SOUL NINJA MK2 V1.5 (before only subzero mk2)
07/01/2009
recommended mugen HI-res Plus
By Juano - made originally by "Pneophen(Patrick Ching)"
juano_raro16@hotmail.com
juano_raro16@yahoo.com.mx
juano.raro16@gmail.com
------------------------------------------------
This was originally made by "Pneophen" who gave me his permission for  
take it as a base	
this originally was subzero MK1 but I change it to the subzero of MK2 

This is the blue ninja of Mortal Kombat 2 with some new moves, but is not a subzero normal because when choosing the char with another palette behaves like the other ninjas of Mortal Kombat 2 (scorpion, reptile, noob saibot, smoke, and ermac & Rain version MK2)
In addition to this char has the ability to make the style supermoves from The king of fighters, doing too supercancel (although this is still in development phase)

=======================================================
Versions:
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FEBRUARY, 7.2009
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- Fixed some problems with programming compatible fatalitys in chars
- Fixed some alignment problems
- Added adjustments for Female ninja
- Fixed a bug with the system of charge gauge
- Ermac fate updated to use green on the way across the chameleon ermac
- Teleport punch ermac now with normal speed
- Fixed bug with super cancel telekinetik to slam that reptile instead of ermac
- Removed the stateno -3
- Fixed some bugs with the hyper mini-brutalityimacion
- Better floor when fall from the pit 2
- No blood against bonus
- Add more custom stages
- Fixed some bugs with the hypers (to avoid bugs, now the hyper 1 does not affect whether the enemy is in the air)
- Add hit voices from Mortal kombat 2
- Fixed bug at the end of time finish him
- Changes in the hyper move of scorpion
- Changes in the intro and Ending (no text yet)

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JANUARY, 7.2009
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- Updated the Fatality Telekinetik of slam of Ermac
- Updated Spear of Scorpion, now works fine in simultaneous
- Aggregates meter win
- Improved message sprites and fires babality scorpion
- Add more blood and pieces in explosions fatalitys
- Added missing voices Ermac
- Changed the end of the Acid Fatality puke reptile is now looking to the front
- Modified the song in the finish to make him more like Mortal Kombat 2 and fix those moments where there is no sound
- Increased time finish him, are now 12 seconds
- Fixed the problem that the charge slip to the ground with the cry still ringing ice after being hit
- Fixed the problem that when the first part of the eternal ice Fatality background music stopped
- Improved the movement of ice to break into the eternal ice of Fatality
- Added damage to blow at the start of the teleport punch of scorpion (useful in how teams)
- Fixed problems with some having sprites change pallets
- Improved blood coming out of the arms in the arms of starting Fatality ermac
- Added some different sounds and voices the way chameleon
- Added ultimate killer combo similar to instinc where if you leave him at the finish you can continue with a combo the brutality
- Fixed some details of the scorpion toasty Fatality
- Fixed an infinite combo scorpion
- Added a new hypermove a reptile
- Fixed a bug with the ice floor to disappear into the enemy or it could not hurt
- Reduced transparency chameleon
- New hyper for Ermac
- Adjustments to the bonus OMEGAPSYCHO
- Fixed several more bugs (which you may never know it)

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DECEMBER 13.2008
------------------------
- Modified the system of hypers to make them better for combat and more balanced
- Added another animation for fatalitys where it appears the lower body cut
- Increased the size of the message of friendship
- Fixed a problem lined up on the Fatality of decapitation of the chars with subzero compatible with peket
- Fixed some problems in the system for the beheading of fatalitys chars compatible
- Remade the block system
- Added some missing boxes collision
- Reduced by half the size of the message of danger
- Increased from 10 to 25 times "liedown"
- Arrangements for the sprites and walk to subzero scorpion
- Modified the time of the coup from the stage of Fatality Kombat Tomb
- Added Fatality stage of the pit 3 Mortal Kombat 3
- Added voice of wins for the way chameleon
- Modified the name of char "Ninja MK2 Soul," due to complaints that it was strange the change of mode and continue saying subzero
- Added stage of scorpion Lair Fatality
- Fixed a bug in the system that marks the flawless victory
- Added ovation when uppercuts in sand khan
- Added Stage Fatality of the Subway of MK3
- Added Stage Fatality of Belltower of MK3
- New intro to subzero
- Fixed a problem with the positions they sometimes did in the grab of Teleport noob saibot
- Reduced the distance to the Fatality of Arm of Rip ermac
- Reduced the distance to the Fatality of Body-in Noob saibot
- New Fatality for Scorpion, Harpon Cut
- Added Stage Fatality of the Subway of Mortal Kombat Armageddon by Aniello
- Added damage to the Teleport punch to the top of scorpion prior to transfer
- Aggregates changes color when using a chameleon
- Reduced the problem of blood to fall that sometimes caused the other sounds stop
- Added option to bring down the enemy in the Kombat Tomb of Fatality
- Added 3 poses to stand and walk for the way chameleon
- Added more compatible animations for chars
- Updated the Fatality of Telekinetic Slam ermac
- Added tracks chameleon at the beginning of the rounds
- Ripeados other sprites for the skeleton floating The dead pool
- Optimizing SFF
- Added voices of Mortal Kombat 2
- Added own voices to ermac
- Fixed and improved details

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NOVEMBER 2.2008
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- Change in almost total SFF to share more sprites palette, trying to avoid bottlenecks
- Added more blood to give the blows or fatalitys
- Due to the reordering of the SFF was remake all the pallets
- The Teleport punch of smoke now has 2 different animations, it can be any of the 2 randomly
- New effect of steam to subzero
- Added steam into the statue during the Fatality of eternal ice
- Added on Finish her! for some female characters
- New attack for noob saibot, Teleport kick
- Win pose for noob saibot
- Improved the effect of steam in the intro special subzero
- Increased the damage caused by Teleport slam of ermac
- Changes in the system for him to finish some bugs solucional
- Fixed some problems from time to signals from flawless and Fatality
- Ball breaker updated, changed the effect to other chars and now does not work with some female chars
- Amended the code of ice in subzero floor to avoid some bugs
- New intro for Scorpion
- Aggregates effects of light in the fatalitys where ermac used Uppercut
- New Fatality for the reptile UMK3
- Change the position of the Teleport punch of smoke
- Changed the name of the char, of "Sub-Zero" to "Sub-zero MK2"
- 1 Fatality Added to that is done in subzero simultaneous mode
- Slight changes to the AI
- Fixed some alignments of sprites
- Modified a few times in animations
- Added the sound of groaning of the char to inflate during the Fatality of noob saibot
- Added stage fatalitys
- Added system of music finish him in some tournaments
- Reduced noise of the pieces of ice to fall into the Fatality of Eternal ice
- Fixed the problem that sometimes the music was removed in the second round in simultaneous mode
- Changed the display image
- Improved sound on the Fatality of eternal ice to break the ice and improved the movimeinto ice to fall
- Added animation for the midnight bliss
- Added system to make it compatible to the other chars with fatalitys of subzero
- Added movelist
- Addition of some new sounds Mk2
- Added message flawless victory
- Added message of danger
- Added animations freeze and electrocution to make it compatible with the chars of Warner

	
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SEPTEMBER, 14.2008
------------------------
- Added the missing sprite to behead a subzero and fell on his knees
- It was under these tremors that had to subzero when he uprooted the head with the Fatality of subzero, and were put in the   time when debian trembling on his knees and then fell to the ground
- Added small tremors and sound of the floor when the char falls to make fatalitys of DECAPITATION
- Leger change is the effect of light in subzero to make Ice blast
- Ermac now own attacks (yours and scorpion)
- In subzero changed the command to make the Ice Fist of "D, F HP" to "B, F HP"
- Aggregates small impact on the Fatality "telekinetic Slam" of ermac
- Smoke attacks themselves have (some reptiles and scorpion)
- Increased the damage from attacks
- Updated attack by the cloud of noobsaibot
- More interaction with Peter Warner at the time of "Finish him"
- Changed the icon of charge gauge for the "Blok"
- The gauge is now holding charge "c z"
- To implement the lock button, some commands were changed to make them more similar to the originals, as the Fatality   toasty or made invisible
- Modified the first palette ermac to now have brown skin
- Top speed in the Teleport punch to do with ermac
- Addition to launch ice effects and improved some of the existing
- The second switched palette ermac
- Adapted some of the chars to attack now that can be used in the air which can allow airline combos
- Fixed some problems with the system of the music of "Finish him"
- Modified some of the sprpriority, as the message of `Fatality that before the hanging screenpack, could be covered by the   message of victory, now the message appears po Above all, as well as for the message of" friendship "
- Improved the first reptile to Fatality hacersela other chars
- Improved Fatality of headrip of smoke
- Added Brutality without specific command (even in beta)
- Added transparency in the smoke of Smoke and in MKT
- Added interaction with the character of Leela Author Warner
- Improved the effects of smoke in the smoke and steam from subzero
- Fixed some problems with fatalitys
- Amended ligeramante code in the Hyper 1 to avoid resolving some bugs
- Added a Fatality saibot a noob (in BETA)
- Fixed encouragement of subzero that appeared when they used a noob saibot
- Added the attack Ball breaker of Johny Cage
- Fixed the problem of Harpon of scorpion that was launched by the difficult leap backwards
- Fixed colors of the palette that gave effect to the bad parts of the black dress
- Added extra animation to be pulled by the Harpon (only works against the same char)
- Added the attack Teleport punch of smoke (BETA, sprites by Aniello)
- Added the Fatality of Eternal Ice of subzero
- Updated system fatalitys, now the chars compatible to be beheaded by the author peket Forest Dead, may be beheaded in the   same manner as with the characters of Warner,
- Added compatibility to be beheaded by the char peket Forest dead
- Amended Harpon of the scorpion (in the code inside) to fix bugs in simultaneously unfolding
- One other thing that I forgot to put
	
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AUGUST, 8.2008
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- First version to upload the char

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JULY 10, 2008
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- First Beta of char-modified sprites barely changed and not all aligned

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Dec. 28,2004  =  PNEOPHEN
----------------------
-changed recover time on uppercut
-changed command for fatality disable
-slide can now otg
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Dec. 25,2004  =  PNEOPHEN 
----------------------
-Everything

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In upcoming versions:
-------------------------------
- A special hyper for each Char, for now only has one Scorpion, reptile and ermac
- Improved AI, is that Pneophen not put you to yours so I had to create one, but for now it can sometimes behave strange,   like walking or beat but equal is not easy to overcome
- Fix bugs you find
- Add more stuffs Rain mode
- Give another Fatality Noob to Saibot
- Add new attacks, attacks that are not original MK
- Put more intros, Win, lose and
- Put some interactions with other chars, for example, I have thought about putting that has a special intro to fight with   the subzero original Pneophen
- Etc ..... I don“t know what more

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CONTROLS:
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a   =   HK            
b   =   LK           
c   =   Blok        
x   =   HP           
y   =   LP            
z   =   Dodge         
D   =   down         
F   =   foward        
U   =   up           
B   =   back        
c+z =   gauge charge  

has the basic movements of Mortal Kombat

dash: F,F o B,B
	 	
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LIST OF MOVEMENT: (in the intro of the first round press start, used to move the direccional butons)
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The first list are the attacks of the mode in which this is (subzero, scorpion,reptile,noob,smoke or ermac)
The second list are the combos
The third list attacks are common among all modes


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IF IT IS VERY short subzero:
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Open the file "ninja.cns," a little low and you will find this

XScale = 87
Yscale = 87

only 87 amends by another number, if you want the original size only put 1 Bone

XScale = 1
Yscale = 1

or if you want a medium-sized

XScale = 92
Yscale = 92

====================================================================================
What happened? There were no more bones in brutality AND MORE IN THE ETERNAL ICE ICE:
------------------------------------------------------------------------------------
there are more, but I did it but for programing that have more bones and pieces of ice will, you need to enter in the folder "Data/" and open the file "mugen.cfg" with any text editor and modify this line

HelperMax = 32

must change the 32 to 56, thereby

HelperMax = 56

You can also change the number of explods for "ExplodMax"(only if you want)

==========================================================================================
WTF ... TO FIGHT WITH A BONUS SOUL NINJA TRIES TO DO A FATALITY AND THE GAME NOT CONTINUE:
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to prevent him Fatality one of your bonus you must enter the file "bonus.cns" and go down in the state "nofatalalosbonus" and add a new trigger with the "Name" of the bonus, example:
if in the DEF file of the bonus says

name = "Metal Slug Train"
displayname = "Bonus"

which serves as the "Name", the DisplayName is not used to identify the bonus
then put in the trigger

triggerx = p2name = "Metal Slug Train"

the "x" is the number of the trigger, you MUST put the number following the triggers
in this version the last is the trigger17, then the next who you need is the trigger18, and so on

	
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PALLET SYSTEM:
----------------------------------------------------------
Depending on the color palette you choose for the char, which will be attacks will

Subzero:     blue   if you choose with the A button or the combination START + A
SCORPION:    yellow if you choose with the B button or the combination START + B
Reptiles:    green  if you choose with the C button or the combination START + C
Noob SAIBOT: black  if you choose with the X button or the combination START + X
SMOKE:       gray   if you choose with the Y button or the combination START + Y
ERMAC:       red    if you choose with the Z button
RAIN:        purple if you choose with the combination START + Z


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COMMANDS:
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Slide:         B+LP+LK
Backhand:      HP (close)
RoundHouse:    B+HK
sweep :        B+LK
trow :         LP (close)
ball Breaker:  block+dodge  (Johny Cage move)
hyper 1:       D,F,D,B+anypunch
hyper 2:       D,F,D,F+anykick

FINISH MOVES:

Friendship: (jump distance): B,B,D,HK

Brutality: (close) any 7 buttons sequence

Stage Fatality: (close)  : hold D, HP

Babality: (jump distance): D,B,B,HK



Dial-a-combos
----------------------------------
HP, LP, D+LP

(HK/LK), LK, B+HK

HP, HK x 2

HP, LP, LK, HK x 2
         |
        B+HK

(HK/LK), LK, LP, D+LP
              |
              HP


---------------------- SPECIALS --------------------------

SUBZERO:
Ice blast: D,F+LP
Ice Sphere(in air): D,F+LP
Ice Fist: B,B,F+HP
Ground Freeze: D,B+LK

Fatality 1 (close): F,D,F + HP

Fatality 2 ICE BOMB (jump distance): hold LP, B,B,D,F, release LP

Fatality 3 ETERNAL ICE:
part 1(jump distance) F,F,D+HK
part 2(close) F,D,F+HP/F,D,F,F+HP 
     


SCORPION:
Harpon: B,B+LP
Teleport Punch: D,B+HP
Leg Grab: F,D,B+HK     
Air Throw: blok (close in the air)
Hyper: D,F,HP+LP

Fatality 1 Toasty (jump distance): U,U+HP

Fatality 2 neck slash (close): hold HP, D,F,F,F, release HP

Fatality 3 The hell Hand (jump distance): F,F,F,B+LP

Fatality 4 Spear Cut (jump distance): F,F,D,U+dodge


REPTILE:
Acid: F,F+HP
slow Forceball(ground & air): B+HP+LP
fast Forceball(ground & air): F+HP+LP
Invisibility: D,D,D+Gauge charge 
reverse Invisibility: D,D,D+Gauge charge
Hyper: D,B,HP+LP

Fatality 1: (jump distance) B,B,D+LP

Fatality 2: (invisible)(close) F,F,D+HK

Fatality 3: Acid Puke (punch distance): F,F,U,U+HK 


NOOB SAIBOT:
Nube(ground & air): D,F+LK (only in  1 vs 1, not in Simultaneous)
Teleport Grab: D,U
Shadow trow: F,F+LP 
Teleport kick: F,F+HK 
Hyper : (no tien aśn)

Fatality 1 (punch distance): hold HK 2sec, release



SMOKE:
Harpon: B,B+LP
Teleport Punch: D,B+HP
Air Throw: Blok (close in the air)
Invisibility: D,D,D+Gauge charge 
Teleport punch(from smoke robot): F,F+LK 

Fatality 1:(close), F,F,D,U  ó dodge,blok,dodge,dodge+HK (z,c,z,z+HK)
 
Fatality 2:(any distance) F,F,F,B+dodge



ERMAC:
Teleport Punch: D,B+HP
Air Throw: Blok (close in the air)
Hado(pground & air): D,F+HP
Telekinetic Slam: D,F,B+HK
hyper: D,B,D,B,anykick

Fatality 1: (sweep distance) blok,dodge,blok,blok,U

Fatality 2:jump distance) D,blok,D,D,dodge

RAIN:
Super RoundHouse: B+HK (not agaist bonus)
	
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CHAMELEON MODE: having all attacks with any char
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On some occasions during the intro, Chameleon will appear and give a hint as to unlock

==========================================================
KNOWN BUGS:
----------------------------------------------------------
- If the opponent have not collision boxes in the 5300 anim, it cause a big bug
- Sometimes the AI at the finish him acting strange


==========================================================
EXTRAS AND CURIOSITY
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- Each char has a special intro to the base of subzero me on the idea of the intro made by the author for his Kazmer subzero
- A subzero come up steam while fighting as well as in MK4
- Hize a tutorial on how to make it compatible with any char fatalitys of subzero
- Where do the frienship, depending on the char you choose will be the message that will appear
- By winning the round, depending on the char you choose will be the name of the char to be heard
- Subzero can slip your own ice
- In Mode Scorpion, the Fatality toasty usually done with the "U,U+HP" a distance of a jump, but like Mortal Kombat 2 that   has another command to make such Fatality from any distance, you should find out in a list of attacks for Mortal Kombat 2


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HOW TO FIND ME:
------------------------------------------------
In this forums:

Mugen Hispania: user => Juano16
http://www.mugenhispania.org/foro/index.php

RandomSelect: user => Juano16 or PoRtGaS
http://randomselect.piiym-net.com/forum/

Mugen Fighters guild: user => Juano16
http://www.mugenguild.com/forumx/ 
	
================================================
CREDITS:
------------------------------------------------
- Pneophen because he created in the first and allowing me to use it
- MKP team for allowing me to use their sprites, some stages and part of the code of attacks
- Mortal Kombat Warehouse "http://www.mortalkombatwarehouse.com" because there I got the sprites
- Aniello for giving me ideas and for the sprite edit who you gave me
- Chibi Biyomon for giving me some ideas
- Warner by telling me about the compatibility with other chars
- Viteoz
- Pabiloon
- Tuzaboy
- Evilwolv
- MaxBeta
- OMEGAPSYCHO
- pie_overlord
- Arklionheart
- Mugen Man 20X6
- Zaxxon Q Blaque
- Mmmm .... I not remember other in this moment, if you must be here, tell me
- If you find a bug send me an e-mail