;============================================================
;====================== Kitana ==============================
[Statedef 7041]
type    = A
movetype= I
physics = N
anim = 176
velset = 0,15
ctrl = 0
sprpriority = 2

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = time < 360
flag = roundnotover

[State 0, VelAdd]
type = VelAdd
trigger1 = pos Y < -20
y = .2

[State 0, VelSet]
type = VelSet
trigger1 = pos Y > 0
y = 0

[State 0, PosSet]
type = PosSet
trigger1 = pos Y > 0
y = 0

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos Y = 0 && anim = 176 && anim != 177 && anim != 178
value = 177

[State 0, PlaySnd]
type = PlaySnd
trigger1 = anim = 177 && animelem = 1
value = S3,0
volume = 200

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim = 177 && time > 45 && anim != 178
value = 178