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Author Topic: [character] Robin the Boy Wonder By Team Spoiler  (Read 6608 times)

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Offline C.R.O.M. jodafro619

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #25 on: January 29, 2008, 08:35:09 PM »
Congrats on Robin fellas!! :thumbsup: I was wondering what we maybe looking forward to on the next release? Plus could Robin possibly get his new up to date cape? In other words, Batman's design with Robin's colors. But anywho.. Good Job! :)
 

C.R.O.M. handling all the biters!!!

Offline ExShadow

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #26 on: January 29, 2008, 10:06:34 PM »
wow already that was sure quick Thank you guys from bringing us this creation  :thumbsup:
YES VERY NICE  =D>  =D>  =D>  =D>  =D>  =D>  =D>
»ĐΣΛTĦŞTØRM«

Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #27 on: January 30, 2008, 12:22:24 AM »
Ok, I looked through Robin's files and I noticed that he already had all 3 punches (low/medium/hard) coded in the cns and sprited. All you need to do is add a command for the user to use it. In the CMD file, scroll down until you reach this part:

Code: [Select]
;--------------------------------
;standing light punch
[state -1, standing light punch]
type = changestate
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------
;standing medium punch
[state -1, standing medium punch]
type = changestate
value = 220
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------


What you want to do is add this in between them:

Code: [Select]
;--------------------------------
;standing medium punch
[state -1, standing medium punch]
type = changestate
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------

and change the other medium punch pointing to statedef 220 to this:

Code: [Select]
;--------------------------------
;standing hard punch
[state -1, standing hard punch]
type = changestate
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------

so the entire code looks like this together:

Code: [Select]
;--------------------------------
;standing light punch
[state -1, standing light punch]
type = changestate
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------
;standing medium punch
[state -1, standing medium punch]
type = changestate
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------
;standing hard punch
[state -1, standing hard punch]
type = changestate
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------

This will give you 3 punches. You will need to do the same for the standing kicks, then the air and crouch attacks. Try to see if you can get ti working yourself (that's how you learn, trial and error.) Read G.e.☆.r 1mpact's thread here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=964.0 on how to get your new attacks to chain together. After you get these down and fix up the sprite alignments he will definitely feel more solid. If I get a chance, I will try my hand at your stance (with your permission) to see if I can animate it a little more smoothly for you.

Offline Alexziq

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #28 on: January 30, 2008, 01:10:12 AM »
Ok, I looked through Robin's files and I noticed that he already had all 3 punches (low/medium/hard) coded in the cns and sprited. All you need to do is add a command for the user to use it. In the CMD file, scroll down until you reach this part:

Code: [Select]
;--------------------------------
;standing light punch
[state -1, standing light punch]
type = changestate
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------
;standing medium punch
[state -1, standing medium punch]
type = changestate
value = 220
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------


What you want to do is add this in between them:

Code: [Select]
;--------------------------------
;standing medium punch
[state -1, standing medium punch]
type = changestate
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------

and change the other medium punch pointing to statedef 220 to this:

Code: [Select]
;--------------------------------
;standing hard punch
[state -1, standing hard punch]
type = changestate
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------

so the entire code looks like this together:

Code: [Select]
;--------------------------------
;standing light punch
[state -1, standing light punch]
type = changestate
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------
;standing medium punch
[state -1, standing medium punch]
type = changestate
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------
;standing hard punch
[state -1, standing hard punch]
type = changestate
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = s && ctrl
;--------------------------------

This will give you 3 punches. You will need to do the same for the standing kicks, then the air and crouch attacks. Try to see if you can get ti working yourself (that's how you learn, trial and error.) Read G.e.☆.r 1mpact's thread here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=964.0 on how to get your new attacks to chain together. After you get these down and fix up the sprite alignments he will definitely feel more solid. If I get a chance, I will try my hand at your stance (with your permission) to see if I can animate it a little more smoothly for you.

Thank you. I did notice that, I just didnt think it was going to be that easy. I just couldnt figure out why he wouldnt have coded them in? Unless it was the type of game he was from. Anyway shouldnt take long to update.

Any particular animations seem off? I noticed you mentioned that, and some of the hits, and recoveries never seemed right to me.

Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #29 on: January 30, 2008, 02:15:22 AM »
Just PM'd you and DT with my idea for a better looking stance so it doesn't completely look like Hayato.

Offline therain

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #30 on: January 30, 2008, 03:24:52 AM »
WAIT TO GO TEAM SPOILER awesome finally a good robin kudos to all involve with robin jasontodd, batzzaro, alexziq,and Darktalbain you all ROCK :)

Offline giammo84

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #31 on: January 30, 2008, 04:14:36 AM »
I've tried Robin just five minutes ago and  :o it's amazing!very good job...if I could ask, from what character you edit him?

Offline DARKTALBAIN

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #32 on: January 30, 2008, 04:34:55 AM »
I've tried Robin just five minutes ago and  :o it's amazing!very good job...if I could ask, from what character you edit him?

Hayato , didn't you read the earlier posts in the thread ?

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Offline giammo84

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #33 on: January 30, 2008, 10:30:16 AM »
No, I didn't read it...anyway many tnx for the explication.

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #34 on: January 30, 2008, 02:38:52 PM »
I've tried Robin just five minutes ago and  :o it's amazing!very good job...if I could ask, from what character you edit him?
i m glad you asked, i have tried my best to make him look like less hayato as possible, thanks for your comment XD||

Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #35 on: January 30, 2008, 10:05:02 PM »
Team Spoiler gave me permission to try to edit his Hayato looking stance. They want the staff to move (or twirl? I think?) so I will play around with it and see what I come up with.. but, in the meantime, I figured I would make a gif and show you what I came up with so far. It's up to them to use it, but I personally think it makes him a little different than Hayato (the stance at least)  :-??

Hope they don't mind me showing you guys  ???


Offline Alexziq

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #36 on: January 30, 2008, 11:06:36 PM »
Thanx to excursions advice Robin is now a 6 button character!

Thoughts on the changed stance would be very much appreciated

Offline XerXes

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #37 on: January 30, 2008, 11:17:30 PM »
The new stance looks like a better choice. Robin is a tight character, i would suggest giving him more moves in general so to set him further apart from hayato. I know this was a released beta so cheers for the work put in at the moment (Sweet hyper portrait)
« Last Edit: January 30, 2008, 11:19:03 PM by xerxes »
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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #38 on: January 30, 2008, 11:21:35 PM »
I know this was a released beta so cheers for the work put in at the moment (Sweet hyper portrait)


 ;D
Glad you like. I made the portrates using the comic book pics(that and the other one)
and batzarro made the mvc artstyle one

Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #39 on: January 31, 2008, 12:15:12 AM »
Here is the final look for the stance. I fixed up the large knee pad from before and added the twirling staff. He pumps up and down 6 times before twirling the staff (not the 2 times shown here..) You will not disappoint me if you do not use this stance, so do not feel obligated to. Just wanted to help you guys make it better and stand out. :)




Offline MuηkyMØÜf

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #40 on: January 31, 2008, 12:34:34 AM »
Thanx to excursions advice Robin is now a 6 button character!

 :w00t: :w00t: THANX TEAM SPOILER & EXCURSION :w00t: :w00t:

btw I like the stance with the twirl Ex did above.

*Was the link updated or are you waiting on a decision for a stance as well?
« Last Edit: January 31, 2008, 12:37:14 AM by MunkyMouf »
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Offline Spidermew

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #41 on: January 31, 2008, 12:38:25 AM »
Here is the final look for the stance. I fixed up the large knee pad from before and added the twirling staff. He pumps up and down 6 times before twirling the staff (not the 2 times shown here..) You will not disappoint me if you do not use this stance, so do not feel obligated to. Just wanted to help you guys make it better and stand out. :)





To be honest, i think the twirl looks a bit weird, but is a great idea to work from.
It looks weird because of how his hands act while the staff twirls. But i like the idea of putting in a staff twirl.

Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #42 on: January 31, 2008, 12:41:38 AM »
Thats not a problem. That can be fixed easily. I can have his right hand twirl.  ;)

Offline MuηkyMØÜf

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #43 on: January 31, 2008, 12:42:04 AM »
To be honest, i think the twirl looks a bit weird, but is a great idea to work from.
It looks weird because of how his hands act while the staff twirls. But i like the idea of putting in a staff twirl.

 :-?? Well you could always slow it down so that you actually see the staff in his hands but Im sure that'll call for more editing. Maybe use a Last Blade char as a reference of for sprites?
« Last Edit: January 31, 2008, 12:52:37 AM by MunkyMouf »
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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #44 on: January 31, 2008, 12:49:17 AM »
Thats not a problem. That can be fixed easily. I can have his right hand twirl.  ;)
To be honest, i think the twirl looks a bit weird, but is a great idea to work from.
It looks weird because of how his hands act while the staff twirls. But i like the idea of putting in a staff twirl.

 :-??Well you could always slow it down so that you actually see the staff in his hands but Im sure that'll call for more editing. Maybe use a Last Blade char as a reference of for sprites?

Both of those are good solutions  :thumbsup:

*wates to see what alexziq thinks*

Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #45 on: January 31, 2008, 01:26:19 AM »
You can decide again after seeing it now..


Offline MuηkyMØÜf

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #46 on: January 31, 2008, 01:31:19 AM »
kinda looks like a robot hand b/c it just turns right around <_<|...|
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Offline Excursion

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #47 on: January 31, 2008, 01:34:06 AM »
kinda looks like a robot hand b/c it just turns right around <_<|...|

Not quite. His hand does not spin in a complete circle. You have to stare at the gif to see the animation. Anyway, if they want to, they can take what I have done and edit it further. Team Spoiler has some talented spriters.

Offline Alexziq

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #48 on: January 31, 2008, 01:37:47 AM »
Heh, I think that twirl is really cool. The taunt, and finish was really boring before
« Last Edit: January 31, 2008, 01:40:27 AM by ALEXZIQ »

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Re: [character] Robin the Boy Wonder By Team Spoiler
« Reply #49 on: January 31, 2008, 02:09:14 AM »
You can decide again after seeing it now..



THANKS, i really appreciate what you have done so far :) XD||

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