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Author Topic: Marvel vs Capcom - Eternity of Heroes Release  (Read 35365 times)

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Offline thelovebelow82

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #200 on: December 27, 2007, 12:50:10 AM »
It was already stated a while ago that characters would be available separately, and I believe it says that on the main page when you read about the project.  Just wait.  They will come.  In the meantime, enjoy this awesome game. :thumbsup:

Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #201 on: December 27, 2007, 12:58:43 AM »
Yeah, really great work and Im not trying to put your work down, really nice work, but how do I make it to have 2 rounds instead of one? and will the tag come in the future?

Offline VILLENA

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #202 on: December 27, 2007, 02:31:05 AM »
Looks like a great work, I'm downloading right now. :)

I'll make it a good review.

 :O*D

Congratulations for all Infinity Team for reach the release of this game.

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Offline cheers05

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #203 on: December 27, 2007, 02:53:10 AM »
I cant play this game because I get an error "Cant change video mode".  I take it that the game was released this way so no one could "steal" the characters and stuff, which I respect.  However, I thought Id share my experience with it.  Thanks anyways.

Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #204 on: December 27, 2007, 03:03:27 AM »
Well I dont want to steal anything but I would like to throw in some characters like Amingo and Ruby Heart ( both have the tag system) and a version of Akuma I have here and others.

Also Juggernault is very very buggy, he is just bouncing around the stage and then just goes off stage for no reason.

Also, why is this Symbyote Onslaught so hard to beat, he kills you like in 5 seconds, his life almost doesnt goes away and his grab things are unstopable.

Also when you want to change the options, controls etc, there is no way to save since they options always return to default.

Offline Excursion

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #205 on: December 27, 2007, 03:32:48 AM »
I cant play this game because I get an error "Cant change video mode".  I take it that the game was released this way so no one could "steal" the characters and stuff, which I respect.  However, I thought Id share my experience with it.  Thanks anyways.

Ok guys look. We are working on fixing what has been reported, what has been griped, including the video switching, the music skips/crashes, the glitches, the character discrepancies... everything. I know it is hard to go back to re-read through this entire, humongous thread, but it has all been said now. Our next version of EoH will fix/correct (hopefuly) most if not all of your major problems. This is all a work in progress. Yes, we will, in the future, release ALL of the project characters/stages and the entire game (NOT moleboxed) but before we do, we have to COMPLETE characters like Captain Marvel, Symbiote Onslaught (yes, he is not at 100% yet) as well as others included in the current EoH beta.

Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #206 on: December 27, 2007, 03:38:26 AM »
Ok Excursion, is that Onslaught supposed to be like he is now, impossible?? Also, will the tag system be applied?, Thanks for the great work, I know it is not easy to work on mugen nor to do a whole game and you guys were kind enought to realese it on Xmass, sorry if my comments were rude.. take care!

Offline Excursion

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #207 on: December 27, 2007, 03:46:32 AM »
Ok Excursion, is that Onslaught supposed to be like he is now, impossible?? Also, will the tag system be applied?, Thanks for the great work, I know it is not easy to work on mugen nor to do a whole game and you guys were kind enought to realese it on Xmass, sorry if my comments were rude.. take care!

Symbiote Onslaught is a boss character. He is meant to be hard. If I get with Sludge and figure out the 3 level AI like he has in his characters, then I will include that system with the release. If not, I guess you guys will have to live with the beast within  :-?? Also, we had a tag system in place, but that fell through. I don't know what Acey is planning when it comes to the tag system. You wil have to direct that question to Acey. Last thing, your comments were not rude. I know S.O. is hard, I wanted him to be hard so the game wasn't a cakewalk, but once you beat him, isn't it like  XD||

 :D

Offline A_Stray_Child

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #208 on: December 27, 2007, 05:02:53 AM »
Thank u So Much Infinity Mugen Team =D> =D> =D> =D>

But I Have Problem Downloading the Game from All the 3 Mirror Links :'(

Any Chance to Download it As a Torrent File [-O<

Once & Again Thank u & Keep it Up :thumbsup:

Offline avcoliveira

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #209 on: December 27, 2007, 06:43:39 AM »
Torrent could be a great help. Megaupload sucks!!! ~X(

Offline Excursion

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #210 on: December 27, 2007, 07:36:11 AM »
Torrent could be a great help. Megaupload sucks!!! ~X(


Well, someone would need to seed the download all the time so newcomers can get it. That is a problem.

Offline god_king

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #211 on: December 27, 2007, 09:45:57 AM »
but before we do, we have to COMPLETE characters like Captain Marvel, Symbiote Onslaught (yes, he is not at 100% yet) as well as others included in the current EoH beta.

I was wondering about this. Captain Marvel looks neat and plays fairly well, but feels... simplistic. I was initially pretty disappointed in the character; I was a huge fan of his last comic book series, and was absolutely salivating at the idea of having a GOOD version of him, but then I got to play this one, and it just came off as a bit generic and bland.

If you're telling me the character is incomplete and there's more to come, then I can breathe a huge sigh of relief and go back to waiting and hoping.

Offline zdog740984

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #212 on: December 27, 2007, 09:51:39 AM »
To Excursion, Acey and the rest of the Infinity Team, Everyone will have good and bad stuff to say, But let me say ive been into Mugen for a while now, and this is by far Thee Best one out right now, and as many poeple won't say so, you all have done a wonderful work to this community. Your hard work is really appreciated and praised. Keep the hits coming. Hope you all have a great rest of year and new year.

Offline The Anvil

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #213 on: December 27, 2007, 11:18:19 AM »
hey this is great!!!!
but will all the characters be released seperatly too? and the boss ones should be too.
please, cos i want to add them to my own mugen

Offline ExShadow

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #214 on: December 27, 2007, 12:18:29 PM »
To Excursion, Acey and the rest of the Infinity Team, Everyone will have good and bad stuff to say, But let me say ive been into Mugen for a while now, and this is by far Thee Best one out right now, and as many poeple won't say so, you all have done a wonderful work to this community. Your hard work is really appreciated and praised. Keep the hits coming. Hope you all have a great rest of year and new year.
nice usage of words i agree  :w00t:
»ĐΣΛTĦŞTØRM«

Offline dennis872005

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #215 on: December 27, 2007, 12:41:37 PM »
downloading now. hopefully it wont crash that often. i am used to bugs since this is mugen. thanks for all the hard work.

Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #216 on: December 27, 2007, 12:46:48 PM »
Ever EoH character will be released individually in time.

Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #217 on: December 27, 2007, 12:49:35 PM »
In fact I havent found any program bugs like the game constantly crashing and stuff, but there is a reason why people want to have the characters for their own mugens. On the other hand, the screenpack looks great tho I would like to see the READY and the FIGHT a bit more solid, they are "Transparent". Also, to me, the life bars are, "ugly", maybe there could be a way to put nicer ones.

Also, could there be like a dialogue when one reaches Imposible Onslaught, something like " Hahhaahahah, you got up to here, now you got all f**ked up" or "Say hello to my little unstopable grabbing crappy things wich ill use to kick the **** out of you" stuff like that would be nice :).

Offline desgrav

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #218 on: December 27, 2007, 01:03:06 PM »
What happened to the animated portraits?
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Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #219 on: December 27, 2007, 01:10:13 PM »
What happened to the animated portraits?

They crash the game, so we're going to program them in differently. That will take a little more work for the 54 characters (55 once Wiley is ready, 56 with Metal Man, 57 with Sentry... ect)

Offline desgrav

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #220 on: December 27, 2007, 01:20:12 PM »
What happened to the animated portraits?

They crash the game, so we're going to program them in differently. That will take a little more work for the 54 characters (55 once Wiley is ready, 56 with Metal Man, 57 with Sentry... ect)
Ok and also why is Wiley in the credits? (I spent about an hour looking for him)
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Offline Yuri Jacobs

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #221 on: December 27, 2007, 01:41:38 PM »
This screenpack's wonderful. Nice job from you and your teammates.

Offline cheers05

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #222 on: December 27, 2007, 02:10:40 PM »
I cant play this game because I get an error "Cant change video mode".  I take it that the game was released this way so no one could "steal" the characters and stuff, which I respect.  However, I thought Id share my experience with it.  Thanks anyways.

Ok guys look. We are working on fixing what has been reported, what has been griped, including the video switching, the music skips/crashes, the glitches, the character discrepancies... everything. I know it is hard to go back to re-read through this entire, humongous thread, but it has all been said now. Our next version of EoH will fix/correct (hopefuly) most if not all of your major problems. This is all a work in progress. Yes, we will, in the future, release ALL of the project characters/stages and the entire game (NOT moleboxed) but before we do, we have to COMPLETE characters like Captain Marvel, Symbiote Onslaught (yes, he is not at 100% yet) as well as others included in the current EoH beta.

I didnt mean it as a rant but more as input.  Im also not trying to rush you guys, I have many of your other characters and their great.  Again, I appreciate all of your guys hard work  ^:)^

Offline LOVER22

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #223 on: December 27, 2007, 03:08:24 PM »
IM A GIRL AND I WAS MAD 8=| GOOD CHARACTERS LIKE CHUN-LI <_<|google| OR ROGUE WASN'T IN THIS GAME OR MORE GIRLS IN GENERAL,WHY THE LACK OF WOMEN?

Offline Excursion

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #224 on: December 27, 2007, 03:11:09 PM »
IM A GIRL AND I WAS MAD 8=| GOOD CHARACTERS LIKE CHUN-LI <_<|google| OR ROGUE WASN'T IN THIS GAME OR MORE GIRLS IN GENERAL,WHY THE LACK OF WOMEN?

 :D

We have 5 of them in there for you. :)

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