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Author Topic: Marvel vs Capcom - Eternity of Heroes Release  (Read 35310 times)

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Offline Darkgargos

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #300 on: January 06, 2008, 12:24:34 AM »
The next release will allow you to mess with the settings more to get it to work on your own computers.

That's great to hear cuz I still can't get it to play. I'll be able to finally give the game a good rinse and have some fun  ;D

Offline joegall

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #301 on: January 06, 2008, 07:06:13 AM »
Game is very good! but i want setting  mugen.cfg with "DoubleRes = 2" and want save my keyboard...

Offline hk2

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #302 on: January 07, 2008, 12:57:51 AM »
  ??? Yep it doesnt work.   :-w   

Screen goes black after the capcom splash.  >:(

Offline desgrav

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #303 on: January 07, 2008, 12:35:48 PM »
  ??? Yep it doesnt work.   :-w   

Screen goes black after the capcom splash.  >:(
It goes black because it's loading.
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Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #304 on: January 07, 2008, 01:54:10 PM »
Exactly, on some computers it may take up to 3 minutes to load, on all 4 computers I use frequently, it loads in less than 20 seconds.

Offline pgod

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #305 on: January 07, 2008, 02:10:31 PM »
I dont know if this was said already...But the megaupload link doesnt work with internet explorer...I simply copied the link and pasted it in firefox, and the download starts automatically. It doesnt take you to the megaupload site it just starts...

Offline Legendary Warrior Riptor

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #306 on: January 07, 2008, 05:15:27 PM »
The next release will allow you to mess with the settings more to get it to work on your own computers.

Thanks a lot Acey!  :) This will really let my play more than 4 fights  :w00t:
Hope to see it soon  :thumbsup:
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Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #307 on: January 07, 2008, 08:12:57 PM »
Game is very good! but i want setting  mugen.cfg with "DoubleRes = 2" and want save my keyboard...
Playing mugen with a keyboard, wow!

Offline joegall

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #308 on: January 08, 2008, 07:56:01 AM »
I want setting mugen.cfg with doubleres=2 is possible?

Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #309 on: January 08, 2008, 09:23:54 AM »
you'll be able to play with mugen.cfg and the plug ins in te next release

Offline zxzero

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #310 on: January 08, 2008, 01:29:33 PM »
Well, this game works perfect for me, like its a console game or something, just with, you know, the bugs, it is a beta tho

Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #311 on: January 08, 2008, 03:13:22 PM »
Yeah, there were some major bugs in the first version. We have fixed tons of bugs now, added some new stuff to some character, fixed the palettes on the 4 vs 4 mini portraits and lastly, aligned all of the hit sparks.

Offline Sogeking

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #312 on: January 08, 2008, 03:53:03 PM »
Yeah, there were some major bugs in the first version. We have fixed tons of bugs now, added some new stuff to some character, fixed the palettes on the 4 vs 4 mini portraits and lastly, aligned all of the hit sparks.

That`s some great news :w00t:

Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #313 on: January 08, 2008, 06:04:41 PM »
When you say animated portraits wich I read somewhere, was that going to be like the guilty gear thing, that at the side of the health bar there is a small portrait of the player one is using? And if so, will that be used or is that dropped off?

Offline Acey

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #314 on: January 08, 2008, 06:40:32 PM »
Once all the portraits are animated you'll be able to see them in the game.

Offline ♦ßlôödÑinjå♦

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #315 on: January 08, 2008, 06:42:20 PM »
That sounds lovely!  :w00t:

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Offline Akeme

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #316 on: January 08, 2008, 08:56:48 PM »
Great ;)

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Offline joybeba6679

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #317 on: January 09, 2008, 12:54:30 AM »
If it is like in guilty gear then that thing is going to be great, little portraits of the players that basically do everything your player does but standing in the same place!

Offline M_Tony

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #318 on: January 09, 2008, 03:14:50 AM »
We have fixed tons of bugs now, added some new stuff to some character, fixed the palettes on the 4 vs 4 mini portraits and lastly, aligned all of the hit sparks.

Excellent!
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Offline Sgt Hartsock

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #319 on: January 09, 2008, 03:16:40 AM »
damn it, I've lost track of this topic..has there been a new version released? the game isn't stable for an extended period of time..I'd say about 2-3 minutes then it goes bust

also, I want to know if some of the characters will released (that've been updated) as stand-alone characters to put in our own game
« Last Edit: January 09, 2008, 03:19:23 AM by Sgt Hartsock »

Offline Excursion

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #320 on: January 09, 2008, 03:25:44 AM »
damn it, I've lost track of this topic..has there been a new version released? the game isn't stable for an extended period of time..I'd say about 2-3 minutes then it goes bust

also, I want to know if some of the characters will released (that've been updated) as stand-alone characters to put in our own game

We are internally (within the IMT) testing V1.2 right now with a customizable mugen.cfg file outside the exe and a plugins folder also outside the exe. Having the mugen.cfg file out lets you customize your controls, screen resolutions etc. so the game does not crash for you. This also still allows us to continue working the characters we do not want released to the public yet until they are done. Acey has made strides with V1.2 and when we get done testing it and adding to the bug fixes for the next release version, trust me, you will know.

BTW, yes, characters not yet released or bug-fixed within this version will be released separately, but of course, that is up to the individual IMT creator to decide when.

Offline Sgt Hartsock

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #321 on: January 09, 2008, 03:31:12 AM »
fantastic, definitely want to see an updated version of the game, and get updated versions of the IMT characters I have

Offline Excursion

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #322 on: January 09, 2008, 03:39:06 AM »
Symbiote Onslaught is even selectable in the new version. What do you think. Should that option be removed?   ;)

Offline Jelux Da Casual

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #323 on: January 09, 2008, 04:02:10 AM »
Symbiote Onslaught is even selectable in the new version. What do you think. Should that option be removed?   ;)

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Offline Sgt Hartsock

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Re: Marvel vs Capcom - Eternity of Heroes Release
« Reply #324 on: January 09, 2008, 05:05:48 AM »
nah that'd be wild to be that custom character

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