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Author Topic: Marvel vs Capcom - Eternity of Heroes Release  (Read 35340 times)

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Offline Hunter

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #250 on: December 28, 2007, 04:11:50 PM »
Did you guys add Stride Hiyru is that game ?

Offline KPT25

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #251 on: December 28, 2007, 04:29:18 PM »
Not yet...check at the first screenshot of the release for the complete roster
Probably he might be added for a later release...i really hope Strider Hien makes it to the project(he`s open source,so he can be polished and updated ;D)

Offline RecKLezZ

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #252 on: December 28, 2007, 05:11:29 PM »
finally the day has come and congrats on ur success on this

Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #253 on: December 28, 2007, 10:00:56 PM »
YEAH! Awesome Acey, Just found out the forum was back TODAY! So its good to be back.

Offline light

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #254 on: December 28, 2007, 10:10:59 PM »
congratulations on your release  =D>

Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #255 on: December 28, 2007, 10:44:22 PM »
Ya know, I just noticed something.

Initially Akuma, Evil Ryu, servbot, and Charlie Are not selectable.

But after pressing some ups and downs while highlighting random select I was able to select Evil Ryu with ease. cant remember what I pressed. did anyone else see this??

EDIT: got the "Cheat"

Highlight the random select on Capcom side. hit down, left, then down  times then Akuma should come up.
« Last Edit: December 28, 2007, 10:47:25 PM by CAPTAIN OBVIOUS!! »

Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #256 on: December 29, 2007, 12:30:06 AM »
the graphics looks good. too bad there are some characters  I expect did not make it in the beta release,(sentry, professor x and white queen as seen in your  website). I would this is a well made game. 8) 8) 8)

Sentry and the Professor will be in the project eventually. As for the White Queen, last I heard Ledernierazatlan, the author of White Queen, had backed out. I could be misinformed though. All of this information is old news for anyone who might have caught the respective threads related to such information.

Offline Jelux Da Casual

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #257 on: December 29, 2007, 01:00:12 AM »
Ya know, I just noticed something.

Initially Akuma, Evil Ryu, servbot, and Charlie Are not selectable.

But after pressing some ups and downs while highlighting random select I was able to select Evil Ryu with ease. cant remember what I pressed. did anyone else see this??

EDIT: got the "Cheat"

Highlight the random select on Capcom side. hit down, left, then down  times then Akuma should come up.

How about highlight the random select, then just go down, right, up? Alot simpler.
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Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #258 on: December 29, 2007, 01:27:45 AM »
Ya know, I just noticed something.

Initially Akuma, Evil Ryu, servbot, and Charlie Are not selectable.

But after pressing some ups and downs while highlighting random select I was able to select Evil Ryu with ease. cant remember what I pressed. did anyone else see this??

EDIT: got the "Cheat"

Highlight the random select on Capcom side. hit down, left, then down  times then Akuma should come up.

How about highlight the random select, then just go down, right, up? Alot simpler.

Oh well either way...

Now just need to find out how to select Symbiote Onslaught!  :D

Offline desgrav

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #259 on: December 29, 2007, 03:49:47 AM »
Ya know, I just noticed something.

Initially Akuma, Evil Ryu, servbot, and Charlie Are not selectable.

But after pressing some ups and downs while highlighting random select I was able to select Evil Ryu with ease. cant remember what I pressed. did anyone else see this??

EDIT: got the "Cheat"

Highlight the random select on Capcom side. hit down, left, then down  times then Akuma should come up.

How about highlight the random select, then just go down, right, up? Alot simpler.

Oh well either way...

Now just need to find out how to select Symbiote Onslaught!  :D
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Offline desgrav

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #260 on: December 29, 2007, 05:01:52 PM »
Hey wat I want to know is y is Captain America in not in this game
he is one of the top 5 marvel characters

 >:-(-|
Captain America and Chun-Li would be awesome in a future release.   If some decides to do then in the future they would make an awesome addition to a future release of EOH in my opinion.   ;D
I think he was originally planned to be released with red skull and crossbones but Iguess they died along with SPAN's old pc/HDD. :-??
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Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #261 on: December 29, 2007, 05:40:23 PM »
On another note, silver surfer has a bug where he gets into a loop when he gets knocked down, when he tries to get up he just does the same move over and over.

Offline vyn

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #262 on: December 29, 2007, 07:56:44 PM »
Hey wat I want to know is y is Captain America in not in this game
he is one of the top 5 marvel characters

ill be making captain america, maybe for next relase depends on when i get the sprites

Offline problemchild

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #263 on: December 29, 2007, 08:08:32 PM »
Hey wat I want to know is y is Captain America in not in this game
he is one of the top 5 marvel characters

 >:-(-|
Captain America and Chun-Li would be awesome in a future release.   If some decides to do then in the future they would make an awesome addition to a future release of EOH in my opinion.   ;D
I think he was originally planned to be released with red skull and crossbones but Iguess they died along with SPAN's old pc/HDD. :-??

I remember the pics of Red Skull and Crossbones so those WIP's are officially dead? I am sorry to hear that I was looking forward to those.

Offline Megabyte

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #264 on: December 29, 2007, 10:34:53 PM »
I think you mean Taskmaster, not Crossbones...but I could be wrong...

Offline FerchogtX

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #265 on: December 29, 2007, 11:08:14 PM »
Well, unfortunately I cannot download the full game (56KB = die XD) but I can comment about the logo, I think that recycling the MvC logo is not too good, Why don't you try changing the main screen and logo? maybe something modern should help... more or less like EVE logo, but different... you know.

The lifebars... I think you should work on Hires, and other design can be perfect, look a bit odd... like J.R. lifebars or something... I cannot explain exactly, look simple.

That's my opinion about the graphical stuff, take it just as a comment, I know that this can have a great future. Almost forgot, you can use Hi res mugen that supports low and hi res stages, so you can change your char select screen to hi res, and using hi res stages, that can give to the game a new look.

Keep on going this is a good work :D

See ya!!!!! :D
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Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #266 on: December 30, 2007, 01:39:53 AM »
Hi-res mugen does not support low res or normal stages, it does support Hi-res and normal characters but the stages have all to be Hi-res, so if they were to use Hi-res muge, Wich I use and like better, they would have to remake all the stages again for them to work.

Also, some other lifebars would be good and for excursion: A bit more of time in the pause after Symbyonte Onslought first form is defeated and the second would be great, just a thought!

Offline Akeme

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #267 on: December 30, 2007, 02:28:53 AM »
Hi-res mugen does not support low res or normal stages, it does support Hi-res and normal characters but the stages have all to be Hi-res, so if they were to use Hi-res muge, Wich I use and like better, they would have to remake all the stages again for them to work.

Also, some other lifebars would be good and for excursion: A bit more of time in the pause after Symbyonte Onslought first form is defeated and the second would be great, just a thought!
Hmmm the second form symbiote is in there just have to play it again or use deejay  ;*))

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Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #268 on: December 30, 2007, 02:42:37 AM »
What? What I said was that when one beats the first form of Symbyote, (wich I did with cutman) the second form comes too fast I told excursion if he could consider putting a bit more of pause time for the second form to come and fight...

Offline vyn

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #269 on: December 30, 2007, 04:04:46 AM »
Hi-res mugen does not support low res or normal stages, it does support Hi-res and normal characters but the stages have all to be Hi-res, so if they were to use Hi-res muge, Wich I use and like better, they would have to remake all the stages again for them to work.

Also, some other lifebars would be good and for excursion: A bit more of time in the pause after Symbyonte Onslought first form is defeated and the second would be great, just a thought!

actually it is possible mugenchina relased something that allows hi and lo res stuff in teh same mugen

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #270 on: December 30, 2007, 04:06:45 AM »
actually it is possible mugenchina relased something that allows hi and lo res stuff in teh same mugen

Not Mugenchina but someone did.

http://mugenguild.com/forumx/index.php?topic=72678.0

Winmugen plus is it's name.

Low-res and high-res stages togather is it's game.

Offline Akeme

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #271 on: December 30, 2007, 04:08:28 AM »
What? What I said was that when one beats the first form of Symbyote, (wich I did with cutman) the second form comes too fast I told excursion if he could consider putting a bit more of pause time for the second form to come and fight...
Oh my bad i thought you said he wasn't in there. ;)

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #272 on: December 30, 2007, 07:43:21 AM »
How many people worked on this?  You guys should be working for the studios.  Didnt know the Surfer was in this either  :'(

*Prays for Chun Li in a future release  [-O<

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #273 on: December 30, 2007, 12:37:34 PM »
I think the game is comming on great!  :P Still is a beta and has it's holes but your working on that no need to point that... /:O What I whant to ask is: will another Darkstalker appear? I'm eager to choose Anakaris (one of my favs  :) ) Or Demitri (not the stupid SNK ver., so all the chars could transform as happend in Capcom Fighting Jam with both Anakaris and Demitri...) Excelent work guys  :thumbsup:
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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #274 on: December 30, 2007, 01:25:53 PM »
MvC:EoH is great guys. Sorry I took so long to reply to this topic but i have been playing/beta testing and the like. Have to say, love what you have done - it is amazing what can be accomplished in a year! New characters are awesome and good choice of chars by other authors outside of imt. Also thanks for the few surprises like surfer and doom who i didn't expect to see. Anyway just wanted to say that I know there are bugs but this is still a great game and really fun to play. You deserve big props and thanks for creating this.

Cheers, Spectre

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