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Author Topic: .Batzarro's. Sprite Edits  (Read 132389 times)

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Offline HyperVoiceActing

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Re: .Batzarro's. Sprite Edits
« Reply #750 on: October 20, 2012, 03:29:46 PM »
Now THAT'S beautiful.

I applaud you Batz  ^:)^

Offline dev.

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Re: .Batzarro's. Sprite Edits
« Reply #751 on: October 20, 2012, 05:46:43 PM »
the COOLEST Bane ever.

Offline HyperVoiceActing

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Re: .Batzarro's. Sprite Edits
« Reply #752 on: October 20, 2012, 06:34:55 PM »
the COOLEST Bane ever.
Well it's essentially the Bane Batz is making, just wider

Offline .Batzarro.

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Re: .Batzarro's. Sprite Edits
« Reply #753 on: October 22, 2012, 12:32:59 PM »
Thanks, guys. Nothing huge right now, burned myself out a bit. Still something, though. I'll be doing the same for Supes.

Quote
Batman costumes:
Comic - Batman Inc - Zur-En-Arrh
Justice Lord - Beyond - Sin Corps

@hyper: Essentially..?

@rafhot: I'll be checking it out your work later. Been pretty busy lately.

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Offline dev.

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Re: .Batzarro's. Sprite Edits
« Reply #754 on: October 22, 2012, 02:07:48 PM »
love that Batman Beyond

Offline HyperVoiceActing

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Re: .Batzarro's. Sprite Edits
« Reply #755 on: October 22, 2012, 05:18:08 PM »
@hyper: Essentially..?
Didn't mean to offend you  ???

Those Batmen look awesome BTW

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Re: .Batzarro's. Sprite Edits
« Reply #756 on: October 22, 2012, 06:07:03 PM »
i like comissioner gordon alot
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Offline Enso

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Re: .Batzarro's. Sprite Edits
« Reply #757 on: October 24, 2012, 11:01:09 AM »
Cool as always, Batz!


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Offline MatreroG

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Re: .Batzarro's. Sprite Edits
« Reply #758 on: October 24, 2012, 11:58:29 AM »
Se me caen los calzones al ver el trabajo visual de este tipo  :o

Sinceramente espero que logres desrrollar algunos de estos chars. Good luck mi amigo!  :)

Offline fer619

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Re: .Batzarro's. Sprite Edits
« Reply #759 on: October 24, 2012, 10:51:31 PM »
i really like those batman costumes

great work, batz  :Terry
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Offline Shadic54

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Re: .Batzarro's. Sprite Edits
« Reply #760 on: October 25, 2012, 04:35:46 PM »
Yeah baby! I love Banes look!
God bless America!

Offline Review

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Re: .Batzarro's. Sprite Edits
« Reply #761 on: November 25, 2012, 11:19:42 AM »
Fantastic work on these sprite edits man. Some of the best that I have ever seen.

Offline NX-MEN

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Re: .Batzarro's. Sprite Edits
« Reply #762 on: November 25, 2012, 12:28:33 PM »
I totally agree!!!  ^^(PM)^
 

Offline .Batzarro.

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Re: .Batzarro's. Sprite Edits
« Reply #763 on: December 10, 2012, 12:50:43 AM »
Thanks, guys. Here's something non-comic related I spent some days on.



My older bro and I talked a long time ago about a Mega Man game that followed the same style as Castlevania: Symphony of the Night. The whole game going through Wily's castle, getting upgrades, leveling, the whole shebang. I thought it was brilliant and felt like such a shame nothing like it ever existed. So, I thought I'd go ahead a put screenshots together for such a game. Looking back, maybe I should have gone non-MvC graphics (well, the majority, that is) as they'd be too big for the screen when it comes to a side-scroller. Then again, camera could always zoom out in game..so, eh. Still like the finished result. If anyone is wondering why I went with those bottom two shots, it's due to the follow up of that amazing ending Mega Man 7 had. I was in shock when I saw it and still holds an incredible impact on me to this day.

Anyways, this was more of a compilation than major editing on my part. Though, I did spend days on it. With that being said, there's a few people I have to mention I used work from. Spidermew for Sniper Joe (screen 3), Laspacho for Air Man (screen 7), and Daeron-red-fire for Dr. Wily (screen 9). If any creator wants me to take their work out of this, I'll do so without a fuss. This was just something I've always wanted to put together.


@Hyper: Oh, never offended, man. That IS the Bane I'm working on.
« Last Edit: December 12, 2012, 05:28:26 AM by .Batzarro. »

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Offline C.R.O.M.-Mugen-Ninja

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Re: .Batzarro's. Sprite Edits
« Reply #764 on: December 10, 2012, 01:58:41 AM »
Holy crap, that's some awesome work mate!  :thumbsup:
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Offline HyperVoiceActing

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Re: .Batzarro's. Sprite Edits
« Reply #765 on: December 10, 2012, 07:09:38 AM »
Very nice Batz. Really like the "cutscene" screens

Offline O Ilusionista

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Re: .Batzarro's. Sprite Edits
« Reply #766 on: December 10, 2012, 07:31:01 AM »
Thanks, guys. Here's something non-comic related I spent some days on.



My older bro and I talked a long time ago about a Mega Man game that followed the same style as Castlevania: Symphony of the Night. The whole game going through Wily's castle, getting upgrades, leveling, the whole shebang. I thought it was brilliant and felt like such a shame nothing like it ever existed. So, I thought I'd go ahead a put screenshots together for such a game. Looking back, maybe I should have gone non-MvC graphics (well, the majority, that is) as they'd be too big for the screen when it comes to a side-scroller. Then again, camera could always zoom out in game..so, eh. Still like the finished result. If anyone is wondering why I went with those bottom two shots, it's due to the follow up of that amazing ending Mega Man 7 had. I was in shock when I saw it and still holds an incredible impact on me to this day.

Anyways, this was more of a compilation than major editing on my part. Though, I did spend days on it. With that being said, there's a few people I have to mention I used work from. Spidermew for Sniper Joe (screen 3), Laspacho for Air Man (screen 7), and Daeron-red-fire for Dr. Wily (screen 9). If any creator wants me to take their work out of this, I'll do so without a fuss. This was just something I've always wanted to put together.


I loved it! And Astroman is amazing

Offline Jmaxximus

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Re: .Batzarro's. Sprite Edits
« Reply #767 on: December 10, 2012, 08:31:56 AM »
Thanks, guys. Here's something non-comic related I spent some days on.



My older bro and I talked a long time ago about a Mega Man game that followed the same style as Castlevania: Symphony of the Night. The whole game going through Wily's castle, getting upgrades, leveling, the whole shebang. I thought it was brilliant and felt like such a shame nothing like it ever existed. So, I thought I'd go ahead a put screenshots together for such a game. Looking back, maybe I should have gone non-MvC graphics (well, the majority, that is) as they'd be too big for the screen when it comes to a side-scroller. Then again, camera could always zoom out in game..so, eh. Still like the finished result. If anyone is wondering why I went with those bottom two shots, it's due to the follow up of that amazing ending Mega Man 7 had. I was in shock when I saw it and still holds an incredible impact on me to this day.

Anyways, this was more of a compilation than major editing on my part. Though, I did spend days on it. With that being said, there's a few people I have to mention I used work from. Spidermew for Sniper Joe (screen 3), Laspacho for Air Man (screen 7), and Daeron-red-fire for Dr. Wily (screen 9). If any creator wants me to take their work out of this, I'll do so without a fuss. This was just something I've always wanted to put together.


@Hyper: Oh, never offended, man. That IS the Bane I'm working on.

This would be an awesome idea. Especially right NOW seeing as how Capcom is looking for something to do with the character.

Offline ExeLord

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Re: .Batzarro's. Sprite Edits
« Reply #768 on: December 10, 2012, 09:54:25 AM »
^^(PM)^ Agreed, personally I love metroidvania games, one with MegaMan would be great. :thumbsup: %%-
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Re: .Batzarro's. Sprite Edits
« Reply #769 on: December 10, 2012, 09:59:11 AM »
If you had asked, i would have given you a still of the upadated Joe, instead of my older one there.
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Looks great, that would be an intresting game. With HD tv's you could use mvc sprites and have it work i think.

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Re: .Batzarro's. Sprite Edits
« Reply #770 on: December 10, 2012, 10:14:59 AM »
Yeah, Megaman with a Castlevania mix would be such a wonderful idea. I would think that the weapon abilities could work like Glyphs in Order of Ecclesia, or have them be like a mana bar, possibly restore itself after a bit. There's tons of ideas that could work, that's how great of an idea it could be.

Offline HyperVoiceActing

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Re: .Batzarro's. Sprite Edits
« Reply #771 on: December 10, 2012, 11:42:00 AM »
Would there still be a Protoman mode?

Offline .Batzarro.

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Re: .Batzarro's. Sprite Edits
« Reply #772 on: December 10, 2012, 08:02:32 PM »
Thanks, guys. Hell, might make more screen shots to go with it now that I see all the love for the idea.

@jmax: Capcom HAS things to do with Mega Man..they're just not doing them..

@mew: Thanks, I was planning to update it with a signature in each shot. A few people have told me to spread this around and make some noise with it. Never know, could lead to something now that we know they are keeping an eye on what fans are doing..

@manic: Check the menu shot. "EP" stands for Energy Points. The weapon meter fills up on it's own bit by bit. Just like in Castlevania, each ability used takes a certain amount of MP to do, same thing here.

@hyper: I'll just go ahead and mention how my personal view on this game would be.

It's the final game in the classic series. The reason I was showing in the title screen that Mega Man goes straight to Wily this time was that Wily has the world at ransom. Guiding a comet to earth however and Mega Man has a certain amount of time to get in there and stop it all. This can be changed, as it's not the most important thing (IMO) but I think it's fitting. Mega Man makes it through, goes back to what he was gonna do in MM7 and kills Wily. If you do certain things along the way, once you kill Wily, you fight the true leader, Zero. If you guys remember in Bass' Power Fighter ending it's Wily that created him. So, when it comes to how big a pain it's gonna be to take on Zero..imagine him as the first time you took on Mike Tyson with Little Mac. Insanely fast and powerful with major defense. That's what Zero will be. If you win or lose, get the same ending. Zero kills Mega Man and is the only survivor of the whole Castle. Thus, leading into the Maverick era.

As for Proto Man, I'd think he'd definitely have his own run through of the game. Maybe Bass, too.

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Re: .Batzarro's. Sprite Edits
« Reply #773 on: December 10, 2012, 09:09:27 PM »
Mega had no intention in killing Wily in MM7, in original jap game and I dunno why they made it so in localisation, but here it's good. It gives reasoning for testing X so much, Light needed 100% guarantee, that it won't happen again, X will never be a treat for people. Might be nice thing to include in ending how Light sealed X for tests.
Also you probably remember how Zero fought with Sigma(memories in X4), Sigma lost his arm and Zero trashed him. MegaMan games have tradition of many forms of final boss, I can't imagine second form of Zero(expect Absolute Zero from Command Mission), but he can lose his arm at some point of battle, refill his health and go in full berserk mode.
May be good ideas :-??
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Re: .Batzarro's. Sprite Edits
« Reply #774 on: December 10, 2012, 09:13:17 PM »
Thanks, guys. Here's something non-comic related I spent some days on.



My older bro and I talked a long time ago about a Mega Man game that followed the same style as Castlevania: Symphony of the Night. The whole game going through Wily's castle, getting upgrades, leveling, the whole shebang. I thought it was brilliant and felt like such a shame nothing like it ever existed. So, I thought I'd go ahead a put screenshots together for such a game. Looking back, maybe I should have gone non-MvC graphics (well, the majority, that is) as they'd be too big for the screen when it comes to a side-scroller. Then again, camera could always zoom out in game..so, eh. Still like the finished result. If anyone is wondering why I went with those bottom two shots, it's due to the follow up of that amazing ending Mega Man 7 had. I was in shock when I saw it and still holds an incredible impact on me to this day.

Anyways, this was more of a compilation than major editing on my part. Though, I did spend days on it. With that being said, there's a few people I have to mention I used work from. Spidermew for Sniper Joe (screen 3), Laspacho for Air Man (screen 7), and Daeron-red-fire for Dr. Wily (screen 9). If any creator wants me to take their work out of this, I'll do so without a fuss. This was just something I've always wanted to put together.


@Hyper: Oh, never offended, man. That IS the Bane I'm working on.


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