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Author Topic: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"  (Read 15518 times)

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Offline novasod

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #75 on: December 26, 2007, 11:41:32 AM »
Another bug.

Sagat and Thing: If Thing taunts as soon as he possibly can during Sagat's D,F+2P Hyper, then Thing will completely avoid the attack.

I'll keep posting what I find so that EoH isn't horribly unbalanced like MvC2 was.

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #76 on: December 26, 2007, 11:41:49 AM »
Ok got it to work thx Spidermew
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Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #77 on: December 26, 2007, 11:43:36 AM »
Ok got it to work thx Spidermew
no problem  :thumbsup:

Offline novasod

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #78 on: December 26, 2007, 11:46:06 AM »
Thing: He can also avoid Deejay's D,F+2P attack.  Thing's taunt lets him avoid giant projectiles without superjumping if used correctly, and needs to be fixed, unless every characters gets the same kind of taunt, and I don't think that will happen.

Offline novasod

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #79 on: December 26, 2007, 11:55:14 AM »
Silver Surfer: Infinite with projectile.

I'm seeing a trend here.

Offline novasod

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #80 on: December 26, 2007, 11:57:37 AM »
Surfer's voice is too low.

Offline ExShadow

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #81 on: December 26, 2007, 12:10:37 PM »
Seriously I cant even start it.Its a full screen and I cant change my Video settings to 640X480.I can only go down to 800X600.Oh and why didnt you include the Mugen.cfg file?It makes no sense.I dont want the video in flippin full screen I want it in a window!
its just a test  :|


Im aware but why is it a test to not have the cfg file?
well its probably just a test to see how it handles and they have us see if it has any bugs and they go back and see if they can handle it
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Offline Inky(Zangief Guy)

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #82 on: December 26, 2007, 12:12:16 PM »
Aside from the sound, this "big wait" was NOT a "big disappointment". All I give a damn for is gameplay, and thank you infinity. The way this was assembled was very patiently, a lot of positions were tweaked, and a lot of chars made. This is a good start for a first release, the only bug I have to complain about is the sound, try finding some different plugins, I have a pack of them that might be of aid ;)
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Offline SargentMugen

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #83 on: December 26, 2007, 12:24:35 PM »
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #84 on: December 26, 2007, 12:35:00 PM »
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.

Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #85 on: December 26, 2007, 12:36:13 PM »
One more big bug!

I cannot save my settings. I have to change the controller and sound levels every time I start the game up.
It should be set up so that my basic options can be saved like this, but i cant.

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #86 on: December 26, 2007, 12:42:57 PM »
This is what i have came across so far in Mvs:CEOH.
I will go by each char except randomselect chars because i can't get all of them.
Basics

Firebrand: can't launch at all because his launcher doesn't even hit at all if you press down then z.

Lilith: she has no launcher don't know if that was intentional.

Firebrand's Launcher works, but there's just one combo into it. Crouch MP then Crouch HP.

Litith's has a launcher, but it's like Cyclops from the vs series. Standing MP twice, second hit is the launch.

However, I've never been a fan of conditional launchers. Both need more work. Combos for most characters need more work too.
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Offline eternal

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #87 on: December 26, 2007, 12:47:44 PM »
i cant play one match without it crashing, sound is skipping



Offline SargentMugen

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #88 on: December 26, 2007, 01:01:07 PM »
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Crap. Is there any other way to fix the sound problem? Like an alternate?

Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #89 on: December 26, 2007, 01:03:28 PM »
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Crap. Is there any other way to fix the sound problem? Like an alternate?

Only the team working on the project can fix it.

Offline SargentMugen

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #90 on: December 26, 2007, 01:11:59 PM »
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Crap. Is there any other way to fix the sound problem? Like an alternate?

Only the team working on the project can fix it.
Hopefully this is just a beta. There's about a hundred glitche sin this game.

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #91 on: December 26, 2007, 01:17:47 PM »
Dear Excursion,

Sweet Jeebus on a stick, I actually managed to beat Symboite Onslaught's first form in the legit. Well, as legit as spamming Ryu Standing MP is concerned since Scar didn't have time to fix it for EoH. But anyways, dude... the second form is, how would I put it... lack-luster as compared to the first. His Hypergrab didn't come for me, it just sat there in front of his face. I heard him say Magnetic Tempest, but nothing happened. And just like OnslaughtX, after "Behold my mighty hand", he hugs the edge of the stage like it's going out of style. Basically, if by the grace of god you manage to get past the first form, you are rewarded with the ease of the second.

Crying tears of Joy,
G Lux 247

P.S. in_mp3PRO.dll FTW
« Last Edit: December 26, 2007, 01:19:54 PM by Glux247 »
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Offline rockuro

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #92 on: December 26, 2007, 01:54:42 PM »
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #93 on: December 26, 2007, 02:00:50 PM »
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Yeah, that's how I used to run it on XP, but I haven't been able to figure out how to do that on Vista.

Ok, at first I thought it was just me, but no. Ryu is ridiculously STRONG.
ex: LP, LK, MP, HP, Launcher, LP,LK,MP,MK, Fierce Tatsumaki = 10 11 hit air combo that does more damage than a super. Replace Tatsumaki with a hyper (Hadoken or Tatsumaki) and that combo does a hair shy of 50% damage. as much damage as his Shin Shoryuken!!

Edit: Dude, you can chain his Standing HP into the Launcher... Wow.
« Last Edit: December 26, 2007, 02:13:39 PM by Glux247 »
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Offline That Mugen Guy

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #94 on: December 26, 2007, 02:06:50 PM »
I don't know if this has been said or not but when u beat the game and u get to the congrats screen there is an A at the end of congratulation  :|


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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #95 on: December 26, 2007, 02:08:08 PM »
The game keeps crashing for me. Also, what's up with the deafault controls? I have to change them everytime I run the game, lol. Also, I'm not very fond of the advancing guard..........


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Offline Cloudius

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #96 on: December 26, 2007, 02:10:34 PM »
FeedBack
-The Cable in the game is an old version >_<
- Much like the original Captain Commando by Splode, the bug which he can cancel his air Captain Fire to Captain sword or Captain Storm.
- Do you have names all down? never checked the game if they had credits or anything :/
- Silver Surfer sometimes has a bug when he attempts to get up and stay get stuck in the animation.
- Captain Commando Fierce punch fire effect is misaligned
- Silver Surfer hyper cancel into itself.
- Probably intentional for easier air combos, buy all Ken's air attack beside the fierce attack have positive x velocity.
- with Beast on the right side full screen, perform D, B, 2 punch and as soon as it connects, the hyper BG is goes out of sync for 5 tick or so.
- with Rolento, performing d,f 2 punches allow him to go i tank, notice they is pink transparency that well didn't transparent :/

That is for that more later.
Awesome job.

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #97 on: December 26, 2007, 02:23:25 PM »
FeedBack

- Do you have names all down? never checked the game if they had credits or anything :/

Yeah, they're all there in the credits. You just won't ever seen them because credits implys you to get back Symboite Onslaught, which is an act of god to perform. J/K

But for real that Jigga's hard.
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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #98 on: December 26, 2007, 02:34:35 PM »
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Wait, how do you do that? I need some steps because I don't see it :P

Okay, well I can only mess around in Training mode because of the music problem causing crashes. I was playing with Wolverine and when you're close to the opponent and use his v,< + Mp or Hp attack, he goes right through the opponent. It doesn't happen when you use Lp though.


My Mugen stages, etc.
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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #99 on: December 26, 2007, 02:38:50 PM »
In the movelist.txt file that comes with the game, their is no movelist for Sagat, lol.


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