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Author Topic: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"  (Read 15505 times)

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Offline zxzero

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #125 on: December 26, 2007, 05:45:18 PM »
spider-man takes block damage from every char when he hits them, like he's spider-hulk or something, evil ryu, gouki, and hayato plays very, very well tho, especially gouki, he really feels like a vs char, except for when he does the misogi after launching a char, they have the get hit animation before he acually hits them

Offline Sgt Hartsock

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #126 on: December 26, 2007, 05:47:15 PM »
I had no idea akuma was part of the game...wild!

Offline KPT25

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #127 on: December 26, 2007, 05:47:28 PM »
I noticed something quite outstanding while playing:
Colossus can kill most characters with 3 or 4 shoulder dashes...and he can kill Symbiote Onslaught`s second form with a single hyper :o :o :o
I made a survival run with Colossus as a random character i picked...i killed 3 Symbiote Onslaughts(both forms) with him...ended up losing to Charlie tough :-??
« Last Edit: December 26, 2007, 05:53:41 PM by KPT25 »

Offline Fallen_Angel

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #128 on: December 26, 2007, 06:15:44 PM »
I got an strange error, when I beat galactus with protoman (I beat him almost perfect), instead of fighting with SO, it appeared the continue screen  and the mugen crashed  /:O but I tried it again with protoman and didn't get the error  ???

Here are some bugst that I found Jill doesn't have all the hitsparks



and one of the normals attacks that has hitsparks is missaligned


silver surfer and guile have missaligned hitsparks




and these special from lilith is too fast and has missaligned hitsparks


One thing that I didn't like about the game is, that some of the chars doesn't have the same type of anim, for example the superjump ones have an anim on the gorund and other doesn't have it,  akuma and rolento have cvs hitsparks  /:O


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Offline warecus

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #129 on: December 26, 2007, 06:23:13 PM »
with this download is there a chars folder or config folder so I can make my screen bigger

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #130 on: December 26, 2007, 06:23:25 PM »
Also in team battle in turns the characters portraits are messed up.Plus when Marrow knocked me out when I was using Megaman he kept rolling when he was KO'd,Furthermore the music Rarely plays in the Main menu and character selection screen and there is no music in the VS screen,Plus after playing it for at least an hour the game shut down and it said sorry for the inconvenience but MVC EOH has encountered a problem and needed to shut down.So I'm hoping this will get fixed up asap because I really do love this game.

Yeah can't it go full screen?& How do you play as Akuma and Charlie?
« Last Edit: December 26, 2007, 06:25:41 PM by animugen »

Offline KPT25

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #131 on: December 26, 2007, 06:28:02 PM »
You can play with the secret character like in normal mugen:using Randomselect...
Full screen?Try using ALT+Enter
Megaman rarely does that,but sometimes he keeps rolling and rolling after he`s defeated...

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #132 on: December 26, 2007, 06:30:15 PM »
So you cannot unlock them can you?

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #133 on: December 26, 2007, 06:35:39 PM »
Congrats on the release guys!! :thumbsup:

Just thought I'd point out a graphic problems I encountered (no pics yet sorry)

Stages:
On top of the world- There is a random light blue pixel on the right of the ship under the wing, and the wings themselves look a bit of a mess.....sorry, but they have pixels all over the place

The lost lake- There are a bunch of random pink pixles under the tree at the left of the stage underneath the branch

Infinity Moon- The reflection is too high, or the characters too low as the reflection is often touching and goes behind the character

Characters:
Captain Marvel- He has some pink pixels in his stance when he closes his fist, there between his fingers

Silver Surfer- His hard kick has a few random pixels above the leg on one of the sprites.

Hope these are of some use. I will try and find more in the graphics department (gameplay isn't really my thing but  :-$)

Offline Sabaki

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #134 on: December 26, 2007, 06:38:31 PM »
Also in team battle in turns the characters portraits are messed up.Plus when Marrow knocked me out when I was using Megaman he kept rolling when he was KO'd,Furthermore the music Rarely plays in the Main menu and character selection screen and there is no music in the VS screen,Plus after playing it for at least an hour the game shut down and it said sorry for the inconvenience but MVC EOH has encountered a problem and needed to shut down.So I'm hoping this will get fixed up asap because I really do love this game.

Yeah can't it go full screen?& How do you play as Akuma and Charlie?

The IMT team are reading & listening to all of the bug reports and suggestions, and are hoping to make an even better gaming experience for everyone the next time the game's released. It's still in beta form, which is why we are happy that the public are expressing what's needed in order to make the final product right.
« Last Edit: December 26, 2007, 06:41:02 PM by sabaki »

Offline xOmega

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #135 on: December 26, 2007, 07:29:00 PM »
In the credits you spell Elecbyte's name as Elebyte and Elcbyte. I dont know if this was intentional or not but...

Offline KPT25

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #136 on: December 26, 2007, 07:32:29 PM »
Blanka can be infinite you to death with his electric hyper...plz check at this screenshot Acey...

Also,i noticed that with a character like Cable or Cap Commando,the hitsparks appear even though my opponent blocked my attack.When Firebrand gets killed by a hyper,he keeps stuck rolling...same thing happened with Megaman and Protoman i believe




Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #137 on: December 26, 2007, 07:34:30 PM »
Time to saddle up again.

any chance some of the other characters could be posted as a standalone character, like the symbiote spider-man, or the green goblin, etc?

EVERYONE will get a stand-alone release at a to be determined time.

with this download is there a chars folder or config folder so I can make my screen bigger?

Unfortunely, no. Not yet at least. It a molebox, which means everything is set in stone, mostly so that characters can share similar attributes and truncate space. Although I would kill for a cfg. I can't full screen, so I have my mugen set to 960 x 720 windowed so it takes most of the screen.

BTW, someone already posted how to access the secret character without randomselect within the WIP section. Check there to find out how YOU can do it too.
« Last Edit: December 26, 2007, 07:41:36 PM by Glux247 »
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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #138 on: December 26, 2007, 07:36:47 PM »
yes keep the feedback coming we appreciated very much. :thumbsup:
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Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #139 on: December 26, 2007, 07:38:29 PM »
:P you should add the hardware dis acceleration advice on the main post, looks like there are lots of guys that haven't figured out that yet, since we can't choose another plugin

Unoftunatly us vista users cant do that trick because of the way vista is set up. The only sound options you get to mess with is the volume mixer and thats all.

Offline Legendary Warrior Riptor

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #140 on: December 26, 2007, 07:40:07 PM »
When i start the game I have to configure the controles, then I give Save, but when I start again I have to configure all again (the botton config) ¿why? can it be fixed? so I just configure it once. Thanks
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Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #141 on: December 26, 2007, 07:42:59 PM »
When i start the game I have to configure the controles, then I give Save, but when I start again I have to configure all again (the botton config) ¿why? can it be fixed? so I just configure it once. Thanks

Yeah, bout that. There's no seperate cfg file, so no. You gotta setup the controls everytime for now. They will fix that later though.
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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #142 on: December 26, 2007, 07:50:03 PM »
Another bug found.Whenever I use Lilith's Soul Fist on Rolento or use her bow & arrows on him he sometimes lies down on the ground and he won't get up.I cannot even hit him then sometimes while he's lying down he'd do a super combo.Plus when I fought Iceman earlier he cut out the music then the game crashed after.
« Last Edit: December 26, 2007, 07:56:06 PM by animugen »

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #143 on: December 26, 2007, 08:13:49 PM »
More Feedback

In the credits
- There were 2 spelling of OneWingedAngel in the credits. This is the correct way I guess :/
- As someone posted Elecbyte was spelled wrong
- I dont really think that the Colosuss in the game is mine...I think its is by Loki
- I dont know if the Magneto was by Nobuyuki unless Im mistaken to his MvSF version, though the magnetic shockwave looks off.

Game
- Since the Mugen.cfg is in the exe you cant edit it, so everytime I open it I have to change my controls again :/
- Juggernaut punch can cancel into itself.
- During Dr. Doom Photon Array hyper in the air his effect is misaligned.
- Captain marvel D, F, kick cancel into each other.
- Firebrand D, F punch and D, F kick can cancel in to itself for infinites.
- The stage Shadaloo Base, at each end of the stage pixel come off characters in the end area..for example head all the way to the left side of the stage once in the corner get out of it, you should see stray pixels.
- For IronMan his D, F 2 kicks does no guard damage.
- For Ken, he has no air shoryuken. He can cancel his punch throw to his hypers and I think he should have ctrl have his animation for D, B kick in the air(tatsumaki the name i think).
- Which Galactus is this...I remember seeing him about 2 years ago.
- Onslaught blocking doest seem to be working. Also his super armor causes him to repeat animations.
- Charlie's med kick and both of his fierce can cancel into it self.

I must say the Green Goblin in here is much better than the one released out of the game.  ;D

[LOL]Official Code of the Game: Place your select cursor to Poison and hit UP, LEFT, UP[/LOL]
« Last Edit: December 26, 2007, 09:19:51 PM by Cloudius »

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #144 on: December 26, 2007, 08:18:16 PM »
More Feedback

In the credits
- The was 2 spelling of OneWingedAngel in the credits. This is the correct way I guess :/
- As someone posted Elecbyte was spelled wrong
- I dont really think that the Colosuss in the game is mine...I think its is by Loki
- I dont know if the Magneto was by Nobuyuki unless Im mistaken to his MvSF version, though the magnetic shockwave looks off.
Aaand Dr. Wily is mispelled.

(I haven't seen him in the game either?)

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #145 on: December 26, 2007, 08:35:14 PM »
- I dont know if the Magneto was by Nobuyuki unless Im mistaken to his MvSF version, though the magnetic shockwave looks off.

That would explain why he fights, or I should say, doesn't fight like he does. I have that Magneto (magneto_xvsf) as a sub-boss in my playing build and he behaves just like that., running like a litle Bi***.
« Last Edit: December 26, 2007, 08:47:13 PM by Glux247 »
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Offline DivineWolf

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #146 on: December 26, 2007, 08:46:55 PM »
Well.... Most things have been said. In the actual game release thread, Kamekaze said a lot of the things I had noticed. And so many others here have said things too. I've noticed the bug too with Megaman, Protoman, and Balrog with their recovery roll.

Has anyone else suffered from 'immortal' Protoman? This only happens in 2 on 2 simul battles. When you defeat Protoman, if his partner is still alive, instead of him continously trying to recover roll, he will get back up, and continue to fight, no matter what you hit him with or anything.  :o

He won't stop until you defeat his partner as well, thus ending the match. His 'Shield Barrage' still causes no 'cheese' damage, if blocked, you will take no damage. Also, it can still be stopped by a simple projectile move. I just feel that this hyper should be like Captain America's 'Hyper Charging Star'. It should be able to go through projectiles.

Ironman doesn't have 'Guard Push' like the rest of the chars.

That's my feedback on it. Most of what's needed to be said has already been said. There's always room for improvement, but you guys did an excellent job. Keep up the good work.  :)
« Last Edit: December 26, 2007, 08:53:21 PM by DivineWolf »

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Offline Cloudius

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #147 on: December 26, 2007, 08:49:55 PM »
Has anyone else suffered from 'immortal' Protoman? This only happens in 2 on 2 simul battles.

Yes I have. Anyway Updated Post #143 http://www.infinitymugenteam.com/Forum_345/index.php?topic=7821.msg95130#msg95130.
« Last Edit: December 26, 2007, 08:53:58 PM by Cloudius »

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #148 on: December 26, 2007, 08:51:19 PM »
i thought it was kinda fun fighting protoman that way  :D.

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #149 on: December 26, 2007, 08:56:36 PM »
i thought it was kinda fun fighting protoman that way  :D.

Lol. Yeah, it is kinda funny, but when you're fighting a close match, and Protoman just keeps coming at ya..... Well ,the rest is a given. I've lost countless amount of times, because Protoman just won't die.... :D

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