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Author Topic: Marvel vs Capcom - Eternity of Heroes Release  (Read 35346 times)

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Offline Whoblehwah

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #150 on: December 26, 2007, 01:02:52 PM »
Yay! All hail Acey and the Infinity Mugen team!  ^:)^ ^:)^ ^:)^ ^:)^

*downloading*


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Offline OrwellianDawn

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #151 on: December 26, 2007, 01:03:10 PM »
Quote
First of all...many of the characters have already been release separately(like the shotos,or Arthur)

What about firebrand, beast or sagat?

sagat, and beast have

sagat by scar

and beast by acey\

correct me if im wrong


btw... i was at mugen-infantry and i saw stever76 say that symbiote onslaught will be downloadable

i was like okay... and that his leo was done

then i was like wtf i thought he was in the army

how long was i gone

Beast has yet to see separate release; Sagat has, however.

Offline warsX75

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #152 on: December 26, 2007, 01:06:33 PM »
u.u muy genial se agradece :D feliz navidad!

Offline General Frostbite (☆)

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #153 on: December 26, 2007, 01:07:34 PM »
Wow, this is... pretty big!

thx, Infinity!

Offline Scar

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #154 on: December 26, 2007, 01:11:00 PM »
Sagat hasnt been released..

A very old beta got leaked which was hardly even complete.

I really got P.O'd about that so I moved on to Ken and Ryu.

Im just barely restarting on Sagat, Im remaking some sprites and redoing some coding to better fit his style.

Now since Kamakaze released an awesome sagat already, I guess there is no need to rush on this one.

Im thinking of some new hypers that I believe he needs and I can also finish adding that hyper Tiagofrossard wanted to give him in the first place.
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Offline SargentMugen

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #155 on: December 26, 2007, 01:13:17 PM »
LOL! I want Symbiote Onslaught to be released. That would make my day. =D> Thanks anyways! ;)

Offline DivineWolf

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #156 on: December 26, 2007, 01:28:22 PM »
I had finally got it last night, and it was worth the wait. It is a great game. I'm looking forward to when the chars are released seperately though, to see how they measure up to the rest of my MUGEN roster.

I especially like the Hulk and Zangief. I've been looking for a great MvC version of Hulk and Zangief for a long time. That wasn't broken or cheap. Megaman and Cyclops are awesome too. Along with Cable. Man, that S. Onslaught is cool too, and a great boss char.

You all did a great job. Thanks for the release. :thumbsup:

On a side note......

Sagat hasnt been released..

A very old beta got leaked which was hardly even complete.

I really got P.O'd about that so I moved on to Ken and Ryu.

Im just barely restarting on Sagat, Im remaking some sprites and redoing some coding to better fit his style.

Now since Kamakaze released an awesome sagat already, I guess there is no need to rush on this one.

Im thinking of some new hypers that I believe he needs and I can also finish adding that hyper Tiagofrossard wanted to give him in the first place.


It's true that Kamekaze just released a great Sagat, but his Sagat is CvS style. I know I for one was very happy and surprised to see a MvC style Sagat. It's never been done, so I know many are looking forward to his release as well.
« Last Edit: December 26, 2007, 01:29:57 PM by DivineWolf »

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Offline fooloof

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #157 on: December 26, 2007, 01:29:37 PM »
Yay Downloading now.
Can't wait to try it out.

Thanks for all your hard work guys.

 FoolooF

animugen

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #158 on: December 26, 2007, 01:46:38 PM »
I never downloaded a full game before.So I'm just wondering how it's like.I hope the link works.

Offline killer_13

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #159 on: December 26, 2007, 01:53:19 PM »
WOW THANKS FOR THIS PROYECT :) a very nice gif to all mugen fans.

Offline kamekaze

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #160 on: December 26, 2007, 01:58:17 PM »
k i got it and im going to give feedback to the best of my ability starting with sagat since i played with him first:


-Tiger crush is a anti-air move. there for it should knock the opponet off the ground whether they are in the air or not.

-i like the fact that you added on to his Tiger Raid and Tiger Genocide. but he is missing the voices of him saying it.

-the tiger cannon's commands should be d,df,f 2p and the crouch version should be D,DB,B 2p.

-the velolocity on his tiger crush is very off. you can use my sagat as a reference if you want(but dont copy how my sagat falls so fast on his tiger crush
because i discovered mine was too fast. however the other vels are accurate)

-tiger genocide at the end looks weird


Thats all i have for him.
;--------------------------------------------------------------------------------------
Balrog

-his charged up punch has too litte hit pause time. it should feel like he just knock the taste out of the other person.

-buffalo head but doesnt hit smaller opponets like spiderman

-his "Uppercut Mayham" also doesnt hit smaller opponets

-Gigaton punch also need more hit pause time.

- air combo is  a bit quick isnt it?

-buffalo head doesnt knock the opponet off the ground and the vels looks off to me.

Thats all i got for him
;-------------------------------------------------------------------------------
Iron man

-no move list in the readme

-he can barely air combo. i only get about 4-5 hits in before the oponet drops. basically the air normals have improper hitvels

- no hit sparks


;----------------------------------------------------------------------------------
war machine

- throw looks off

- im happy with how he looks more done than most of the chars

- just my opinion but maybe he should have both versions of the proton cannon

Thats all i found

;-------------------------------------------------------------------

Poisen...

-anims look choppy

- the helper she has when the guy comes out with the gun, when he shoots the opponet it doesnt look like it did much

- the air moves knock the opponet to high

;------------------------------------------------------------------------
Rolent(o)

-His air luancher does 2 hits and you cannot super jump on it?

- his patriot twirl chains from mp-lp but its supposed to be the other way around

- the knife throw looks tacky and unfinished and the sound played when it hits is too low

-patriot finalizer would be good if it sent the opponet somewhere at the ending...

- the tank hypers look weird and i see some pink pixels on the move when rolent is in it

-the tank tam doesnt knock the opponet anywhere either

-the tank assist doesnt hit small opponets(like spiderman)

thats all i got.
;-----------------------------------------------------------------------

Zangief

-no command list

-no hypers that i know of

- the k throw, the one where he walks to you, looks un polished and weird

- he cant really air combo at all
moving along

;-------------------------------------------------------------------------------
colossus

-air luancher does not knock opponet high enough

-he also goes over the opponet when trying to air combo

-his super armor move can be done even while having super armor

-he has no super pause for this move

-his air punches have the wrong anims the weakpunch is what the strong punch should be

- thats all i found

;-----------------------------------------
hulk 2099


-all of his supers look and feel unfinished

-his gamma rage doesnt remove the hyper background ontime

-his Super Slash looks tacky and has no real effect to it.

- i hope he will be MUCH better for the next version of this
;--------------------------------------------------------------------------------
Shuma Gorath
-air luancher has no fx and it doesnt go high enough


- hit sparks are unaligned or just missing
;---------------------------------------------------------------
blanka

- his hyper commands do not work. and why is he the only char that requires two D,DF,F movemts...

-the vels for the rolling attack are backwards. the lp should be doing the hp vels

- the F,D,B commands also dont work.
;-----------------------------------------------------------

ken

- his air hadouken is not supposed to travel that far( or maybe for this game it does)

- his shoryu reppa looks like its missing frames

- his shinryuken has wrong hit vels

- his Kinryu Hadouken  feels undone and unnecesarry

- actually plays good nice :thumbsup:

;-----------------------------------------------
Ryu

-Tatsumaki Senpuu Kyaku is too slow

- shinkuu hadouken needs more hitpause time. i reccomend 4 or 3

- Shinkuu Tatsumaki Senpuu Kyaku doesnt send the opponet flying at the end

- his flaming hadouken command is B,DB,D,DF,F p not D,DB,B p 

- plays good too

-throw is missing sounds

;-----------------------------------------------------------------

cyclops

-gene splice works but you cant keep tapping punch to add more hits to it like in mvc/mvc2

thats all i really have he is a good one  ;D

;---------------------------------------------------

cable

no complaints nice job

;------------------------------------------------------------
beast

-hyper commands dont work

-plays good i just really need those hypers lol

-kick push needs more effect to it

;-----------------------------------------------------------
deejay

hypers take WAY too much

-machine gun uppercut is supposed to do more hits if you tap punch with it

plays pretty good i must say. lets keep it goin shall we
;------------------------------------
wolverine

-damn good job on this one

-air comboes however are not easy to do. the air normals have wrong hitvels

thats all i got this one is another good one.
;------------------------------------------
juggernaut

- all supers feel off

- juggernaut punch looks like it doesnt do a thing

- Head crush hyper doesnt end with the punch

nice that someone did this char for the EOH project. but i feel i can do this one better(yes im making one too, eventually)
;------------------------------------------------------------------------------------------------------------
magneto

-has no command list in the readme

- the d,df,f hyper starts too early you can see him doing the move before the hyper protrait goes away

he  also plays good
;---------------------------------------------------------------------------
megaman

-cant charge his shots

-cant use the D,F,DF move in the air

- giant megaman hyper is missing alot its fx and doesnt make the opponet fall

-i like his new hyper that slows time. but the custom state p2 is put in has the wrong sprite. i recomend 5011,10

-giant megaman is also supposed to be able to be done in the air.

he plays good but there is still work to be done.
;-----------------------------------------------------------------------
sabertooth

-moves lack impact

- birdie's bullets usually go through opponets because it was capable of hitting everyone on screen. this one does not

- alot of moves are missing hitsparks

next
;---------------------------------------------------
human torch

- his nova blast doesnt knock the opponet down.

- his moves could use some more polishing on it.

hes pretty good for being drawn from scratch and what not.
;-------------------------------------------------------------
the thing

-his air moves dont hit the opponet while in a air combo, well some do but not the weak punch

-no command list in the readme

-the uppercut hyper goes through opponets
;-----------------------------------------------------------

capt marvel

-his hyper pause is WAY too long

besides that hes pretty good
;-----------------------------------------------------------
silver surfer

-needs sounds thats about it
;------------------------------------------------


these chars that i gave feed back too are all who i played with. over all this game is good for a beta. really good.
however i noticed how they all dont have the same fx, like hit sparks and hyper backgrounds, which makes it look sorta thrown together. i know you guys will fix this. There is no doubt in my mind that this will become epic when its finished.

i gotta go.








104/150 chars made.

Offline Warhawk

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #161 on: December 26, 2007, 02:01:07 PM »
i wanna change the plugin of the music but how? that plugin rarely crashes the game

Offline thelovebelow82

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #162 on: December 26, 2007, 02:20:02 PM »
All I can say in "incredible".  I can't imagine the time and hard work that was put into this, and in reality, for what's included here, the wait wasn't very long considering some projects have started before this one, and are still in the works.  I just want to give a big "THANKS" to everyone involved in this.  You're not getting a dime for doing this (AT least I don't think so, LOL), so this was all for the love of Mugen.  Your work is incredibly appreciated and respected as far as this Mugen gamer goes. =D>

Offline KPT25

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #163 on: December 26, 2007, 02:26:26 PM »
kamekaze,maybe the reason why some of the characters don´t have their own section in the readme is due to the fact that as they were already released by other creators(who gave prior permission to use them in the project like Clodius or One Winged Angel)
Other than that...very good example of constructive feedback :thumbsup:(except many ppl who just complaint about it)

animugen

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #164 on: December 26, 2007, 02:29:36 PM »
When I first come into infinity mugen right.I see the marvel VS capcom eternity of heroes and all those characters are there including megamanX and Sigma so I'm wondering are they in the game too.I'm asking because I'm still downloading the game.It's at 53% now.(I'm using broadband)Anyway I'm just wondering. 

Offline Sgt Hartsock

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #165 on: December 26, 2007, 02:34:27 PM »
what I want to know is why acey didn't use the 3 sounds I gave her for the green goblin - 2 impact, & one death sound, or so I've heard
« Last Edit: December 26, 2007, 02:51:05 PM by Sgt Hartsock »

Offline shitakimushrooms1990

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #166 on: December 26, 2007, 02:47:47 PM »
well i finally tried it and the only prob with me is that the sound lags, other then that, its all good :D

Offline juelz aka wolfi

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #167 on: December 26, 2007, 02:53:25 PM »
thanks to acey and the rest of the team for the game
 :thumbsup:
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Offline Sgt Hartsock

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #168 on: December 26, 2007, 02:57:40 PM »
well if you guys look in the notes for green goblin & whatnot, I did the sound work for that character
« Last Edit: December 26, 2007, 03:06:32 PM by Sgt Hartsock »

Offline konohakid

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #169 on: December 26, 2007, 03:09:03 PM »
oh god yes!ooooooh yes!!!thanks,this is what everyone's been waiting for!!!NOW ITS HERE!!!*faints*

Offline shitakimushrooms1990

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #170 on: December 26, 2007, 03:10:09 PM »
well the sound still lags and now its starting to make it crash on me every now and then but the sound lagging is starting to annoy me, how do you fix that? o.O

Offline Lord Vader

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #171 on: December 26, 2007, 03:10:58 PM »
Silver Surfer doesn't have any sounds. : /

Offline Sgt Hartsock

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #172 on: December 26, 2007, 03:12:02 PM »
well the sound still lags and now its starting to make it crash on me every now and then but the sound lagging is starting to annoy me, how do you fix that?

jesus christ....you've already mentioned that!

Silver Surfer doesn't have any sounds. : /

holy crap...not a sound? at ALL?!

Offline Yun0

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #173 on: December 26, 2007, 03:18:05 PM »
i've got a question: well, firtst of all, i wanna thnk ya for this game, it's awesome. it have a little problems but it's ok.
my question is  if all the chars  are ok, why don't ya realese them? i think beast, sagat and specially capitain marvel are almost complete and they are beyond to be a beta. thnx :w00t:



Offline Jelux Da Casual

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #174 on: December 26, 2007, 03:18:50 PM »
Hey, just a reminder Guys....

We DO have a "Bug Report Thread" availble in the Mvc - EoH Project WIP section of the forums.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=7821.0

i've got a question: well, firtst of all, i wanna thnk ya for this game, it's awesome. it have a little problems but it's ok.
my question is  if all the chars  are ok, why don't ya realese them? i think beast, sagat and specially capitain marvel are almost complete and they are beyond to be a beta. thnx :w00t:

To answer that, they DO plan on releasing them, just not right now. They will ALL come at a later time.
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