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Author Topic: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!  (Read 1196 times)

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Offline kamekaze

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MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« on: December 25, 2007, 01:33:24 AM »
yes my char finnaly is ready to release to teh world.

here it is

http://www.livevideo.com/video/DDFB83F1B0F34E1E9BB10F4DE9A60B21/reject-no-253-wip-vid.aspx  <----warning this footage is old

and remember. feedback is the way my chars get better so remember to leave some if you see a bug.

edit: there is a bug in the .cns to fix this open it up in notepad or FF and look for this piece of code it is in the -2 state


[State 150: LifeAdd]
type = LifeAdd
triggerall = var(58) = 1
trigger1 = time = 0 && stateno!=[2500,2502]
value = ceil((Var(16)+8))

change it to this


[State 150: LifeAdd]
type = LifeAdd
triggerall = var(58) = 1
trigger1 = time = 0 && stateno=[2500,2502]
value = ceil((Var(16)+8))


he is best viewed at double res = 4
« Last Edit: December 29, 2007, 12:44:36 AM by kamekaze »


104/150 chars made.

Offline ~.Vertigo Jimmy.~

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #1 on: December 25, 2007, 02:53:53 AM »
 =D>

i was wondering when you was actually gonna release him


Offline ♦ßlôödÑinjå♦

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #2 on: December 25, 2007, 03:28:39 AM »
Just saw the vid  :o very good!

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Offline TURTLEMAN77

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #3 on: December 25, 2007, 03:33:02 AM »
congrats on the release kamekaze and merry x-mas  =D>  :o
« Last Edit: December 25, 2007, 01:26:35 PM by turtleman76 »

Offline giammo84

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #4 on: December 25, 2007, 04:49:07 AM »
congrats on the release kamekaze and merry x-mas
I agree this is a super release!!!! :o
merry xmas to every1!

Offline DMK

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #5 on: December 25, 2007, 05:08:16 AM »
Wow.

Not really anything I can say feedbackwise or anything that really demotes his game or crashing.

Hell. Not a speck of de-bug from any of his chooseable modes.

-On his MVC barrage type attack I notice some of the hits kinda go around KFM without hitsparks. Then the rest hit fine. I tryed it a few times and got the samething.

-His CLSN2's are fine and don't mind me I'm nit picky on CLSN's but some have extra ones. Like his standing animtion I.D. 1, Walking back, last animation of start jumping up. Nothing serious at all but looks good cleaning thm up and will give you something to update on YOU PERFECTIONST MONSTER YOU!  >:(

-Action I.D. 160, 161 and 162 is missing a CLSN2 over it. Is it for a move or is that his dodge/evade sprite? o.o

-lose animation has a missing sprite at the end of it

-Action I.D. 205 has a bit of prority due to some of his CLSN2 not overlapping CLSN1.

-Same with 235, 245, 400, 410, 415, 435, 440,

-611 action I.D. is missing a CLSN2 over it. Is it important or is it an un-sed animation?

-Of his 723 FX animation it seems a bit wavy and misaligned.

-740 action I.D. is missing CLSN2's although not sure what it's for completely so most of stuff like this go ahead and pass over if it isn't serious. xD

-Same for 741, 742.

-Action I.D. 840's CLSN2's are all over the place and messy. o.o

-His 1002 FX animation seems a bit jumpy and misaligned

-His 1050 second animation is missing a CLSN2 over it and the CLSN1 attack box.

-1056 first animation has no CLSN2 over it giving him invincibilty in the attack

-3008's 9th animation is missing a CLSN2 over it as well as the 29th.

-3009 animation 16th frame is missing a CLSN2 over it as well as the 36th.

-Get up from liedown missing CLSN2s.

Overall he's fun to play even though some of the systems he has is hard to combo in due to some of the animations feeling slow but it's fine overall. Like his attacks and the God Rugal Ken edit. ITS KICKASS!!

Thanks Kamekaze for this great creation. I really hope you allow us to host such a great thing and I appreciate the time you toke on this very one.

btw, if my feedback is shotty.

blame the eggnog and other bulls*** Ive been drinking...LOL!

Peace bro. Great job again.

Offline kamekaze

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #6 on: December 25, 2007, 05:55:10 AM »

-On his MVC barrage type attack I notice some of the hits kinda go around KFM without hitsparks. Then the rest hit fine. I tryed it a few times and got the samething.


hmm i never noticed this bug, but ill look into it

-Action I.D. 160, 161 and 162 is missing a CLSN2 over it. Is it for a move or is that his dodge/evade sprite? o.o
they are for his just defend which has no clsn's


-lose animation has a missing sprite at the end of it

press f5 to see why that is while playing with him

-Action I.D. 205 has a bit of prority due to some of his CLSN2 not overlapping CLSN1.
i see i will work on that
-611 action I.D. is missing a CLSN2 over it. Is it important or is it an un-sed animation?

it is for the air v-ism activator

-Of his 723 FX animation it seems a bit wavy and misaligned.

i aligned that from waru's chars .air
-740 action I.D. is missing CLSN2's although not sure what it's for completely so most of stuff like this go ahead and pass over if it isn't serious. xD
-Same for 741, 742.

parry anim, no clsn's needed

-Action I.D. 840's CLSN2's are all over the place and messy. o.o
thats a anim from sagat's .air and it is unused lol

-His 1002 FX animation seems a bit jumpy and misaligned
aligned from wsru's ken
-His 1050 second animation is missing a CLSN2 over it and the CLSN1 attack box.

shoryuken's usually have a invinicble start up.
-1056 first animation has no CLSN2 over it giving him invincibilty in the attack
same as above
-3008's 9th animation is missing a CLSN2 over it as well as the 29th.

will fix
-Get up from liedown missing CLSN2s.

not supposed to

Feed back appriciated
104/150 chars made.

Offline DMK

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #7 on: December 25, 2007, 05:56:38 AM »
Like I said at Ascended.

Eggnog for alot of that makes some feedback just LOL!

Like the lose animation quip by me.

Sorry about that. Really am.

Offline Grimlock64

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #8 on: December 25, 2007, 12:48:30 PM »
Well, after watching the video, I was thinking "whoopee! Yet another version of Ken!" and gave a sigh.  But then I thought "what the hell, why not?" and downloaded him.  Congrats.  You actually made a Ken clone that's not generic.    :)

Offline kamekaze

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #9 on: December 25, 2007, 12:55:22 PM »
cause it isnt a ken clone. here ill give its story:

From the depths of my insane mind comes Reject #253. he was a spirit that uses ken as a
host for his body. he is a shoto, well he wants to believe that. he uses his shoryukken,
or should i say "Maryu-Rekko" in the same way. He has 3 different styles of play.
V-ism, based off of the SFA game style. Cvs-ism which is my custom EX-groove style of CvS2
and MvC-ism. Which I'm sure you all know what style that is.
« Last Edit: December 25, 2007, 12:57:44 PM by kamekaze »
104/150 chars made.

Offline R.I.C.O - Teros

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #10 on: December 25, 2007, 04:21:40 PM »
This looks interesting, i'll give it a loosky a bit later with some feedback. :thumbsup:


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Offline kamekaze

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #11 on: December 29, 2007, 01:13:53 AM »
he is now at my site which is in my sig
104/150 chars made.

Offline ♦ßlôödÑinjå♦

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Re: MERRY CHRISTMAS - REJECT #253 MAKES HIS EPIC DEBUT!
« Reply #12 on: December 29, 2007, 02:16:07 AM »
sweet testing him right now Thank you!

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