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Author Topic: Help with Link  (Read 707 times)

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Offline Kev The Galaxybender

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Help with Link
« on: December 30, 2007, 01:52:21 PM »
name ="Link"
displayname ="Link"
versiondate =10,05,2003
mugenversion =04,14,2001
author ="RMX & Silencer"
pal.defaults =1,2,3,4


I need help adjusting his air combo jump. When you hit an enemy with a crouching hard kick, it's his air combo launcher, the enemy goes into the air like expected, but when you follow with a jump, you can only jump directly up. You can't jump towards the enemy to do an air combo because of this after hitting the enemy with a combo that goes into the launcher because the initial combo knocks them back and after the launcher you can only jump straight up, but not up and towards the enemy.

Can anyone help
« Last Edit: December 30, 2007, 02:22:13 PM by Toph The Earthbender »



Offline REDHOT

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Re: Help with Link
« Reply #1 on: December 30, 2007, 02:45:49 PM »
name ="Link"
displayname ="Link"
versiondate =10,05,2003
mugenversion =04,14,2001
author ="RMX & Silencer"
pal.defaults =1,2,3,4


I need help adjusting his air combo jump. When you hit an enemy with a crouching hard kick, it's his air combo launcher, the enemy goes into the air like expected, but when you follow with a jump, you can only jump directly up. You can't jump towards the enemy to do an air combo because of this after hitting the enemy with a combo that goes into the launcher because the initial combo knocks them back and after the launcher you can only jump straight up, but not up and towards the enemy.

Can anyone help

mmm.. something bad in the state of the launcher.. tell me the state of the launcher in the CMD, and the codes of the Super Jump (if he has) or a jump in the CNS.
The launcher code in the CMD should be something like that:

[State -1, Super Jump]
type = ChangeState
value = ******** (NUMBER OF THE STATE OF JUMP OR IF THE CHAR HAS SUPER JUMP IN THE CNS)
triggerall = Command = "holdup"
trigger1 = stateno = ******** (NUMBER OF THE STATE OF CROUCHING HARD KICK) && movehit

Offline Kev The Galaxybender

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Re: Help with Link
« Reply #2 on: December 30, 2007, 02:51:05 PM »
; Superjump
[State -1]
type = ChangeState
value = 90
triggerall = command = "DU"
trigger1 = statetype != A && time <= 20
trigger1 = ctrl

;---------------------------------------------------------------------------
; Combojump
[State -1]
type = ChangeState
value = 95
triggerall = command = "holdup"
trigger1 = stateno = 450
;trigger1 = animelemno(0) >= 8
trigger1 = movehit
ctrl = 1

thats from the CMD, i think it has to do with the combo jump because when I changed the ctrl to ctrl = 0 it stopped me from attacking in the air during a the jump that follows the launcher

now here is whats in the CNS

; Superjump
[Statedef 90]
type = S
physics = S
anim = 90
ctrl = 0
sprpriority = 1
hitcountpersist = (enemy, movetype = H)

[State 90, 1]
type = Playsnd
trigger1 = time = 0
value = 40,0

[State 90, 2]
type = Playsnd
trigger1 = time = 0
value = 90,0

[State 90, 3]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 90, 4]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1

[State 90, 5]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1

[State 90, 6]
type = VelSet
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = -15

[State 90, 7]
type = Changestate
trigger1 = AnimTime = 0
value = 91
ctrl = 1

[Statedef 91]
type = A
physics = A
hitcountpersist = (enemy, movetype = H)

[State 91, 1]
type = Turn
trigger1 = p2dist x <= 0

[State 91, 2]
type = Varset
trigger1 = time = 0
var(9) = 1

[State 91, 3]
type = Changeanim
trigger1 = time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 91, 4]
type = Changestate
trigger1 = pos y < -40
trigger1 = command = "up2" && command != "up3"
trigger1 = prevstateno != 45
value = 45

;---------------------------------------------------------------------------
; Combojump
[Statedef 95]
type = A
physics = A
hitcountpersist = (enemy, movetype = H)

[State 95, 1]
type = Varset
trigger1 = time = 0
var(9) = -1

[State 95, 2]
type = Velset
trigger1 = time = 0
y = -11.5

[State 95, 3]
type = Playsnd
trigger1 = time = 0
value = 90,0

[State 95, 4]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 95, 5]
type = Changeanim
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 95, 6]
type = Changeanim
trigger1 = Vel y > -2
trigger1 = SelfAnimExist(anim + 3)
value = Anim + 3
persistent = 0

thanks in advance

Offline REDHOT

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Re: Help with Link
« Reply #3 on: December 30, 2007, 04:24:56 PM »
Combojump?????
mmm...put in the value of Combojump: value = 90.
When you do the Crouching Hard Kick, and then you press UP, you should do the Super Jump now, and you should jump towards your enemy.
If not put this:

;Combojump
[State -1]
type = ChangeState
value = 90
triggerall = Command = "holdup"
trigger1 = stateno = 450 && movehit

Try the first one, if not work try the second one.

Offline Kev The Galaxybender

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Re: Help with Link
« Reply #4 on: December 30, 2007, 06:13:54 PM »
it works, thanks :)

hey is there a way I can get hold of the author? I did a little edit of him and want to release him on this site, but i can't read spanish and the read me is in spanish.
« Last Edit: December 30, 2007, 06:37:32 PM by Toph The Earthbender »

Offline Fallen_Angel

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Re: Help with Link
« Reply #5 on: December 30, 2007, 09:02:42 PM »
If you want post the read-me and I will translate it to you :thumbsup:


sig made by shullbocka

Offline Kev The Galaxybender

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Re: Help with Link
« Reply #6 on: December 30, 2007, 10:19:29 PM »
Link v0.7 (environ) par RMX et Silencer. Si vous lisez ce fichier, vous savez déjà ke cette
version est une bêta privée et k'il serait souhaitable k'elle le reste.

Juste pour préciser, certains sprites proviennent d'autres persos(les sparks de la boule et
de l'onde, certaines fumées, Baitang et l'effet de la tournante), Sepher & Misamu sont ok,
N64Mario n'a pas encore répondu de son coté (mé vu ke cette release est privée, l'effet est
kan même présent).

thats the only stuff i don't understand, the rest I can figure out, it's just the listing for all his moves and how he's MVC style, if you call what he was mvc style

Offline REDHOT

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Re: Help with Link
« Reply #7 on: December 31, 2007, 09:30:52 AM »
Link v0.7 (environ) par RMX et Silencer. Si vous lisez ce fichier, vous savez déjà ke cette
version est une bêta privée et k'il serait souhaitable k'elle le reste.

Juste pour préciser, certains sprites proviennent d'autres persos(les sparks de la boule et
de l'onde, certaines fumées, Baitang et l'effet de la tournante), Sepher & Misamu sont ok,
N64Mario n'a pas encore répondu de son coté (mé vu ke cette release est privée, l'effet est
kan même présent).

thats the only stuff i don't understand, the rest I can figure out, it's just the listing for all his moves and how he's MVC style, if you call what he was mvc style
That isn´t in spanish, is french.  /:O

Offline Kev The Galaxybender

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Re: Help with Link
« Reply #8 on: December 31, 2007, 03:40:22 PM »
anyone know French?

Offline REDHOT

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Re: Help with Link
« Reply #9 on: December 31, 2007, 04:06:24 PM »
FRENCH: Link v0.7 (environ) par RMX et Silencer. Si vous lisez ce fichier, vous savez déjà ke cette
version est une bêta privée et k'il serait souhaitable k'elle le reste.

Juste pour préciser, certains sprites proviennent d'autres persos(les sparks de la boule et
de l'onde, certaines fumées, Baitang et l'effet de la tournante), Sepher & Misamu sont ok,
N64Mario n'a pas encore répondu de son coté (mé vu ke cette release est privée, l'effet est
kan même présent).

-------------------------------------------------------------------------------------

ENGLISH: Link v0.7 (approximately) for RMX and Silencer. If you read this file, you already know that this version are a private beta and it would be desirable that still has you.

I joust to be necessary, some sprites come from another creators (the sparks of the ball and of the wave (wave), certain smokes, Baitang and the effect of the gyratory one), Sepher and Misamu are o.k., N64Mario did not answer yet (and for that this beta is private).

Offline Kev The Galaxybender

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Re: Help with Link
« Reply #10 on: December 31, 2007, 07:28:50 PM »
that makes zero since other than private beta. Hmmm, this character was horrid and I made him un-horrid. I mean it was so bad that his projectile did zero damage. Wish I could release him to the public since he's good now.

Offline Luis/Dshiznet

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Re: Help with Link
« Reply #11 on: December 31, 2007, 07:36:20 PM »
that makes zero since other than private beta. Hmmm, this character was horrid and I made him un-horrid. I mean it was so bad that his projectile did zero damage. Wish I could release him to the public since he's good now.
release it here and give credit to the creator thats about the best you could do.

Offline Kev The Galaxybender

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Re: Help with Link
« Reply #12 on: December 31, 2007, 07:58:06 PM »
sound good to me!!!!

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