;fatality simul 1 - subzero destroy
[Statedef 9000]
type    = S
movetype= A
physics = S
poweradd= -3000
ctrl = 0
velset = 0,0
sprpriority = 2

[State 0, substand]
type = ChangeAnim
trigger1 = anim = 0
trigger2 = var(20) = 1 || var(20) = 4
triggerall = !time
value = 9000
elem = 1
[State 0, scoepionstand]
type = ChangeAnim
trigger1 = anim = 2
trigger2 = var(20) = 2 || var(20) = 6
triggerall = !time
value = 9000
elem = 2
[State 0, reptstand]
type = ChangeAnim
trigger1 = anim = 3
trigger2 = var(20) = 3 || var(20) = 5
triggerall = !time
value = 9000
elem = 3

[State grabby]
type = HitDef
Trigger1 = !movecontact
attr = S, HT
hitflag = M-
priority = 1, Miss
sparkno = -1
p1facing = 1
p2facing = 1
p1stateno = 6054
p2stateno = 6055
guard.dist = 0
fall = 1
fall.recover = 0

[State ]
type = changestate
trigger1 = time = 10
value = 200

