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Author Topic: Two Basic Questions...  (Read 403 times)

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Offline aPoCaLyPsE

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Two Basic Questions...
« on: January 10, 2008, 12:20:50 AM »
I know I've since this first question posted once before, and I told myself to look it over and I never did and here I am. I was wondering how to properly code a jumping punch/kick. I had this problem once before and never figured it out. He jumps and hits in the air but he drops like an anvil after he hits. He loses momentum. Corrections?

Second question is with sprite alignment because my character seems on point and I've line up every sprite, but some of the animation (like the win pose for example) his body is like half if not 3/4 cut out of the screen, same with the supers and standing animation even. If I move him too far foward to correct it, while testing he kinda walks thru himself. Confused?

Save me.

-"aPoC."





Offline Fallen_Angel

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Re: Two Basic Questions...
« Reply #1 on: January 10, 2008, 09:54:12 AM »
the first question maybe the problem is that you are using on the hitdef fall = 1   , or maybe it could be the vel that the opponent gets when you hit him

The second, check the pos with the Fighter factory, on the sff it has  these sign (+)  that is the floor so the char has to have the foots over thee position


sig made by shullbocka

Offline Sub-Zero

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Re: Two Basic Questions...
« Reply #2 on: January 10, 2008, 06:08:26 PM »
aye i had the same problem as u with my char droppin like an anvil

change your air.hittime  to 50 like so



i finally helped sum1 with mugen instead of asking questions i feel special


NVM :D

...rofl u figured it out XD i feel like a dumbass now
« Last Edit: January 10, 2008, 06:10:28 PM by Triumph »

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