trigger1 = anim = 7049

[State 0,sibonus] ;son los bonus que yo tengo
type = ChangeAnim
value = 7049
trigger1 = p2name = "AoF2 Strength Training"
trigger2 = p2name = "Duck Hunt"
trigger3 = p2name = "Lakitu"
trigger4 = p2name = "Metal Slug Train"
trigger5 = p2name = "Shining Force 2 Kraken"
trigger6 = p2name = "Omake: Mr. Wood"
trigger7 = p2name = "Bonus Kun"
trigger8 = p2name = "Master Hand"
trigger9 = p2name = "bonus-a"
trigger10 = p2name = "Apocalypse"
trigger11 = p2name = "M-GB Game 1"
trigger12 = p2name = "ZombieChaos"
trigger13 = p2name = "M-NES Game 1"
trigger14 = p2name = "M-NES Game 2"
trigger15 = p2name = "Piņata (Beta)" || p2name = "Piņata"
trigger16 = p2name = "CyberSKELETON"
trigger17 = p2name = "PUPPY LOVE"
trigger18 = p2name = "ApeBag"

