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Author Topic: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"  (Read 15472 times)

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Offline nopihina

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #225 on: January 04, 2008, 07:30:18 AM »
The sound is buggy.
It's really slow to load.
Fixing these problems is very difficult for everyone because it's an exe file.
yeah and when i kill any char or hit it will stop playing music and moving then it will close crap servbot is hidden char and e.ryu(evil ryu)
« Last Edit: January 04, 2008, 07:33:10 AM by rollymatthew(rm) »

Offline Error Macro

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #226 on: January 05, 2008, 07:05:31 PM »
The hidden character can easily be found by button mashing the arrows. :D

I dunno if it was just me, but using the random select, I got Symbiote Onslaught and it was a empty character using the eoh template.

You may have 2 Symbiote Onslaughts in the game.

Offline shootYr.

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #227 on: January 05, 2008, 10:14:23 PM »
Megaman Can Spam His Thunder Ball Attack Endlessly.

Offline captainspanky

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #228 on: January 06, 2008, 09:35:47 AM »
The game crashes constantly and the music just has a constant fluttering sound, but I see a great amount of potential.  Characters that I was previously indifferent about play really well in the final game!!

Offline Uche_of_IMT

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #229 on: January 06, 2008, 07:30:55 PM »
There is no Tag-Team Capability. You CANNOT have a Marvel vs. Capcom game without Tag-Team capability.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Sabaki

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #230 on: January 06, 2008, 09:02:09 PM »
There is no Tag-Team Capability. You CANNOT have a Marvel vs. Capcom game without Tag-Team capability.

This is still a beta release of the game. The tag team patch is still in the works and once it works perfectly for what's being planned it will be in the final version.

Offline stormnorm

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread".
« Reply #231 on: January 11, 2008, 04:27:37 PM »
Hey its Storm Norm. The errors I got so far is the game shutting down during gameplay. Also I cant adjust the settings because the file is in .exe file. I took care of the music. All I had to do was low down the acceleration speed to low on my hardware. First go to your control Panel; Sound Speech and Audio Devices; Where it displays Sounds and Audio Devices Properties, on the bottom (Under Speaker settings)  go to Advanced. It opens another window. Hit the performance tab and under Audio Playback lower the Hardware acceleration. That should take care of the audio issue. Other than that, the game shuts down. Can anyone help me on that part please? [-O<

Offline scarletspider5

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #232 on: January 12, 2008, 10:20:19 PM »
link doesn't work , it says check settings.
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Offline laspacho

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #233 on: January 13, 2008, 01:28:43 AM »
Download the toolbar and it worked for me.   :thumbsup:

Offline Rypleys

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #234 on: January 15, 2008, 04:35:54 PM »
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)

Offline REDHOT

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #235 on: January 15, 2008, 05:08:51 PM »
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)
well... in the MvC or MvC2 you canĀ“t add or remove characters or stages......  <_<|...|
and the MvC are exelent not bad, I think that you only want the chars and the stages..  <_<|...|

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #236 on: January 15, 2008, 06:06:29 PM »
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)
well... in the MvC or MvC2 you canĀ“t add or remove characters or stages......  <_<|...|
and the MvC are exelent not bad, I think that you only want the chars and the stages..  <_<|...|

That is the impression I got from that post also...

Offline joybeba6679

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #237 on: January 15, 2008, 06:31:25 PM »
Ok, the idea of this proyect is to have a complete game that runs much like the ones that capcom has made like MvsC and MvsC2. On those games you cant add or delete characters. So thats where the idea of releasing the chars and stages separately comes. But on the other hand, on the official games, options are customizable, and thats what this should have, ability to change the options once and not have to change them every single time.

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #238 on: January 15, 2008, 07:12:29 PM »
Exactly

Offline Crabnek

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #239 on: January 15, 2008, 08:15:55 PM »
The ability to change the options in-game will most likely be added in the next release of the game, so don't worry

Offline joybeba6679

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #240 on: January 16, 2008, 12:01:46 AM »
Hey Crabnek who is the big wrestler character you have on your sig, looks like he could give Zangy a good time...!

Offline jdawg2o4

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #241 on: January 16, 2008, 01:34:16 AM »
Alright...some of this MAY be said already. But maybe it's because I'm putting it in english format (not using some of the MUGEN Terminology).
And plus it's Midnight (Central Time) and I'm tired, so I don't have time to read the bug finds (stopped at page 9)

I didn't play for very long. I actually had to open it again just to make sure what I'm saying was true.
So, this might not look good on paper. But whatever. Actually, I wrote some of my reviews on paper because it kept crashing as I alt-tabbed.
Ken
Air Hadouken - During the animation, he should have some kind of floaty kind of shot. He just stops in position and shoots. Like Cyclops.
His wall hits don't seem to have any sound, and they look enlarged.
His taunt is like 3 animations.

Kenji
Ichimonji - Oboro Attack
On the ground only 1, if lucky 2, kunai register as a hit, and the ones that don't hit. Go right through the other person. In the air is the same thing.

Balrog
Movelist has throws wrong. It's not 2K or 2P it's HK and HP in their respective moves.
Slam always throws to the opposite side no matter what direction you face.

Cyclops
Close Range LP/MP Optic Blast doesn't register. Hitboxes are in the middle of the blast.
Standing Jumping HK hitspark is at the bottom of the other character.

Cable
It's random at times, but when he hits someone on a wall, they freeze in "hurt" stance. Hitting them would correct it though.
Wait time after pistol shot is hella long, maybe intentional?

Iceman
Stange, only happened once, I HK launched Cutman into the air, super jump followed, then suddenly HK launcher went off again, then I disappeared as I Forward Dashed into him. Reappeared as I fell down normally.
Could be my PC, but Hailstorm Hyper is really laggy at the Start and near the end of the attack. Too many hail particles moving across screen?
Vs Beast - Used Icebeam once, froze in air fell, normally. 2nd Consecutive time, he suddenly appeared in the same area where he froze before, and fell normally again.

Beast
No Taunt (already said...what would his taunt be anyway?)
Both Feral Hypers almost do exactly the same damage. (Intentional again?)
Borrowed Tech Hyper attack hitbox....hits when opponent is extremely close. I'm just gonna say this...Logic Error!  :-?? (Read next line for suggestion)
(Suggestion) Borrowed Tech Hyper, when the Proton Cannon falls, it should do the same thing like War Machine's Infinity Cannon and Iron-Man's Proton Cannon.

Cutman
High Jump "Flash" is huge oversized.

Iron-Man
Randomly gets uber-armor status when hit. (Seems intentional at first, until I noticed that War Machine doesn't have that problem)
(Suggestion) Should be a bit faster (I think) than War Machine

Rolent (Rolent? I thought it was Rolento? Misprint?)
Duing Back Dash, when he lands on his hands, he lands in mid-air.
Tank Assist Hyper, after it finishes, back end of the tank stays on screen. Only happens when opponent is against a wall.
Patriot Finalizer is QCF+2K, movelist wrong.

I will probably have more tomorrow. I'm too tired to continue. Plus I didn't try everyone yet. But probably all the problems/bugs have been said.

Good Release...even though it's beta.

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #242 on: January 16, 2008, 01:40:11 AM »
You did hit a lot of stuff that has already been mentioned, but keep it up, you may find some more stuff that we didn't.

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #243 on: January 17, 2008, 02:14:41 PM »
The ability to change the options in-game will most likely be added in the next release of the game, so don't worry

I recommend the next release should not be announced over at the guild. Given the recent events, mostly on my error, I don't think they'll receive it well. Long story short, me and reezy kinda got into it and they locked the release 1 thread. I'm sure they'll see release 2 with a "here we go again" attitude.
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Offline Scar

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #244 on: January 17, 2008, 02:20:22 PM »
Just as a reminder, the throws for balrog are right but acey likes to use fwd HP of fwd HK for the project.

I usually code them Fwd LP+MP or Fwd LK+MK!

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Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #245 on: January 17, 2008, 02:25:12 PM »
Just as a reminder, the throws for balrog are right but acey likes to use fwd HP of fwd HK for the project.

I usually code them Fwd LP+MP or Fwd LK+MK!



True  :-??

Offline Sgt Hartsock

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #246 on: January 17, 2008, 04:20:40 PM »
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)


pfft..."better version"....give me a break...I'm blown away by the massive ignorance here...yes, it uses the engine...but you need to get out from under that rock of yours because IMT was shooting for a spiritual sequel to MvC2, using the customization of this fantastic engine to create, in their minds, what they wanted to see if a MvC3 was ever made


ignorance just kills me.................  L-) :D


but that aside, the stability of the game is indeed in question...again, it won't last for more than say,..5 minutes or so..that's about the only thing I can think of, aside from 1 or 2 incomplete characters.
« Last Edit: January 17, 2008, 04:25:17 PM by Sgt Hartsock »

Offline joybeba6679

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #247 on: January 17, 2008, 04:54:38 PM »
Ok some questions: Is it possible to make the characters work like they do on MvsC2? I mean having the low and med punch or kick assign to the same button in an air combo? And also is it possible to add the helper function like on MvsC2. Maybe not make every single character to have 3 types of assist but like on Marvel super heroes vs street fighter that every character has one assist move as a helper.

Now this one is a biggie but is it possible to have a character do its hyper then make the hyper from the other char like in MvsC2?

I was also thinking about the Teams, like team megaman or team shadowlaw and stuff, is it possible to make like a move or a command that when performed and succesfully connected the Team performs a duo combo? Dont know if you get the Idea but like if you have megaman and protoman, well do a move (Using 2 or 3 levels) that will make megaman and protoman do a series of attacks to the opponent. There is a character out there which I dont remember who it is but he has a hyper where he attacks, then another character comes out and also attacks then another and I believe Thor has it too. Well something like that but with specific teams! Just a suggestion!

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #248 on: January 17, 2008, 05:47:25 PM »
yes but you'll have to press ctrl 3 before every match so it's not impliment it yet.

yes and see above

no but thanks, you win a copy of the home version.

p.s. those aren't really bugs to report.

Offline joybeba6679

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #249 on: January 17, 2008, 06:26:11 PM »
Um, ok I know those are not bugs but they are suggestions, just wanted it to be different. Also I didnt understand the : "no but thanks, you win a copy of the home version." comment, to what question was that. Also what about the team thing?

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