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Author Topic: Certain weird characters  (Read 929 times)

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Offline Spike6sic6

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Certain weird characters
« on: August 17, 2007, 11:23:37 AM »
Okay, I have three characters, which are Orochi Ken, Wild Ken EX and So-MB2. The three of them have a move that just starts and basicly never stop. For Orochi Ken, it's D, B , Kick. On Wild Ken EX I'm unsure, but I believe it's one of his hypers. And for so-MB2, it's his D, B, D, B, 2Kicks(hyper). These move start and when connected, they never stop, unless I just close my game. Is there any way I can fix this? Also when I play team arcade, some of chars decide to play Turns even if I'm in Simul. I remember having this problem before and fixing it, but I can't remember how(this applies to Thor, for example). Thanks.



Offline The Utility Man

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Re: Certain weird characters
« Reply #1 on: August 17, 2007, 12:17:04 PM »
Ok of the 3 I only use MB-02 so I'll explain how I fixed him.

Go into his CNS folder and open up the file super_k.

Look for this area


;---------------------------------------------------------------------------
;--------------------------- Cruiser Tiger Raid ----------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
; Cruiser Tiger Raid - Ground Attack

[Statedef 4500]


Once you find that scroll down to where it says

[State 4500, 8.1]
type = ChangeState
triggerall = MoveContact = 0
trigger1 = AnimElem = 20, = 2
value = 4501
ctrl = 0

[State 4500, 8.2]
type = ChangeState
triggerall = MoveContact = 1
trigger1 = AnimTime = 0
value = 4520
ctrl = 0



Delete that and put this in place of it...

[State 4500, 8.1]
type = ChangeState
triggerall = !MoveContact
trigger1 = AnimElem = 20, = 2
value = 4501
ctrl = 0

[State 4500, 8.2]
type = ChangeState
triggerall = MoveContact
trigger1 = AnimTime = 0
value = 4520
ctrl = 0


That should fix him. =p



Thank you again Bri. =)

Offline Spike6sic6

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Re: Certain weird characters
« Reply #2 on: August 17, 2007, 01:27:19 PM »
It works, thanks a lot man :D. I'ma look up for my other chars now.

Offline The Utility Man

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Re: Certain weird characters
« Reply #3 on: August 17, 2007, 01:29:44 PM »
Glad to help, wish I used the other 2, I'd have probably figured out a fix for them by now. =/



Thank you again Bri. =)

Offline Spike6sic6

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Re: Certain weird characters
« Reply #4 on: August 17, 2007, 01:39:28 PM »
Well I'm browsing the .cns file of Wild Ken EX now. I found where the move is, now if I could only understand what I'm seeing. BTW the move is Shippu Jin Rai Kyaku, same one as Evil Ken. I'll try copying Evil Ken's code there.  ;D

Edit: Evil Ken's cns has no ;helpers, nevermind  :-\. If I send you the Shippu jin Rai Kyaku code from the .cns, think you could fix it  ??? .

Oh and the Orochi, it's his regular Kyaku(the one that goes forward and up). If I don't hit it's fine but if it hits Ken will spin and keep going up forever.
« Last Edit: August 17, 2007, 01:46:39 PM by Spike6sic6 »

Offline Spike6sic6

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Re: Certain weird characters
« Reply #5 on: August 17, 2007, 03:21:53 PM »
I fixed both  ;D. If anyone had problems with one of those, I'll send you the fixed one, just PM me. Thanks for the help Utility Man, I used pretty much the same thing for Orochi Ken's hurricane kick and I just had to remove 2 "Movehit" from the changestate part.

Offline The Utility Man

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Re: Certain weird characters
« Reply #6 on: August 17, 2007, 03:26:51 PM »
Hey that's cool, glad you got them working.



Thank you again Bri. =)

Offline Spike6sic6

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Re: Certain weird characters
« Reply #7 on: August 17, 2007, 03:33:24 PM »
Hey, could you check out my other topic in Help. I have a few other issues concerning power bars(Super bars or however you call them).

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