collapse

Author Topic: Kenji - Final Mix Ver 0.9 **FINAL BETA**  (Read 15389 times)

0 Members and 6 Guests are viewing this topic.

Offline Scar

  • Dragonslayer
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:July 29, 2016, 10:49:53 AM
  • Cobra Mugen Team
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #50 on: August 18, 2007, 09:16:31 PM »
Well thats what Im here for Cray.;D

I got my teams back no matter what.

Im actually glad you continued to work on him cause I really wanted a cool kenji.
 
!!Unite, Mobilize, Destroy!!

Offline R.I.C.O - Teros

  • Stage Creator
  • *****
  • Posts: 1995
  • Last Login:June 27, 2018, 08:24:27 AM
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #51 on: August 18, 2007, 11:03:53 PM »
I don't know much on this character, but he looked cool so I gave him a shot. He's a really cool character. I don't have much to say about him since I don't know the character. I do have a question though. In a future update, are you going to be giving him a good challenging A.I. system? I like my characters with a nice challenge that isn't cheap :P.


My Mugen stages, etc.
The Lair Zone

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #52 on: August 19, 2007, 03:12:13 AM »
Sweet character.   ;D

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #53 on: August 19, 2007, 03:14:20 AM »
Is his flame jutsu (when he breathes fire) supposed to do 200+ hits? It seems to do quite alot of damage. (I haven't played Warzard, so I don't know if it's supposed to do that.)

Offline Mugen Toons

  • MUGEN Content Architect
  • *****
  • Posts: 781
  • Last Login:November 04, 2009, 03:24:49 AM
    • MT Network
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #54 on: August 19, 2007, 03:39:16 AM »
This kenji its awesome i love it  ;D

Offline Sabaki

  • Theory Coder
  • IMT Content Architect
  • *
  • Posts: 2489
  • Country: United States us
  • Last Login:December 28, 2014, 03:28:33 AM
  • Busy, as always
    • Wikipedia - Sabaki's Page
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #55 on: August 19, 2007, 08:23:49 AM »
Is his flame jutsu (when he breathes fire) supposed to do 200+ hits? It seems to do quite alot of damage. (I haven't played Warzard, so I don't know if it's supposed to do that.)

Only Lvl 3 is supposed to do 200+ damage. Funny, as I play against various characters, it seems that all of Kenji's Lvl 3 attacks are considerably weaker than everyone else's supers   :-[. Well, since Kenji's not a character built for power, anyway, consider the extra damage a reward :)

I don't know much on this character, but he looked cool so I gave him a shot. He's a really cool character. I don't have much to say about him since I don't know the character. I do have a question though. In a future update, are you going to be giving him a good challenging A.I. system? I like my characters with a nice challenge that isn't cheap :P.

Thanks. I'm actually looking into implementing an AI for Kenji, hopefully by ver. 1. Once I understand how to code AIs, I promise I'll try to deliver a competitive one.
« Last Edit: August 19, 2007, 08:26:45 AM by cray »

Offline Saber Alter

  • Best Saber
  • Infinity Faithful
  • ****
  • Posts: 1076
  • Country: Philippines ph
  • Last Login:April 07, 2024, 12:00:35 PM
  • Best Girl
    • LordKurow
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #56 on: August 19, 2007, 09:03:33 AM »
Hmm this is definitely superior to Fraya's....the gameplay is quite good

Offline The Great Matsutzu

  • Global Moderator (out of the office)
  • *****
  • Posts: 559
  • Last Login:April 17, 2009, 10:03:33 AM
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #57 on: August 19, 2007, 11:35:29 AM »
? What do you mean if they are the same? If you're asking if I RECODED Fraya's Mukuro, then NO! He's not a stolen character.

The way I coded Kenji was based on how I interpreted him to feel, mainly based on Warzard gameplay & my own flavor.  Also, read the readme. You'll see where I got the sprite packs for this project. Take a look at the .cns and .cmd if you want to "sniff" around the files ....

wasnt implying he was stolen :o i was just curious because the other one i have dosnt have an author's name anywhere on it.

::EDIT::

I Sniffed around..............WHO WANTS TO SMACK ME?? LOL

this is what i found

Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
Created by: Cray (a.k.a. Sabaki)
Currenly for Winmugen only



OOPS!

the one "kenji" DL'd today dosnt have the readme and all of that like the "MukuroFM"

Sorry if this has already been answered, but the version you have is by the author "Fraya". I beleive the version floating around didn't have the author name. lso, the reason Cray's might have lost in the one on one fight in watch mode may have to do with the stats in Fray's version-- if I remember correctly the attack power and such was slightly overpowered.

Cray's version is very different, including the fact that it has several different moves, including ones from Warzard. The similarities only stem from the fact that it's the same character that was converted, as such they wiull have similar moves. (Codfing and such is completley different.)

I'm really proud of the job you did with Kenji, cray. He really feels like he should.  ;)





Offline Useless

  • New Member
  • *
  • Posts: 8
  • Last Login:August 17, 2016, 02:43:35 PM
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #58 on: August 19, 2007, 01:45:46 PM »
Great char man! I love him, you did a terrific job on him. Can't wait for the finished product ;D

Offline shinrahunter

  • The Original Deviant
  • Infinite Loyalist
  • *****
  • Posts: 2104
  • Country: United Kingdom gb
  • Last Login:October 22, 2017, 05:52:53 PM
  • Back from the Ether
    • shinrahunter  *or* TwoDrunkDudes
    • Deviant-Generation
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #59 on: August 19, 2007, 01:59:00 PM »
fantastic, I'll try him out in a bit

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #60 on: August 19, 2007, 03:01:06 PM »
Sorry if this has already been answered, but the version you have is by the author "Fraya". I beleive the version floating around didn't have the author name. lso, the reason Cray's might have lost in the one on one fight in watch mode may have to do with the stats in Fray's version-- if I remember correctly the attack power and such was slightly overpowered.

Cray's version is very different, including the fact that it has several different moves, including ones from Warzard. The similarities only stem from the fact that it's the same character that was converted, as such they wiull have similar moves. (Codfing and such is completley different.)

I'm really proud of the job you did with Kenji, cray. He really feels like he should.  ;)

Well that makes sense then....Crays does move and fight a lot smoother too.



<~Rage
Pr. Luchador~>

Offline mugenzola

  • New Member
  • *
  • Posts: 7
  • Last Login:June 13, 2015, 01:15:49 PM
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #61 on: August 19, 2007, 07:28:10 PM »
First off great character Sabaki. You've done well to make this character very near accurate and even though he's not finished he still feels very solid. Being your first attempt at making a character this nothing short of amazing as it usually takes several tries to get a character as good as yours, congratulations. One comment though, and I hope this is helps, is with his wake up  forward and  backward states. The jumps look a little awkward I think adding a VelAdd along with the VelSet already in place would give him a smoother more natural looking jump. That's about all I can think of right now that hasn't been mentioned already. Hope that helps.

Offline Sabaki

  • Theory Coder
  • IMT Content Architect
  • *
  • Posts: 2489
  • Country: United States us
  • Last Login:December 28, 2014, 03:28:33 AM
  • Busy, as always
    • Wikipedia - Sabaki's Page
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #62 on: August 19, 2007, 07:41:21 PM »
Updated 1st post with a fixed version of Kenji, addressing issues mentioned in the thread.

@TGM: Thanks, as usual  ;)

@MunkyMouf: Thanks for giving my Kenji a try. although still incomplete, I hope you continue to enjoy his gameplay.

First off great character Sabaki. You've done well to make this character very near accurate and even though he's not finished he still feels very solid. Being your first attempt at making a character this nothing short of amazing as it usually takes several tries to get a character as good as yours, congratulations. One comment though, and I hope this is helps, is with his wake up  forward and  backward states. The jumps look a little awkward I think adding a VelAdd along with the VelSet already in place would give him a smoother more natural looking jump. That's about all I can think of right now that hasn't been mentioned already. Hope that helps.

Thanks for kind words. Also, thanks for the observation. I didn't even think about adding a Veladd  :-[. It should make the aerial movements more smoother. I'll take your advice and give it a shot.
« Last Edit: August 19, 2007, 07:47:42 PM by cray »

Offline Crabnek

  • Old Ghost
  • Contributor
  • ****
  • Posts: 486
  • Country: United States us
  • Last Login:October 23, 2023, 12:50:45 AM
  • I still poke in every now and then.
    • Crabnek
    • Skype - cosmosmeat
    • Infinity
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #63 on: August 19, 2007, 09:10:14 PM »
Wow Cray/Sabaki, I'm amazed at how well Mukuro came out!

He was by far my favorite character in Red Earth (besides GiGi) and was easy to beat the game with.

Your version stays true to his original game play from Warzard, while still feeling original and fresh, making this a unique and easy to play as character.

Well done!

Offline Sabaki

  • Theory Coder
  • IMT Content Architect
  • *
  • Posts: 2489
  • Country: United States us
  • Last Login:December 28, 2014, 03:28:33 AM
  • Busy, as always
    • Wikipedia - Sabaki's Page
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #64 on: August 20, 2007, 02:41:14 PM »
Update to the character (again). Made an error when experimenting with the winposes and wrote the wrong triggers when done. Please DL Kenji again. Sorry for the inconvenience.

Offline RecKLezZ

  • Initiate
  • **
  • Posts: 91
  • Last Login:February 06, 2009, 11:56:58 PM
  • Founder of FxG
    • .::FiNeST x GaMiNG::.
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #65 on: August 20, 2007, 06:14:03 PM »
sweet a new kenji, ima try him out

Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

  • VIDEO ARTIST
  • Infinity Regular
  • ****
  • Posts: 899
  • Last Login:December 27, 2010, 02:22:29 PM
  • -I AM MY OWN SELF-
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #66 on: August 20, 2007, 09:14:59 PM »
sweet a new kenji, ima try him out
Hey LBC i didn't know you joined infinity. Anyways its nice to see you man.

Offline Whoblehwah

  • Infinity Graphic Designer
  • ****
  • Posts: 1428
  • Last Login:May 23, 2019, 04:17:10 PM
  • Waka waka doo doo yeah!
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #67 on: August 21, 2007, 07:57:32 PM »
Sweet. I can't wait to try this guy.


92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline RecKLezZ

  • Initiate
  • **
  • Posts: 91
  • Last Login:February 06, 2009, 11:56:58 PM
  • Founder of FxG
    • .::FiNeST x GaMiNG::.
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #68 on: August 21, 2007, 09:11:26 PM »
sweet a new kenji, ima try him out
Hey LBC i didn't know you joined infinity. Anyways its nice to see you man.

its nice 2 see u 2 freedom, great job on the mugen news and have u tried cray's kenji yet

Offline darkfighter93

  • New Member
  • *
  • Posts: 3
  • Last Login:September 02, 2007, 04:21:48 PM
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #69 on: August 29, 2007, 07:42:40 PM »
Awesome job on the character.

Offline Eddy_G19

  • Initiate
  • **
  • Posts: 37
  • Last Login:January 03, 2008, 03:30:44 AM
  • I'm that New Jersey king
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #70 on: September 01, 2007, 09:22:35 PM »
wow which reminds me I gotta learn how to create chars soon cause i would wanna learn

Offline Whoblehwah

  • Infinity Graphic Designer
  • ****
  • Posts: 1428
  • Last Login:May 23, 2019, 04:17:10 PM
  • Waka waka doo doo yeah!
    • Email
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #71 on: September 01, 2007, 11:14:51 PM »
I have a question, what game is Kenji from?


92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Epic Win Man

  • Forum Member
  • ***
  • Posts: 296
  • Last Login:August 03, 2017, 10:28:49 PM
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #72 on: September 02, 2007, 12:11:22 AM »
I have a question, what game is Kenji from?
Red Earth/ Warzard
hmmm...

Offline Jimmy Aragon

  • Initiate
  • **
  • Posts: 48
  • Last Login:May 23, 2009, 03:17:47 PM
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #73 on: September 02, 2007, 09:50:22 PM »
Awsome, Great job on him  ;D

Offline Lightblackheart

  • Infinity Regular
  • ****
  • Posts: 1962
  • Last Login:September 03, 2014, 10:33:27 PM
  • infinity's personal Dimentional Jester
Re: Kenji - Final Mix Ver. 0.8 **PUBLIC BETA**
« Reply #74 on: September 14, 2007, 04:51:52 PM »
kenji a must have

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal