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Author Topic: Hyper Move / Combo  (Read 363 times)

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Offline Crabnek

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Hyper Move / Combo
« on: November 24, 2007, 03:41:13 PM »
How do you code a Hyper Move / Combo?

You know, like when a character rushes forward, grabs the opponent, and goes into a combo?

( ex. The Thing, Arthur ((Weaponless)), Spawn, etc...)


 >:-(-|
I remember the guy who created an edited Spawn posted up a tutorial that showed you how to do it (with a video), but that was from a forum or two ago.
 :-??
« Last Edit: November 24, 2007, 03:50:00 PM by Crabnek »



Offline shootYr.

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Re: Hyper Move
« Reply #1 on: November 24, 2007, 03:44:47 PM »
Hyper Move?
Are You Asking How To Code Any Hyper Move Or A Hyper Combo?

Offline Crabnek

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Re: Hyper Move / Combo
« Reply #2 on: November 24, 2007, 03:47:32 PM »
Hyper Move?
Are You Asking How To Code Any Hyper Move Or A Hyper Combo?

Combo
« Last Edit: November 24, 2007, 04:05:14 PM by Crabnek »

Offline shootYr.

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Re: Hyper Move / Combo
« Reply #3 on: November 25, 2007, 04:13:20 AM »
Ok Then Homes.  <_<|google| ...... XD Just Kidding.

All You Really Need To Do Is Code The Hyper State With Multiple
Hitdefs. Thats Pretty Much It.

Offline Crabnek

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Re: Hyper Move / Combo
« Reply #4 on: November 26, 2007, 02:04:52 AM »
Ok Then Homes.  <_<|google| ...... XD Just Kidding.

All You Really Need To Do Is Code The Hyper State With Multiple
Hitdefs. Thats Pretty Much It.
THat's just it though.

I'm not sure about coding the Hyper State itself.

I know what your saying about the hitdefs, it's just the actual state I need help coding in, plus that anim that plays if your hit during/before the hyper and ends it (I might be able to get that).

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