collapse

Author Topic: Iceman (Megaman Robot) V1.0 with custom stage  (Read 8571 times)

0 Members and 3 Guests are viewing this topic.

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #75 on: December 03, 2007, 09:16:18 PM »
I just saw the win pose where Iceman cries and falls into the water!
 :DxDie :DxDie :DxDie
I love the intro too nice job
 :thumbsup:

-EDiT-

What file is being used as the life bar pic? I have Luffy's Nameless bars and Iceman in the only char that its worked wit :-??
« Last Edit: December 04, 2007, 12:15:47 AM by MunkyMouf »
<~Rage
Pr. Luchador~>

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2804
  • Country: United States us
  • Last Login:November 24, 2024, 09:43:32 PM
    • Excursion's Corner
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #76 on: December 04, 2007, 01:41:02 PM »
I just saw the win pose where Iceman cries and falls into the water!
 :DxDie :DxDie :DxDie
I love the intro too nice job
 :thumbsup:

-EDiT-

What file is being used as the life bar pic? I have Luffy's Nameless bars and Iceman in the only char that its worked wit :-??

That's because I specifically made a lifebar portrait for Luffy's Nameless Bars (I love those bars)  :)

Offline dl316bh

  • Infinity Faithful
  • ****
  • Posts: 91
  • Last Login:January 01, 2011, 08:07:24 PM
  • The Metal God
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #77 on: December 04, 2007, 01:57:03 PM »
He looks awesome Excursion.

You seem to have a liking for the original Megaman robot masters. Out of curiosity, do you plan on doing any of the other four?

Offline Lord Vader

  • Restricted Forum Member
  • *
  • Posts: 292
  • Last Login:February 19, 2011, 05:59:40 PM
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #78 on: December 04, 2007, 04:52:46 PM »
He's good but his sound is REALLY hard to hear. I thought it was my speakers but when I used headphones the sound was still really low. Also his taunt and intro really seem out of place. But other than that it's a good character.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #79 on: December 04, 2007, 05:14:05 PM »
He's good but his sound is REALLY hard to hear. I thought it was my speakers but when I used headphones the sound was still really low. Also his taunt and intro really seem out of place. But other than that it's a good character.

I like the taunt. Its differnt and its useful.

Offline Sgt Hartsock

  • Infinity Regular
  • ****
  • Posts: 827
  • Last Login:November 07, 2008, 11:47:43 PM
  • Nice, decent kind of guy
    • 1UP.com hub
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #80 on: December 04, 2007, 05:22:39 PM »
how is a taunt useful? I thougt taunts were just for kicks

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #81 on: December 04, 2007, 05:25:06 PM »
how is a taunt useful? I thougt taunts were just for kicks

The fart actualy can freeze your enemy.

Offline Sgt Hartsock

  • Infinity Regular
  • ****
  • Posts: 827
  • Last Login:November 07, 2008, 11:47:43 PM
  • Nice, decent kind of guy
    • 1UP.com hub
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #82 on: December 04, 2007, 05:26:43 PM »
since when can robots fart?  :D

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #83 on: December 04, 2007, 05:29:22 PM »
since when can robots fart?  :D

Uhh... lets say its a byproduct of the chemicals used to cause the freezing effect and the other systems used to compress the gas, everyonce in a while theres a backup and it has to be relesed.
 :-??

Offline Lightblackheart

  • Infinity Regular
  • ****
  • Posts: 1962
  • Last Login:September 03, 2014, 10:33:27 PM
  • infinity's personal Dimentional Jester
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #84 on: December 04, 2007, 05:29:57 PM »
since when can robots fart?  :D

Uhh... lets say its a byproduct of the chemicals used to cause the freezing effect and the other systems used to compress the gas, everyonce in a while theres a backup and it has to be relesed.
 :-??

OMG  :DxDie :DxDie :DxDie :DxDie :DxDie

Offline Sgt Hartsock

  • Infinity Regular
  • ****
  • Posts: 827
  • Last Login:November 07, 2008, 11:47:43 PM
  • Nice, decent kind of guy
    • 1UP.com hub
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #85 on: December 04, 2007, 05:36:52 PM »
um..ok  /:O

Offline dennis872005

  • Infinity Regular
  • ****
  • Posts: 690
  • Last Login:September 08, 2010, 08:34:19 PM
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #86 on: December 04, 2007, 05:57:08 PM »
since when can robots fart?  :D

since when are megaman chars supposed to be realistic.

anyways good job on this char. one of my favorite chars this year next to vyn's evil ryu

Offline Sgt Hartsock

  • Infinity Regular
  • ****
  • Posts: 827
  • Last Login:November 07, 2008, 11:47:43 PM
  • Nice, decent kind of guy
    • 1UP.com hub
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #87 on: December 04, 2007, 06:00:31 PM »
since when can robots fart?  :D

since when are megaman chars supposed to be realistic.

well I had no idea robots could fart :D

Offline Megafanx13

  • Infinity Regular
  • ****
  • Posts: 514
  • Last Login:September 07, 2011, 10:52:29 PM
  • Yakuza!
    • 私のウェブサイト
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #88 on: December 04, 2007, 06:30:15 PM »
Incredible work Ex, i have clearly been gone for far too long.

Offline KPT25

  • The Professional
  • Chief News Reporter
  • *
  • Posts: 6044
  • Country: Argentina ar
  • Last Login:October 15, 2021, 10:01:22 AM
  • Infinity News Reporter and Journalist
    • My youtube channel
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #89 on: December 04, 2007, 06:49:47 PM »
Yep...welcome back Kenny/Megafanx12 :w00t:
Good idea Excursion on making the Hail Storm hyper aerial too... :thumbsup:

Offline ctk

  • New Member
  • *
  • Posts: 6
  • Last Login:April 19, 2020, 09:17:11 PM
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #90 on: December 04, 2007, 07:06:41 PM »
congratulations nice work... (no hablo mucho ingles pero es un trabajo increible)

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2804
  • Country: United States us
  • Last Login:November 24, 2024, 09:43:32 PM
    • Excursion's Corner
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #91 on: December 04, 2007, 10:43:11 PM »
He looks awesome Excursion.

You seem to have a liking for the original Megaman robot masters. Out of curiosity, do you plan on doing any of the other four?

 >:-(-|

Maybe. I started doing sprite edits of Pharoahman but quickly lost interest because I know very little of him and and moves would have to be thought and rethought before finally settling on something original rather than clone Anakaris. Elecman was started by one of our members here, so I left that alone, but that fell to the wayside I guess because I have not heard of any progress on him. Same with Geminiman. Quickman would pose a whole new set of challenges for me (cloning P1 and such) so if I wanted to take on something challenging (to me) then he would be my next MM robot WIP, if I do another one.. but more than likely, I would do Elecman. I have been fascinated with Cutman, Iceman, Elecman, Heatman and Metalman and half of these robots have come to fruition (big prop's to laspacho also here..)

He's good but his sound is REALLY hard to hear. I thought it was my speakers but when I used headphones the sound was still really low. Also his taunt and intro really seem out of place. But other than that it's a good character.

These sounds were the best I could do. I am not a sound master or anything, so I really did not mind it much. If you want to take a crack at raising the .snd file's volume for me, have at it. Just make sure you post it here and shoot me a PM for whoever does (if anyone even tries) and I will include it in the next version update with proper credit given. The entire character is a shoot. I mean, with the exception of the HP and jump, he had no other moves so to give Iceman a personality and moves that most traditionalists would not normally agree with was a challenge in itself besides the spriting work and coding certain moves. That Iceman (X-Men) intro was another shoot off the hip as someone may download this character from a warehouse one day thinking it's actually X-Men's Iceman and be elated when they actually start a match but sure as heck be surprised when the truth is revealed about which Iceman you are about to kick butt with.  :thumbsup: If you dislike the taunt, dont use it.  ;*))

how is a taunt useful? I thougt taunts were just for kicks

That's why it's such a wacky move, it's just for my own personal kicks.

To everyone else with nice comments: Thank you very much. I take more pride in the fact that I made you smile at least once when playing Iceman than anything else.

Offline Greed

  • Initiate
  • **
  • Posts: 189
  • Last Login:February 28, 2011, 10:42:38 AM
  • I WANT IT ALL!
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #92 on: December 04, 2007, 11:07:01 PM »
Ah.

I cannot praise you enough Excursion.

A bit late in saying, but Iceman is wonderful.

He's a fun character, a fun opponent, and a general hoot. :thumbsup:

Offline Sgt Hartsock

  • Infinity Regular
  • ****
  • Posts: 827
  • Last Login:November 07, 2008, 11:47:43 PM
  • Nice, decent kind of guy
    • 1UP.com hub
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #93 on: December 04, 2007, 11:11:25 PM »
how is a taunt useful? I thougt taunts were just for kicks

That's why it's such a wacky move, it's just for my own personal kicks.

oh that's great!  :D can't wait to see it when I get my roster to the megaman characters

Offline SirAnzai

  • Initiate
  • **
  • Posts: 67
  • Last Login:November 17, 2008, 06:56:52 PM
  • Language=Silly!
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #94 on: December 04, 2007, 11:44:54 PM »
Didn't read the whole thread so excuse flaws being repeated.

-Holding forward while alternating LP/MP yeilds an infinte. Also, just holding forward and mashing the MP button is an infinite.

-Snow bomb can be used for 0 energy and gives you some in return (even if it takes 500).

-Ice Beam deals too much damage for a level one super (400-500 depending on the characters defense).

-Needs VelSet on his HK otherwise it could be a semi-infinite. Might also consider lowering the poweradded too, since 200's too much for a basic (even if it is a 4-hit animation).

-Animation of Ice Beam still continues even if he's interrupted (via proectile or some other attack)

-MK does no damage, despite "Kicked Up Ice" saying it's supposed to.

-Might consider increasing the volume on his voice, sincei t's hard to hear.

-Ice Beam doesn't interrupt projectiles (they just pass through the beam and hit you).

-Hail Super does small amounts of damage (might be because of his 50 base attack).

That's about all I saw, though I liked the Iceman stage (don't care much for the music choice though).
« Last Edit: December 05, 2007, 04:33:43 AM by SirAnzai »

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #95 on: December 05, 2007, 04:28:26 AM »
Hey, I got a new one. If Iceman gets caught by Wonder Woman Reloaded's Magic Lasso Hyper, after she finished spinning him around and throws him, he just floats away.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline BLue BoMBeR

  • Infinity Regular
  • ****
  • Posts: 824
  • Last Login:October 29, 2020, 04:59:08 AM
  • MegaMan #1 Fan
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #96 on: December 05, 2007, 04:29:44 PM »
nah... thats wonder woman's fault... even i used chaotic's megaman... he floats too....

edit:
He looks awesome Excursion.

You seem to have a liking for the original Megaman robot masters. Out of curiosity, do you plan on doing any of the other four?

 >:-(-|

Maybe. I started doing sprite edits of Pharoahman but quickly lost interest because I know very little of him and and moves would have to be thought and rethought before finally settling on something original rather than clone Anakaris. Elecman was started by one of our members here, so I left that alone, but that fell to the wayside I guess because I have not heard of any progress on him. Same with Geminiman. Quickman would pose a whole new set of challenges for me (cloning P1 and such) so if I wanted to take on something challenging (to me) then he would be my next MM robot WIP, if I do another one.. but more than likely, I would do Elecman. I have been fascinated with Cutman, Iceman, Elecman, Heatman and Metalman and half of these robots have come to fruition (big prop's to laspacho also here..)

He's good but his sound is REALLY hard to hear. I thought it was my speakers but when I used headphones the sound was still really low. Also his taunt and intro really seem out of place. But other than that it's a good character.

These sounds were the best I could do. I am not a sound master or anything, so I really did not mind it much. If you want to take a crack at raising the .snd file's volume for me, have at it. Just make sure you post it here and shoot me a PM for whoever does (if anyone even tries) and I will include it in the next version update with proper credit given. The entire character is a shoot. I mean, with the exception of the HP and jump, he had no other moves so to give Iceman a personality and moves that most traditionalists would not normally agree with was a challenge in itself besides the spriting work and coding certain moves. That Iceman (X-Men) intro was another shoot off the hip as someone may download this character from a warehouse one day thinking it's actually X-Men's Iceman and be elated when they actually start a match but sure as heck be surprised when the truth is revealed about which Iceman you are about to kick butt with.  :thumbsup: If you dislike the taunt, dont use it.  ;*))

how is a taunt useful? I thougt taunts were just for kicks

That's why it's such a wacky move, it's just for my own personal kicks.

To everyone else with nice comments: Thank you very much. I take more pride in the fact that I made you smile at least once when playing Iceman than anything else.

i know! i know! what to do!

how about AUTO? ;D

Offline Megabyte

  • Forum Member
  • ***
  • Posts: 382
  • Last Login:August 25, 2018, 05:26:14 AM
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #97 on: December 05, 2007, 05:37:00 PM »
A couple of things worth looking into (IMHO anyway)...

1. His hailstorm hyper really should combo hit...for some reason it gets MAYBE a 3 hit and they are usually non-consecutive...it should be a longer stream of hits...maybe something similar to Storm's Hail Storm hyper (hit-wise)...like 15 hits or so...Megaman EoH suffers from the same problem, however if you catch them mid-air and sometimes mid-move it will rack up a few hits (in the teens usually) before it, for some reason, breaks the combo string and the counter goes back to 1.

2: At work at the moment so I'm not sure of whatelse he has as Hypers, but IIRC he needs a couple more...no ideas at the moment as I've got a bit of a headache, but if I come up with anything, I'll let you know...

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #98 on: December 05, 2007, 08:44:54 PM »
To everyone else with nice comments: Thank you very much. I take more pride in the fact that I made you smile at least once when playing Iceman than anything else.

spoken like a true creator that loves his work. Great job again Ex.

*question*

Did you ever make another update for Cutman or will it come with the release of EoH? The last update I saw was the change in the Ai spamming >o:-(
<~Rage
Pr. Luchador~>

Offline SesakaX

  • Infinity Deviant Artist
  • ****
  • Posts: 193
  • Last Login:April 16, 2011, 10:08:43 PM
  • Literal Replicant Ego
    • My artwork on Deviant ART
    • Email
Re: Iceman (Megaman Robot) V1.0 with custom stage
« Reply #99 on: December 08, 2007, 01:32:50 AM »
 XD|| YAY! He's finally ready and released! I'll try out Iceman as soon as possible!  :thumbsup:

And congrats on another awesome release! :)
« Last Edit: December 08, 2007, 01:37:35 AM by SesakaX »
The cake is a PIe!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal