collapse

Author Topic: Magnetman Wip  (Read 7694 times)

0 Members and 19 Guests are viewing this topic.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #50 on: May 17, 2008, 12:31:12 PM »
lol how did it do that

that was my nephew i dont know how it recorded his voice and i used snagit

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #51 on: May 17, 2008, 02:09:54 PM »
how does this look


Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Magnetman Wip
« Reply #52 on: May 17, 2008, 02:12:57 PM »
Really loving how Shadowman and Snakeman look. Especially Snakeman, that one's perfect. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #53 on: May 17, 2008, 02:44:42 PM »
yea thats etg snakeman I was just going to make a sheet of him

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #54 on: May 21, 2008, 12:47:31 AM »
does anyone know the code to suck in a character like a magnet, what do i use to do this

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Magnetman Wip
« Reply #55 on: May 21, 2008, 01:03:15 AM »
Level 3 Hyper: EMP

MagnetMan dashes and attempts to grabs opponent. If grab connects, Elecman jumps in, and they do Electro Magnetic Pluse using the Chun-li's Super effect.

i have a hyper kind of like that done already but i wasnt going to use it,ill make a vid

and once im done with them Im going to make 2 sprite sheets






the snakeman was etg I was going to just make a sheet of him


the thing with me is I dont like to code, Im really a spriter
if I had a good quick coder I would move alot faster

I hear ya , I feel the same way about coding .

Dude those sprites look awesome especially the snakeman sheet . That Hyper is sweet , too  :thumbsup:

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Magnetman Wip
« Reply #56 on: May 21, 2008, 01:33:52 AM »
does anyone know the code to suck in a character like a magnet, what do i use to do this

I like the new vid! On the code thing try asking Ex I'm sure he'll help ya ;).

Thanks DG!

Offline aa250

  • CrusaderCast Admin
  • Infinity Regular
  • ****
  • Posts: 652
  • Country: United States us
  • Last Login:February 13, 2021, 04:20:33 PM
Re: Magnetman Wip
« Reply #57 on: May 21, 2008, 01:55:57 AM »
does anyone know the code to suck in a character like a magnet, what do i use to do this

ask the megaman god creators, Chaotic, Zero, Excursion, Laspacho and the rest of the guys working on megaman characters. %%-

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #58 on: May 30, 2008, 06:59:24 PM »
a trip flip kick move I did, the pics colors mess up on some but you still see the move





Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Magnetman Wip
« Reply #59 on: May 30, 2008, 08:10:53 PM »
a trip flip kick move I did, the pics colors mess up on some but you still see the move






Very original ;D. Will that be low fierce kick?

Thanks DG!

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #60 on: June 01, 2008, 08:22:20 PM »
good name for the kick malisiousjoe

I was thinking about changing his fighting style from the punch and kicks to something a lil bit more original. He will use his magnet powers instead to attack, I could have both punches and the magnet powers but is that to much? I would have the punches and kicks as the default just tap it and the magnet powers hold forward to do.












Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Magnetman Wip
« Reply #61 on: June 01, 2008, 11:22:44 PM »
I really like your originality with the punches and kicks ;D! You could also vary the size and types of the magnets! Keep the one fierce kick though.

Thanks DG!

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Magnetman Wip
« Reply #62 on: June 01, 2008, 11:55:29 PM »
To be a MVC style you need the six buttons and air combo's ect..
I don't think it's to much to have three punches and three kicks and have tons of different projectile attacks.
Metalman has lots of variety in the different ways he throws blades.
I like the new stuff by the way.  :)

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #63 on: June 02, 2008, 12:07:57 AM »
thanks for the comments

malisiousjoe I wasnt even thinking about changing the size of the magnet, thanks

here is the second magnet attack

and laspacho what i meant was I was going to make this his fighting style instead of punches, he will still have air hits etc, but his standing hits would be theses, but I will but both in








« Last Edit: June 02, 2008, 12:16:23 AM by slowcar48 »

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Magnetman Wip
« Reply #64 on: June 02, 2008, 12:46:50 AM »
Both the new attacks look great, but should definitely have his 3 kicks/punches (in air/standing/crouching) or it might seem out of place. Also, I think you should have the magnets he shoots aiming at the opponent and not at the ground. In any case, he's coming along amazing and hope to see more progress on him sooner then later. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #65 on: June 02, 2008, 01:09:55 AM »
the magnet goes from the ground up uploaded a vid   
I know what im a do, w hen he far he uses his powers when he close he fights with fist and feet

[youtube=425,350]<object width="425" height="355"><param name="movie" value="
&hl=en"></param><param name="wmode" value="transparent"></param><embed src="
&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>[/youtube]
« Last Edit: June 02, 2008, 02:10:16 AM by slowcar48 »

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Magnetman Wip
« Reply #66 on: June 02, 2008, 02:48:07 AM »
That came out really awesome, but he might have a little too much range advantage. I know Megaman and Cutman have fireball type moves for their regular HPs, but Magnet Man has multiple ranged attacks as regular attacks. In any case, it's coming out great. :)

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #67 on: June 02, 2008, 03:00:45 AM »
he might have a little too much range advantage

I know evactly where your coming from with that cause I was kind of thinking the same thing, but then again in there is always a ranged character in games :-??

Offline Theendgamelv3

  • Infinity Faithful
  • ****
  • Posts: 756
  • Last Login:August 21, 2016, 08:15:31 AM
  • Get the hell out of my way!
    • San Diego Animanga
Re: Magnetman Wip
« Reply #68 on: June 02, 2008, 03:53:42 AM »
the magnet goes from the ground up uploaded a vid   
I know what im a do, w hen he far he uses his powers when he close he fights with fist and feet

[youtube=425,350]<object width="425" height="355"><param name="movie" value="
&hl=en"></param><param name="wmode" value="transparent"></param><embed src="
&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>[/youtube]

 :P You should make him summon alot of those little magnets and have them attack from different directions and make it look like he is controlling them as a hyper. Basically expand on what you're doing now.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Magnetman Wip
« Reply #69 on: June 02, 2008, 04:21:28 AM »
the magnet goes from the ground up uploaded a vid   
I know what im a do, w hen he far he uses his powers when he close he fights with fist and feet

[youtube=425,350]<object width="425" height="355"><param name="movie" value="
&hl=en"></param><param name="wmode" value="transparent"></param><embed src="
&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>[/youtube]

 :P You should make him summon alot of those little magnets and have them attack from different directions and make it look like he is controlling them as a hyper. Basically expand on what you're doing now.
I think that would actually be really cool. It could look like the hyper Strider has where like three of him slash through the opponent at all different angles, but you could make it giant magnets instead. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: Magnetman Wip
« Reply #70 on: June 02, 2008, 12:16:20 PM »
yea thats a good idea

here is how his close and far ranges are

[youtube=425,350]<object width="425" height="355"><param name="movie" value="
&hl=en"></param><param name="wmode" value="transparent"></param><embed src="
&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>[/youtube]
« Last Edit: June 02, 2008, 12:32:07 PM by slowcar48 »

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Magnetman Wip
« Reply #71 on: June 02, 2008, 01:39:57 PM »
Nice idea man.

But the magnetics are moving too fast. YOu could add some attacks with magnetic propriety, like Magneto's crounching punches

Offline That Mugen Guy

  • Infinity Faithful
  • ****
  • Posts: 2805
  • Last Login:March 27, 2012, 11:40:02 PM
    • Email
Re: Magnetman Wip
« Reply #72 on: June 02, 2008, 04:26:17 PM »
yea thats a good idea

here is how his close and far ranges are

[youtube=425,350]<object width="425" height="355"><param name="movie" value="
&hl=en"></param><param name="wmode" value="transparent"></param><embed src="
&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>[/youtube]

 =D> damn those punches unique, one of the best ideas ive seen with a megaman character


Jesus loves me, he loves me a bunch! Because he always puts Skippy in my lunch!

Offline Epic Win Man

  • Forum Member
  • ***
  • Posts: 296
  • Last Login:August 03, 2017, 10:28:49 PM
Re: Magnetman Wip
« Reply #73 on: June 02, 2008, 06:58:02 PM »
OH! if you hold down a punch or kick, the magnet should "charge up" and go farther, sorta like megaman's buster, but range instead of damage
hmmm...

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Magnetman Wip
« Reply #74 on: June 02, 2008, 07:08:23 PM »
Looking more and more impressive, man. =D>

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal