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Author Topic: Human Torch Stage  (Read 8610 times)

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Offline Sync The Tempest

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Re: Human Torch Stage
« Reply #25 on: October 27, 2007, 02:32:33 AM »
I decided to make a start on this



I was thinking of the Baxter building. This would be the base and I'd obviously add details and add objects.
Nice! i see lot of creativity for this stage!

Offline Nutty-Da-Kid

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Re: Human Torch Stage
« Reply #26 on: October 27, 2007, 11:52:32 AM »
I decided to make a start on this



I was thinking of the Baxter building. This would be the base and I'd obviously add details and add objects.
This is a good selection

Win :w00t:

Offline Acey

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Re: Human Torch Stage
« Reply #27 on: October 27, 2007, 12:21:04 PM »
Infinity pepe, you never cease to amaze me!

Offline VICNOM

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Re: Human Torch Stage
« Reply #28 on: October 27, 2007, 02:39:16 PM »
heres another idea

Offline That Mugen Guy

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Re: Human Torch Stage
« Reply #29 on: October 27, 2007, 02:44:41 PM »
I decided to make a start on this



I was thinking of the Baxter building. This would be the base and I'd obviously add details and add objects.

 :thumbsup: nice butt idea, hopw if your doing this look it will be a long stage


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Offline VICNOM

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Re: Human Torch Stage
« Reply #30 on: October 27, 2007, 04:01:23 PM »

here it is after some more work on the ship

The bakground is beautiful, the vehicle is a good idea, but the sprite of Mr.Fantastic wouldn't be available to use though unless you drew it yourself.



here it is with my sprite
If anyone wants to they can use my mr.fantastic sprite
« Last Edit: October 27, 2007, 05:29:30 PM by VICNOM »

TomBewley

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Re: Human Torch Stage
« Reply #31 on: October 27, 2007, 04:02:32 PM »
I decided to make a start on this



I was thinking of the Baxter building. This would be the base and I'd obviously add details and add objects.

 :thumbsup: nice @$$ idea, hopw if your doing this look it will be a long stage

It is a very long and tall stage. The only way to see all the 4 sign on the window is to superjump

Offline DMP

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Re: Human Torch Stage
« Reply #32 on: October 27, 2007, 04:11:26 PM »
All of them are looking good to me especially dead-x stage  :w00t: good work

Offline Violent Ken Masters

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Re: Human Torch Stage
« Reply #33 on: October 27, 2007, 07:37:30 PM »
I don't have much time to create the stage I'm thinking of, but I do have an idea!

It would be in a forest, however the forest would be on fire (just a small fire at first), but then after awhile the trees will burn, and the fire will rise on the trees and burn them down, and perhaps a flaming 4 sign in the of the ground. will reflect on the fantastic 4 car (I forgot it's name) also above the trees would be a starry night and a gigantic moon.
« Last Edit: October 27, 2007, 07:40:28 PM by Violent Ken Masters »

Offline Megabyte

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Re: Human Torch Stage
« Reply #34 on: October 28, 2007, 12:10:29 AM »
Hey, Dead-X...your 4s are reversed...well one of them is...I think it's the one on the window...either that one or the one on the ground needs to be mirrored to match the other 4...though maybe I'm wrong on that...all the same SWEET work, dude

I'm not inclined (at the moment) to learn how to make stages, but I do have a couple of ideas...am I allowed to state my ideas here, or would that be spamming?

Offline Acey

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Re: Human Torch Stage
« Reply #35 on: October 28, 2007, 03:29:32 AM »
Hey, Dead-X...your 4s are reversed...well one of them is...I think it's the one on the window...either that one or the one on the ground needs to be mirrored to match the other 4...though maybe I'm wrong on that...all the same SWEET work, dude

It looks to me like the one on the window is placed as to be seen from the outside, so from the inside of the building it looks reversed.

Offline .:K.I.N.G:.

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Re: Human Torch Stage
« Reply #36 on: October 28, 2007, 05:55:55 AM »
awesome work guys  :thumbsup:
i would have made the stage if i only knew anything about the fantastic 4 ???
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TomBewley

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Re: Human Torch Stage
« Reply #37 on: October 28, 2007, 10:31:56 AM »
Hey, Dead-X...your 4s are reversed...well one of them is...I think it's the one on the window...either that one or the one on the ground needs to be mirrored to match the other 4...though maybe I'm wrong on that...all the same SWEET work, dude

It looks to me like the one on the window is placed as to be seen from the outside, so from the inside of the building it looks reversed.

Yeah, Acey's right. I thought it would look better that way as well.

I am however still wondering what to put in the background. I was going to do some Sue, Reed and She-Hulk sprites, but I'm not sure what else. Hmmm......I need to find some sort of lab equipment sprites. Any ideas?
« Last Edit: October 28, 2007, 10:52:07 AM by Dead-X »

Offline Jay_High19

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Re: Human Torch Stage
« Reply #38 on: October 28, 2007, 12:21:13 PM »
Hey, Dead-X...your 4s are reversed...well one of them is...I think it's the one on the window...either that one or the one on the ground needs to be mirrored to match the other 4...though maybe I'm wrong on that...all the same SWEET work, dude

It looks to me like the one on the window is placed as to be seen from the outside, so from the inside of the building it looks reversed.

Yeah, Acey's right. I thought it would look better that way as well.

I am however still wondering what to put in the background. I was going to do some Sue, Reed and She-Hulk sprites, but I'm not sure what else. Hmmm......I need to find some sort of lab equipment sprites. Any ideas?
You have Johnny chasing the surfer outside the window the way he did in the movie.

Offline That Mugen Guy

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Re: Human Torch Stage
« Reply #39 on: October 28, 2007, 12:37:59 PM »
I decided to make a start on this



I was thinking of the Baxter building. This would be the base and I'd obviously add details and add objects.

 :thumbsup: nice @$$ idea, hopw if your doing this look it will be a long stage



It is a very long and tall stage. The only way to see all the 4 sign on the window is to superjump

Nice, hope u win :thumbsup: :thumbsup: :thumbsup:
« Last Edit: October 28, 2007, 12:39:47 PM by That Mugen Guy »


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Offline KPT25

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Re: Human Torch Stage
« Reply #40 on: October 28, 2007, 02:46:11 PM »
You have Johnny chasing the surfer outside the window the way he did in the movie.
That will look odd,as this stage is for Johnny and Ben...i agree that the stage should fit both characters,so what`s best than the Fantastic four HQ!But it should be the top of the building instead of just a room with a window view...that`s just my 2 cents

Offline Jay_High19

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Re: Human Torch Stage
« Reply #41 on: October 28, 2007, 03:09:48 PM »
You have Johnny chasing the surfer outside the window the way he did in the movie.
That will look odd,as this stage is for Johnny and Ben...i agree that the stage should fit both characters,so what`s best than the Fantastic four HQ!But it should be the top of the building instead of just a room with a window view...that`s just my 2 cents
I forgot that Torch would have to play there too.

Offline superakuma

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Re: Human Torch Stage
« Reply #42 on: October 28, 2007, 04:53:18 PM »
heres another idea



only problem is what if you were playing as dr doom or mr fantastic? the stage wouldnt make sense having them in it...

Offline Jay_High19

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Re: Human Torch Stage
« Reply #43 on: October 28, 2007, 05:05:49 PM »
heres another idea



only problem is what if you were playing as dr doom or mr fantastic? the stage wouldnt make sense having them in it...
The contest was to "build a stage for Human Torch and The Thing from the Fantastic Four". Since it'll be their stage for the game and Reed isn't in the game it shouldn't really matter. But if you play as Doom it might be a problem.
VICNOM, maybe you should make the screen change with profiles of the F4's enemies, kinda like the Batcave stage does.

Offline Megabyte

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Re: Human Torch Stage
« Reply #44 on: October 28, 2007, 11:45:12 PM »
Hmmm...good point about the '4's...but maybe one of them should be smaller than the other as to distract the eye from feeling that they should be mirrored? I mean, I get what you mean about seeing the 4 on the window from the inside, but it still feels like it should be mirrored...however, if say the one on the floor were smaller, it would lessen the effect of them seeming to be mirror images...this too is my 2 cents

Offline VICNOM

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Re: Human Torch Stage
« Reply #45 on: October 29, 2007, 11:20:56 AM »
how about tracking the surfer and galactus

Offline Acey

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Re: Human Torch Stage
« Reply #46 on: October 29, 2007, 11:25:53 AM »
Tracking Galactus is a great idea. Since this will need to be a super jump stage, do you have any pants for higher up in the stage?

Offline scarletspider5

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Re: Human Torch Stage
« Reply #47 on: October 29, 2007, 12:53:23 PM »
How do you add a super jump to a stage? and can someone give me a pic of the baxter building.
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Offline Acey

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Re: Human Torch Stage
« Reply #48 on: October 29, 2007, 01:00:08 PM »

Offline VICNOM

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Re: Human Torch Stage
« Reply #49 on: October 29, 2007, 01:33:07 PM »

heres what i came up with for superjump
« Last Edit: October 29, 2007, 05:05:52 PM by VICNOM »

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