collapse

Author Topic: Marrow  (Read 978 times)

0 Members and 2 Guests are viewing this topic.

Offline Sludge

  • MUGEN Content Architect
  • *****
  • Posts: 110
  • Last Login:March 22, 2024, 06:44:27 PM
Marrow
« on: December 10, 2007, 08:48:59 PM »


Go grab her at Mugen History (http://www.mugenhistory.com) (Characters -> Capcom)

Updates:
-----------------------------------------
-Version (12-08-2007)
   -Stinger Bones hyper now allows marrow to go offscreen then run back onscreen (just like she does in mvc2)
   -She now has her correct dash forward
   -Spiced up dash backward
   -Fixed hold fwd + lp infinite (the opponent can block it now)

Marrow

 Although she has all her moves from mvc2 and game play is very similar, she isn't meant to be a port (I like fast character's). She isn't a beta, but if any bugs are found that would affect game play then i will fix them. Please don't be one of those people who comment saying that she has debug error's, any debug error's in her don't have an effect on game play.

Note: The bones from her bone burst hyper are meant to seek towards the opponent, not home in on them. And her dash forward is changed to what it is now because i didn't have her running forward sprites.

Another 2007 thanksgiving release....Enjoy!

-----------------
Note's:
-----------------
Setting the level of the AI:

Open marrow.cns and look for this line "sparkno = 2", the 2 is the level of the AI, Change
that number to the desired AI Level

0 - No AI
1 - Easy
2 - Normal
3 - Hard
4 - Tough
5 - Random Levels(1-2)
6 - Random Levels(1-3)
7 - Random Levels(2-3)
8 - Random Levels(1-4)

Any value above 8 will set marrow at "Tough", for the "Random Levels" the AI will be randomly
chosen between the listed AI Level's at the start of each round....

Example:
If your AI level is set to 6 (Random Levels(1-3)), at the start of each round the AI level
will be set at either Level 1, Level 2 or Level 3.


Credits
-----------------------------------------
   I got the marrow sprites from a sprite pack off mugenchina (sprite pack by: wuwo).
I used KFM's cns as a  template, and i got the  voices from a sound rip pack released by
Cloudius & One Winged Angel. The hyper portrait was made by dshiznetz, thanks!

-----------------------------------------
Thanks to all
-----------------------------------------
Cloudius sound rips (http://two.fsphost.com/Cloudius/) (Cloudius & One Winged Angel)
Marrow sprite pack from (http://www.mugenchina.org) (sprite pack by: wuwo)
Nabeshin for the MvC2 Hyper BackGround
Pao de Mugen & Alchemist for MvC2 FX
-----------------------------------------



Offline Lightblackheart

  • Infinity Regular
  • ****
  • Posts: 1962
  • Last Login:September 03, 2014, 10:33:27 PM
  • infinity's personal Dimentional Jester
Re: Marrow
« Reply #1 on: December 10, 2007, 09:15:26 PM »
 ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^

its a bitty late but anyway she is balanced and have a good hyper portrait :w00t:

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Marrow
« Reply #2 on: December 10, 2007, 10:05:52 PM »
Does Marrow have an original game or did she just pop up outta nowhere for the VS games?
<~Rage
Pr. Luchador~>

Offline Whoblehwah

  • Infinity Graphic Designer
  • ****
  • Posts: 1428
  • Last Login:May 23, 2019, 04:17:10 PM
  • Waka waka doo doo yeah!
    • Email
Re: Marrow
« Reply #3 on: December 10, 2007, 10:14:44 PM »
Does Marrow have an original game or did she just pop up outta nowhere for the VS games?

She's from the X-men comics.........


92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline DMK

  • Forum Member
  • ***
  • Posts: 214
  • Last Login:February 21, 2022, 03:57:45 AM
    • Ascended M.U.G.E.N.
    • Email
Re: Marrow
« Reply #4 on: December 10, 2007, 10:29:02 PM »
Sup. I'd say I'd try doing some more feedback and I hope some of this helps.

-I get some de-bug info from her boomerang attack here:


-Her CLSN1's for her physical attacks don't have the proper CLSN2 covering and gives her priority on her physical attacks like this one in-game:



And these taken from FF:



-A pet peeve is the Kung Fu Man sounds for some of her attacks. I can't remember much from MvC but I think they had certain hitsounds but some better then none right? No problem with it of course.

I like her. Easy to pick up. Nice combos and aerial raves are fun. I can't say much playwise as I never used her back when I did play MvC but thanks for createing her.

Offline Marxx

  • Initiate
  • **
  • Posts: 14
  • Last Login:June 04, 2012, 10:24:36 PM
    • Email
Re: Marrow
« Reply #5 on: December 30, 2007, 02:16:14 AM »
She's just as fun to use as her Marvel Vs. Capcom 2 counterpart, and even though I'm not really into the hyper portrait(I really enjoyed MvC2's art style) this a really great character.
Does Marrow have an original game or did she just pop up outta nowhere for the VS games?

She's from the X-men comics.........
I think they meant if she was in any Capcom fighters before Marvel Vs. Capcom 2.
Nope, she just popped up outta nowhere. Just Amingo, Sonson, Jill, Tron, Servebot and "Bone Claw" Wolverine(Cable and Ruby heart were advertised like hell).
Yes that's my real team.
It's our imperfections that make us us perfect... Deal with it.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal