collapse

Author Topic: Shadow Jin....AI testing..please take a look  (Read 6956 times)

0 Members and 2 Guests are viewing this topic.

Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Shadow Jin
« Reply #25 on: October 11, 2007, 12:05:54 AM »
Those special are really creative. This is not your normal edit. A new portrait perhaps...

Thanks DG!

Offline orochi yamazaki

  • Initiate
  • **
  • Posts: 143
  • Last Login:October 01, 2012, 08:19:26 AM
  • I'm Orochi's power
    • Email
Re: Shadow Jin
« Reply #26 on: October 11, 2007, 03:37:25 AM »
Keep it up the good job!!!!! ;)
OY :)
orochiyamazaki@fastwebnet.it >>>>>My mail!!!XD
Mugenation sprite contest winner 1#
Avatar By Leon!Thanks a lot Brother!!!!

Offline Sabaki

  • Theory Coder
  • IMT Content Architect
  • *
  • Posts: 2489
  • Country: United States us
  • Last Login:December 28, 2014, 03:28:33 AM
  • Busy, as always
    • Wikipedia - Sabaki's Page
Re: Shadow Jin
« Reply #27 on: October 11, 2007, 01:27:26 PM »
Nice WIP you got here. Looks like you're putting in a lot of thoughts into some original moves. Keep it up  :thumbsup:

One thing I noticed, though:


Try not to make the robot arm extend too far across the screen. As seen in the pic, we see the arm "detached" from the robot. Anyways, keep up the good work.

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: Shadow Jin
« Reply #28 on: October 11, 2007, 01:45:17 PM »
I have Improved the  special, now it telepotrs the enemy and put him on the explosion, I hope you like it






Very nice!

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin
« Reply #29 on: October 11, 2007, 04:18:25 PM »
Thanks everyone for the feedback

@Sabaki, I just have fixed that


sig made by shullbocka

Offline Marancv

  • Spriting Masta and
  • IMT Content Architect
  • *
  • Posts: 1945
  • Last Login:December 05, 2019, 01:31:04 PM
  • Check out My NEW SITE! ;P
    • marancv's Hidden Place
Re: Shadow Jin
« Reply #30 on: October 13, 2007, 06:20:30 PM »
 @-)  @-)  @-)

sigue asi maestro  XD||

Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Shadow Jin
« Reply #31 on: October 14, 2007, 09:30:42 AM »
Nice WIP you got here. Looks like you're putting in a lot of thoughts into some original moves. Keep it up  :thumbsup:

One thing I noticed, though:


Try not to make the robot arm extend too far across the screen. As seen in the pic, we see the arm "detached" from the robot. Anyways, keep up the good work.
Agreed.

Thanks DG!

Offline TripleM

  • Initiate
  • **
  • Posts: 189
  • Last Login:November 06, 2009, 01:14:03 AM
  • Blaze Mugen for life cuz step up to my lvl and see
    • Blaze Mugen for life cuz step up to my lvl and see who gets bured[IMG]http://i211.photobucket.com/albums/bb98/mastermarkx/goukiryu.gif[/IMG]
    • Email
Re: Shadow Jin
« Reply #32 on: October 27, 2007, 03:17:18 PM »
very nice character can not wate till it  comes out it is going to be sick ;D

the holy team is here sig by jvalent2 thanks

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: Shadow Jin
« Reply #33 on: October 27, 2007, 03:33:44 PM »
Nice WIP you got here. Looks like you're putting in a lot of thoughts into some original moves. Keep it up  :thumbsup:

One thing I noticed, though:


Try not to make the robot arm extend too far across the screen. As seen in the pic, we see the arm "detached" from the robot. Anyways, keep up the good work.
Agreed.
Thanks everyone for the feedback

@Sabaki, I just have fixed that

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin
« Reply #34 on: October 28, 2007, 12:17:04 AM »
I'm glad you like the moves of the char, I have add him a new special

 





sig made by shullbocka

Offline reezy718

  • Forum Member
  • ***
  • Posts: 287
  • Last Login:September 02, 2008, 01:21:38 AM
    • Email
Re: Shadow Jin
« Reply #35 on: November 14, 2007, 04:17:12 PM »
whatever happened to this shadow jin?was he ever released?If so can somebody give me the link or let me know when he will be released?

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin
« Reply #36 on: November 15, 2007, 10:26:03 AM »
I'm still working on him , but I dont have a lot of time to make more anims it takes me like half an hour, but these weekend I will make more

The char its almost done I only need to add somethings and I will release a beta version (without AI) just to see if there is any bug, and when I fixed them I will make the AI :)


sig made by shullbocka

Offline TrunkJunky

  • Re-emerging Stage Maker
  • Infinity Regular
  • ****
  • Posts: 667
  • Last Login:November 26, 2014, 10:09:54 PM
  • I know nothing about making anything anymore.
    • TrunJunky MUGEN Partay Mode!!!
Re: Shadow Jin
« Reply #37 on: November 15, 2007, 01:31:08 PM »
This is gonna be one sick character mate. :thumbsup:

Good luck bro.

Offline VICNOM

  • Initiate
  • **
  • Posts: 81
  • Last Login:November 28, 2022, 08:32:43 AM
Re: Shadow Jin
« Reply #38 on: November 15, 2007, 05:24:51 PM »
i like the new special

Offline Captain Cold

  • Infinity Regular
  • ****
  • Posts: 1127
  • Last Login:April 15, 2015, 04:08:38 PM
  • Never Kill a Speedster
    • Email
Re: Shadow Jin
« Reply #39 on: November 15, 2007, 07:16:10 PM »
looks like he is coming along quite nicely keep it up very nice  :)

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Shadow Jin
« Reply #40 on: November 15, 2007, 09:49:29 PM »
This is a WIP? I coulda swore I already have 1 like this. Just not with the red & black color scheme.  /:)
Good Luck though :thumbsup:
<~Rage
Pr. Luchador~>

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin
« Reply #41 on: November 15, 2007, 10:37:28 PM »
This is a WIP? I coulda swore I already have 1 like this. Just not with the red & black color scheme.  /:)
Good Luck though :thumbsup:

 <_<|...|  I dont think that you have these char maybe it was another Jin


Thanks everyone for your comments


sig made by shullbocka

Offline xRisingSunX

  • Initiate
  • **
  • Posts: 10
  • Last Login:December 10, 2007, 06:43:38 AM
Re: Shadow Jin
« Reply #42 on: November 16, 2007, 04:44:45 PM »
 :thumbsup: Awesome keep it up  =D>

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin
« Reply #43 on: December 23, 2007, 05:46:08 PM »
Its been a long time since my last post on my wip

I have re-made some of the effects of the char I hope you like the new effects




for a strange reason on the anim the teleporting effect doesn't show, so here its another picture



Here its another effects that I have changed




I hope you like them ;)


sig made by shullbocka

Offline Captain Cold

  • Infinity Regular
  • ****
  • Posts: 1127
  • Last Login:April 15, 2015, 04:08:38 PM
  • Never Kill a Speedster
    • Email
Re: Shadow Jin
« Reply #44 on: December 23, 2007, 06:43:24 PM »
yup love the new effects keep it up its going to be a very promising WIP  :)

Offline outlaw

  • Infinity Faithful
  • ****
  • Posts: 139
  • Last Login:February 06, 2022, 08:09:43 PM
  • Wish ppl weren't soo mean wit der rare characters!
    • Email
Re: Shadow Jin
« Reply #45 on: December 23, 2007, 09:21:32 PM »
Looks even betta den b4 .. I hope u release da beta version soon

Sig done by Red Venom
Sprite edits by OY

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Shadow Jin
« Reply #46 on: December 24, 2007, 05:56:19 PM »
That was very good!

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin
« Reply #47 on: December 24, 2007, 06:21:31 PM »
I'm glad that you have liked the new effects :thumbsup:

I have fixed these special long time ago, but I haven't posted the new pictures

Now the arm doesn't look like detached, and I have added Fr33dom hitsparks (They are my favorites sparks :thumbsup:)

The special depending on the position of the enemy its were the blodia punch appear , if the opponente is far form the char the blodia appears from behid

The last hit of the special makes the opponent to get closer to the char so you can hit the enemy



I hope you like it


sig made by shullbocka

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Shadow Jin
« Reply #48 on: December 24, 2007, 07:09:15 PM »
That looks very good! it also makes a great way to chain combos.

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Shadow Jin
« Reply #49 on: December 24, 2007, 07:43:48 PM »
Nice WIP you got here. Looks like you're putting in a lot of thoughts into some original moves. Keep it up  :thumbsup:

One thing I noticed, though:


Try not to make the robot arm extend too far across the screen. As seen in the pic, we see the arm "detached" from the robot. Anyways, keep up the good work.

I know yo fixed it but didnt the original special just punch your opponent into the wall? I dont remember it being a combo hit :|
<~Rage
Pr. Luchador~>

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal