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Author Topic: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!  (Read 1916 times)

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Offline ClubSyN-X-TReME

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First make a Dummy Helper in statedef -2 or -3

[State -3, Fake helper]
type = helper
trigger1 = roundstate = 2 && !numhelper(xxxxx)
helpertype = Normal
id = xxxxx
pos = 0,0
postype = p1
name = "Fake Helper"
stateno = xxxxx
supermovetime = 9999999999
pausemovetime = 9999999999

Now make a Invisible helper with the K.O. Pause helper inside of it.


[Statedef xxxxx]
type = s
movetype = i
physics = n

[State 0, ]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

[State 0]
type = NotHitBy
trigger1 = 1
value = SCA

[State 0, Dramatic KO Helper]
type = helper
triggerall = (root,alive || enemy,alive)
trigger1 = roundstate = 3 && (root,life <= 0 || enemy,life <= 0)
helpertype = Normal
id = yyyyy
pos = 0,0
postype = p1
name = "K.O."
stateno = yyyyy
supermovetime = 9999999999
pausemovetime = 9999999999
persistent = 0
ignorehitpause = 1

Here are the helper states for the K.O. Pause below

;-----------------------------------------------------------------
;Dramatic K.O. Effects
;-----------------------------------------------------------------
[Statedef yyyyy]
type = s
movetype = i
physics = n

[State 0, ]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
flag3 = nokoslow;<------------optional
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = 1
value = SCA

[State 0, pause]
type = Pause
trigger1 = 1
time = 80;<---adjust to your likings
ignorehitpause = 1
persistent = 0

[State 0, DestroySelf]
type = DestroySelf
trigger1 = time >= 80;<---make the time match the time in the pause code above


Using a fake helper thats active at all time with a helper inside of the fake helper using its positive states will kill that delay that the negative states produces.
With the method I came up with the pause delay will activate at that exact moment when the final hit connects! No delay, not Stuttering, and best of all, NO VARIABLES!

This is one of the many features my screenpack currently has and will make all character compatible when its released via universal patcher I will supply, anyway feel free to use this. unless I update this again.
« Last Edit: January 13, 2008, 10:27:41 AM by |mmö®†åL -$yN- »



Offline A!

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Offline cHoMp

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #2 on: January 13, 2008, 09:13:50 PM »
yeah no delay here

Offline ClubSyN-X-TReME

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #3 on: January 14, 2008, 03:30:50 AM »
And no need of variables.

Offline EXCh33ky

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #4 on: January 16, 2008, 03:18:05 AM »
hey syn in your code, i know this is a stupid question, but the x's do i put a specific state # or do i choose any random #

also when you say make thats means create just a single helper file for that art of the code? so in total you want us to make 2?
« Last Edit: January 16, 2008, 03:30:04 AM by EXSagat »

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Offline ClubSyN-X-TReME

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #5 on: January 16, 2008, 04:59:40 AM »
its can be an number, but make them the same in al fields named xxxxx

and chose on fo yyyyy and make them the same for those fields as well.

Offline EXCh33ky

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #6 on: January 16, 2008, 03:43:12 PM »
alright good and when you make a fake helper and an invisible helper do you mean make a new helper file?

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Offline Fallen_Angel

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #7 on: January 16, 2008, 05:30:25 PM »
alright good and when you make a fake helper and an invisible helper do you mean make a new helper file?

I dont know what do you mean making a new helper file. but to use these code, you only need to change xxxx and yyyy for numbers (wich are the statedefs)



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Offline ClubSyN-X-TReME

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #8 on: January 16, 2008, 05:42:17 PM »
alright good and when you make a fake helper and an invisible helper do you mean make a new helper file?

no, what I mean by that was create a helper that does nothing, and in that dummy helper, make a new one with the ko pause effects. the fake one is active at all times and for some reason, when activating something from the negative states "statedef -1, -2, -3" there is delay by a few ticks, why I dont know, but thats where the fake/dummy helper comes in because inside of the fake/dummy helper states, they are positive and anything you code to happen from the positive states are in sync with the time or trigger of activation.

With that said, thats what I mean by no delay when the final blow is made.
« Last Edit: January 16, 2008, 05:52:57 PM by |mmö®†åL -$yN- »

Offline EXCh33ky

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #9 on: January 18, 2008, 02:59:41 AM »
hey syn is it possible to add a ko sort of sound, sort of like that ko sound in cvs2, when you get the pause?

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Offline ClubSyN-X-TReME

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #10 on: January 18, 2008, 05:22:52 AM »
yep

just add a playsnd sctl in the ko helper states with the sound you want.

Effects can be added also.

Offline EXCh33ky

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #11 on: January 19, 2008, 02:48:54 AM »
hey syn thanx for this wonderful effect but i have a question, is there a way to make it more cvs2 style where after the pause itgoes slow mo then faster then instead of instant speed after the pause?

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Offline ClubSyN-X-TReME

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Re: Cleaner K.O. Dramatic Pause with no Last hit Delay! Variable Free!
« Reply #12 on: January 19, 2008, 04:38:05 AM »
hmm, there should be a way but ill have to play around a bit to come up with something.

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