copy pasta from the other thread:
k i got it and im going to give feedback to the best of my ability starting with sagat since i played with him first:
-Tiger crush is a anti-air move. there for it should knock the opponet off the ground whether they are in the air or not.
-i like the fact that you added on to his Tiger Raid and Tiger Genocide. but he is missing the voices of him saying it.
-the tiger cannon's commands should be d,df,f 2p and the crouch version should be D,DB,B 2p.
-the velolocity on his tiger crush is very off. you can use my sagat as a reference if you want(but dont copy how my sagat falls so fast on his tiger crush
because i discovered mine was too fast. however the other vels are accurate)
-tiger genocide at the end looks weird
Thats all i have for him.
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Balrog
-his charged up punch has too litte hit pause time. it should feel like he just knock the taste out of the other person.
-buffalo head but doesnt hit smaller opponets like spiderman
-his "Uppercut Mayham" also doesnt hit smaller opponets
-Gigaton punch also need more hit pause time.
- air combo is a bit quick isnt it?
-buffalo head doesnt knock the opponet off the ground and the vels looks off to me.
Thats all i got for him
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Iron man
-no move list in the readme
-he can barely air combo. i only get about 4-5 hits in before the oponet drops. basically the air normals have improper hitvels
- no hit sparks
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war machine
- throw looks off
- im happy with how he looks more done than most of the chars
- just my opinion but maybe he should have both versions of the proton cannon
Thats all i found
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Poisen...
-anims look choppy
- the helper she has when the guy comes out with the gun, when he shoots the opponet it doesnt look like it did much
- the air moves knock the opponet to high
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Rolent(o)
-His air luancher does 2 hits and you cannot super jump on it?
- his patriot twirl chains from mp-lp but its supposed to be the other way around
- the knife throw looks tacky and unfinished and the sound played when it hits is too low
-patriot finalizer would be good if it sent the opponet somewhere at the ending...
- the tank hypers look weird and i see some pink pixels on the move when rolent is in it
-the tank tam doesnt knock the opponet anywhere either
-the tank assist doesnt hit small opponets(like spiderman)
thats all i got.
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Zangief
-no command list
-no hypers that i know of
- the k throw, the one where he walks to you, looks un polished and weird
- he cant really air combo at all
moving along
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colossus
-air luancher does not knock opponet high enough
-he also goes over the opponet when trying to air combo
-his super armor move can be done even while having super armor
-he has no super pause for this move
-his air punches have the wrong anims the weakpunch is what the strong punch should be
- thats all i found
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hulk 2099
-all of his supers look and feel unfinished
-his gamma rage doesnt remove the hyper background ontime
-his Super Slash looks tacky and has no real effect to it.
- i hope he will be MUCH better for the next version of this
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Shuma Gorath
-air luancher has no fx and it doesnt go high enough
- hit sparks are unaligned or just missing
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blanka
- his hyper commands do not work. and why is he the only char that requires two D,DF,F movemts...
-the vels for the rolling attack are backwards. the lp should be doing the hp vels
- the F,D,B commands also dont work.
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ken
- his air hadouken is not supposed to travel that far( or maybe for this game it does)
- his shoryu reppa looks like its missing frames
- his shinryuken has wrong hit vels
- his Kinryu Hadouken feels undone and unnecesarry
- actually plays good nice Thumbs Up!!
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Ryu
-Tatsumaki Senpuu Kyaku is too slow
- shinkuu hadouken needs more hitpause time. i reccomend 4 or 3
- Shinkuu Tatsumaki Senpuu Kyaku doesnt send the opponet flying at the end
- his flaming hadouken command is B,DB,D,DF,F p not D,DB,B p
- plays good too
-throw is missing sounds
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cyclops
-gene splice works but you cant keep tapping punch to add more hits to it like in mvc/mvc2
thats all i really have he is a good one Grin
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cable
no complaints nice job
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beast
-hyper commands dont work
-plays good i just really need those hypers
-kick push needs more effect to it
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deejay
hypers take WAY too much
-machine gun uppercut is supposed to do more hits if you tap punch with it
plays pretty good i must say. lets keep it goin shall we
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wolverine
-damn good job on this one
-air comboes however are not easy to do. the air normals have wrong hitvels
thats all i got this one is another good one.
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juggernaut
- all supers feel off
- juggernaut punch looks like it doesnt do a thing
- Head crush hyper doesnt end with the punch
nice that someone did this char for the EOH project. but i feel i can do this one better(yes im making one too, eventually)
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magneto
-has no command list in the readme
- the d,df,f hyper starts too early you can see him doing the move before the hyper protrait goes away
he also plays good
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megaman
-cant charge his shots
-cant use the D,F,DF move in the air
- giant megaman hyper is missing
its fx and doesnt make the opponet fall
-i like his new hyper that slows time. but the custom state p2 is put in has the wrong sprite. i recomend 5011,10
-giant megaman is also supposed to be able to be done in the air.
he plays good but there is still work to be done.
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sabertooth
-moves lack impact
- birdie's bullets usually go through opponets because it was capable of hitting everyone on screen. this one does not
-
of moves are missing hitsparks
next
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human torch
- his nova blast doesnt knock the opponet down.
- his moves could use some more polishing on it.
hes pretty good for being drawn from scratch and what not.
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the thing
-his air moves dont hit the opponet while in a air combo, well some do but not the weak punch
-no command list in the readme
-the uppercut hyper goes through opponets
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capt marvel
-his hyper pause is WAY too long
besides that hes pretty good
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silver surfer
-needs sounds thats about it
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these chars that i gave feed back too are all who i played with. over all this game is good for a beta. really good.
however i noticed how they all dont have the same fx, like hit sparks and hyper backgrounds, which makes it look sorta thrown together. i know you guys will fix this. There is no doubt in my mind that this will become epic when its finished.
i gotta go.