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Author Topic: Neo Rose help  (Read 543 times)

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Offline Kev The Galaxybender

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Neo Rose help
« on: January 19, 2008, 02:38:42 PM »
Her Aura Soul Throw super. She's able to do it in the air and she's not supposed to, how do I make it to where this move can only be done on the ground? Here is some of the code......


;Aura Soul Throw
[state -1, go]
type = changestate
value = 3100
triggerall = command = "qcf_xy"
triggerall = power >= 1000
triggerall = statetype !=a
trigger1 = ctrl
trigger2 = stateno = [200,1399]
trigger2 = stateno != [800,899]

help please



Offline shootYr.

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Re: Neo Rose help
« Reply #1 on: January 19, 2008, 03:34:55 PM »
Her Aura Soul Throw super. She's able to do it in the air and she's not supposed to, how do I make it to where this move can only be done on the ground? Here is some of the code......


;Aura Soul Throw
[state -1, go]
type = changestate
value = 3100
triggerall = command = "qcf_xy"
triggerall = power >= 1000
triggerall = statetype !=a
trigger1 = ctrl
trigger2 = stateno = [200,1399]
trigger2 = stateno != [800,899]

help please
try
[state -1, go]
type = changestate
value = 3100
triggerall = command = "qcf_xy"
triggerall = power >= 1000
triggerall = statetype !=a
triggerall = statetype = s
trigger1 = ctrl
trigger2 = stateno = [200,1399]
trigger2 = stateno != [800,899]


Offline Kev The Galaxybender

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Re: Neo Rose help
« Reply #2 on: January 19, 2008, 05:47:55 PM »
adding the trigger for statetype = s didn't work, any other suggestions?

Offline Warcueid

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Re: Neo Rose help
« Reply #3 on: January 19, 2008, 06:50:08 PM »
triggerall = statetype !=a <-----put S instead of a, if that doesn't work, make sure it matches in the cns too.

edit: cns, lol, I need to stop munching on candy. also delete the line you just added.
« Last Edit: January 19, 2008, 06:57:03 PM by Warcueid »

Offline shootYr.

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Re: Neo Rose help
« Reply #4 on: January 19, 2008, 09:06:03 PM »
triggerall = statetype !=a <-----put S instead of a, if that doesn't work, make sure it matches in the cns too.

edit: cns, lol, I need to stop munching on candy. also delete the line you just added.

You Put An "S" Instead Of "A" Then MUGEN Translates It To:
Triggerall = Statetype Not Equal  Standing.

Offline Kev The Galaxybender

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Re: Neo Rose help
« Reply #5 on: January 19, 2008, 10:42:50 PM »
well what to do?

Offline Fallen_Angel

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Re: Neo Rose help
« Reply #6 on: January 19, 2008, 10:57:55 PM »
using a triggerall = statetype != a && statetype = s   should do the job...but if that doesnt work, you coud use a triggerall = prevstateno != 50 ; means that these cant be activated if the previous statedef is the jumping statedef


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Offline Kev The Galaxybender

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Re: Neo Rose help
« Reply #7 on: January 19, 2008, 11:15:36 PM »
neither worked

Offline shootYr.

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Re: Neo Rose help
« Reply #8 on: January 19, 2008, 11:44:39 PM »
What  If You Change Triggerall To Trigger1 or 2?

Offline Kev The Galaxybender

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Re: Neo Rose help
« Reply #9 on: January 20, 2008, 12:31:36 AM »
still no good :(

Offline Fallen_Angel

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Re: Neo Rose help
« Reply #10 on: January 20, 2008, 09:35:51 AM »
What  If You Change Triggerall To Trigger1 or 2?
If you want to limit an action the triggerall works better than a trigger1... the triggerall means, that you can or can't make the move unless that restriction or action has been done

still no good :(

Thats weird it should have worked....maybe you are changing these on the wrong chnagestate


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Offline Kev The Galaxybender

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Re: Neo Rose help
« Reply #11 on: January 20, 2008, 01:52:36 PM »
I think I fixed it. For some reason when the code is normal like this....


;Aura Soul Throw
[state -1, go]
type = changestate
value = 3100
triggerall = command = "qcf_xy"
triggerall = power >= 1000
triggerall = statetype !=a
trigger1 = ctrl
trigger2 = stateno = [200,1399]
trigger2 = stateno != [800,899]

she can only do it in the air after a soul spark is done, and soul spark doesn't even have to make any contact, it just has to be done in the air. so I did this......

;Aura Soul Throw
[state -1, go]
type = changestate
value = 3100
triggerall = command = "qcf_xy"
triggerall = power >= 1000
triggerall = statetype !=a
trigger1 = ctrl
trigger2 = stateno = [200,1399]
trigger2 = stateno != [800,899]
trigger2 = movecontact

and now she can't do it in the air. You never could cancel into aura soul throw on the ground from a standing soul spark, so now when in the air, when the soul spark is done, aura soul throw is only able to be done after the soul spark hits, but aura soul throw can't be cancel from soul spark on the ground or in the air. So the move is sotra fixed, aura soul throw doesn't happen in the air, not even after an air soul spark hit or miss
« Last Edit: January 20, 2008, 01:54:54 PM by Toph The Earthbender »

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