collapse

Author Topic: Help with time lapse Ctrl = 1  (Read 283 times)

0 Members and 2 Guests are viewing this topic.

Offline Angsty Meier Link

  • Forum Member
  • ***
  • Posts: 416
  • Country: United States us
  • Last Login:November 05, 2023, 10:00:57 PM
  • The angst that drives us mad moves us forward...
    • My Mugen Vids
Help with time lapse Ctrl = 1
« on: November 27, 2007, 03:43:11 PM »
I need help adding a line to a taunt that will allow me to like... cancel out of it, but only after its like half done. Anyone know what I mean? I want him to do the taunt for a while with no ability to get out of it, but then after its halfway through you can move or attack and he'll come out of it prematurely. I have no idea how to set this "time gate". Thanks!

Edit: The taunt starts out as ctrl = 0 but after so many ticks it changes to ctrl = 1, thats what I need to set up.
« Last Edit: November 27, 2007, 03:45:37 PM by Angsty Meier Link »



Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Help with time lapse Ctrl = 1
« Reply #1 on: November 27, 2007, 04:28:39 PM »
you need to add these

[State 0, CtrlSet]
type = CtrlSet
trigger1 =  time >=  x ; adjust these
value = 1
;ignorehitpause =
;persistent =



sig made by shullbocka

Offline Angsty Meier Link

  • Forum Member
  • ***
  • Posts: 416
  • Country: United States us
  • Last Login:November 05, 2023, 10:00:57 PM
  • The angst that drives us mad moves us forward...
    • My Mugen Vids
Re: Help with time lapse Ctrl = 1
« Reply #2 on: November 27, 2007, 05:10:39 PM »
you need to add these

[State 0, CtrlSet]
type = CtrlSet
trigger1 =  time >=  x ; adjust these
value = 1
;ignorehitpause =
;persistent =


Thanks man, I'll let you know if I need more help :thumbsup:

Offline Angsty Meier Link

  • Forum Member
  • ***
  • Posts: 416
  • Country: United States us
  • Last Login:November 05, 2023, 10:00:57 PM
  • The angst that drives us mad moves us forward...
    • My Mugen Vids
Re: Help with time lapse Ctrl = 1
« Reply #3 on: November 27, 2007, 05:27:51 PM »
Dude, absolutely PERFECT, I love it! Thank you so much!

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Help with time lapse Ctrl = 1
« Reply #4 on: November 27, 2007, 05:47:11 PM »
 :thumbsup: your welcome


sig made by shullbocka

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]


IMT Tutorials and Documentation gone? by tehdevil
[October 06, 2024, 04:25:52 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 [12] 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal