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Author Topic: Hydron - FINAL STANDALONE BETA  (Read 7224 times)

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Offline Trasgo7

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Hydron - FINAL STANDALONE BETA
« on: August 13, 2007, 11:59:47 PM »
FINAL STANDALONE BETA

UPDATED 18-SEPTEMBER-2007

NEW PICTURES


The Infinity Hyper, Part 1: Hydron sticks the enemy with his trident and drains their color...


The Infinity Hyper, Part 2: The screen fades out and in to reveal all the Red Earth bosses...


The Infinity Hyper, Part 3: The attack is fierce... and flashy...


The Infinity Hyper, Part 4: It ends up being a 60 hit combo that kills most enemies in one blow, but it drains all of Hydron's energy to do it.
If you miss... you're pretty much screwed.


OLD PICTURES


MVC2 Jump Effect || Backward sparks and dust


Forward sparks and dust || The missing Hyper Flash


Spin Kick... thing || Charging the Power Gauge

||||
Strikers


Strangle Spark


Nochiller's Attack ||  Tadpole Shot


Another view of the Tadpole Shot || Hydro Spinning


Lightning Mast (Hyper) || A better view of the Lightning Mast  (Thanks for the BG, Excursion)

DOWNLOAD AVAILABLE FROM MAIN SITE

September 18th Updates:
         All Red Earth Bosses (in their stances) are now present for the final Hyper
      Blade
      Gigi
      Hauzer
      Kongou
      Lavia
      Ravange
      Scion
   Completed Final Hyper... (see movelist.txt for changes)
   Barring some major bugs, this is the last standalone update...
   Come on, December!


September 7th Updates:
   Added some MVC2 explods
      Dash Dust and Streaks(forward and backward) + sound
      Super Jump Stuff
           Landing Dust
      Up Jump Dust
   Added hidden sprites for final Hyper
   
August 28th Updates:
   Added Spinning Kick move (see Movelist.txt)
   Improved Hydro Spinning vels
   Renamed "Bird" to proper name of "Lavia"
   Improved bind values for throw
   Changed Striker coding so that only one striker can exist at one time
   Added the ability to Charge the Power Gauge (see Movelist.txt)

August 6th Updates:
   Added CLSNs to Crouch Kicks... (oops)
   Added 2nd Win Pose

August 2nd Updates:
   Changed Venom Funnel to be a launcher (MvC).
   Fixed Sparks for Strangle Spark to be Hyper, not Super.
   Added remaining CLSNs for Venom Funnel and Strangle Spark (oops!)
   Added 3 Strikers from Warzard
      Bird
      Ravange
      Gigi

July 31st Updates:
        Added Turn to State 50 so Hydron will turn after jumping over an opponent (thanks Cloudius)
   Increased tick value for turn
   Changed Forward Dash so that Hydron returns to walking forward after one iteration.
   Changed tick values for Standing HP, LK, HK
   Modified SOME tick values for crouching kicks
   Adjusted superpause in Lightning Mast to "^^ on frame 410,1" (thanks Mature4evr)
   Lightning Mast now has 3 versions: Light, Medium, and Hard (see changes in Movelist.txt)
   Removed extraneous frames of Hyper BG
   Added Hyper: Strangle Spark (3 versions, see changes in Movelist.txt)

May 15th changes:
     Hydro Spinning reworked to allow for better flow and hits
     Hyper is now easier to execute
     Bug with Jumping HP fixed
     Arctic Chiller has longer recovery time

May 14th changes:
     Arctic Chiller projectile now appears sooner and is aligned better
     All Basics sped up from 6 to 4 ticks
     CLSN boxes added to Tadpole Shot (oops!)
     Hydro Spinning completely recoded
     HP attack CLSN box gap fixed


What's New?(12-MAY-2007)
   Added Win Pose 1 Sound
   Added Nochiller's Attack + unofficial sound
   Removed extraneous KFM sprites and coding
   Added Tadpole Shots + sound (This was the most challenging thing to date...)
   Added Hydro Spinning (ground support only for now) (This was absolutely terrible to code...)
   Added Hyper: Lightning Mast (Heavy Version, press D,F,D,F, all 3 punches) + sounds
   Added Flashy Hyper BG and Added Flash from EoH template (thanks, Acey)
   Cropped ALL sprites individually...  (Tiago, I did this for you)
« Last Edit: September 21, 2007, 10:04:25 PM by Trasgo7 »



Offline Nutty-Da-Kid

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Re: Hydron (75%)
« Reply #1 on: August 14, 2007, 12:08:06 AM »
SIK!!! he has supers now :o

Offline malisiousjoe

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Re: Hydron (75%)
« Reply #2 on: August 14, 2007, 08:51:18 AM »
 :o :o :o Strikers :o :o :o

Thanks DG!

Offline laspacho

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Re: Hydron (75%)
« Reply #3 on: August 14, 2007, 10:48:01 AM »
Very cool great update.  Love the new effects.  My only suggestion is with the strikers.  I like them, however you can keep using the over and over again really quick.   Maybe there can be a few second delay before you can use another striker?   :)
« Last Edit: August 14, 2007, 02:24:40 PM by laspacho »

Offline PuReEvil0z

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Re: Hydron (75%)
« Reply #4 on: August 14, 2007, 11:42:16 AM »
 :-\ not a big fan of strikers.. but im still eagerly waiting for his completion  ;D
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Offline Nutty-Da-Kid

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Re: Hydron (75%)
« Reply #5 on: August 14, 2007, 02:54:47 PM »
he plays just like i remember him in capcom fighting evolution

Offline malisiousjoe

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Re: Hydron (75%)
« Reply #6 on: August 14, 2007, 10:28:32 PM »
I'm sorry to start a war here but the strikers makes the char yours Trasgo7. Not every mugen char has to be accurate and not everyone is. Sure there can be some timing tweaks but I'm 110 percent with ya on the strikers ;).

Thanks DG!

Offline Trasgo7

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Re: Hydron (75%)
« Reply #7 on: August 16, 2007, 01:58:30 PM »
Thanks to everyone so far for your input.

The strikers will stay, but I will change how easy it is to call them so frequently...
This character is going to be for the Marvel VS Capcom: Eternity of Heroes project, so he's going to have some stuff that's a little more MVC-ish (like strikers).  I only have a few coding tweaks and a couple of moves left to program in before he's done.  He WILL be complete by December.  After that, I can start working on my other WIPs.

Someone asked me if I was going to convert Gigi and Lavia in a PM (but then the forum crashed and we all re-registered).
I do plan on another Warzard character conversion, but I have not made a decision as to which one...

I'm glad you like my version of Hydron!  His link on the main page is now working, so if the SendSpace link dies, just go to the Characters section on the IMT site.

Offline Darkgargos

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Re: Hydron (75%)
« Reply #8 on: August 16, 2007, 08:32:13 PM »
I don't know why people complain about the strikers, I love your Hydron Trasgo7 and the strikers are just another fun addition to a great character. With all those Warzard chars in your sig I thought they were all wips, if you are only gonna make one more Warzard char then I hope it's either Leo or Tessa. Anyway Hydron is awesome and I Look forward to whatever you do next, good luck with completing him and on your other projects  ;) ;D

Offline mugenzola

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Re: Hydron (75%)
« Reply #9 on: August 16, 2007, 10:05:28 PM »
Great update! I'm really happy you chose to make this character, and made him very well. The only comment I have is with F, D, DF, kick, the velocities seem a bit off. I don't know if it's different in CFJ  than in Warzard but there he moves faster and farther. Otherwise keep up the great work looking foward to your next update and your next character.

Offline alex87

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Re: Hydron (75%)
« Reply #10 on: August 17, 2007, 10:16:28 AM »
 :o :o :o :o :o :o :o :o :o thank u so much!!!!!!!!!!!!!!!!!! FANTASTICCCCCCCC

Offline malisiousjoe

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Re: Hydron (75%)
« Reply #11 on: August 17, 2007, 12:44:33 PM »
Wow another Warzard/Red Earth char :o. I would love to see Tessa if not her Gigi ;D.

Thanks DG!

Offline ♦ßlôödÑinjå♦

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Re: Hydron (75%)
« Reply #12 on: August 17, 2007, 12:51:27 PM »
i gotta say this is a major improvement ;D

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Offline Internet Jesus

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Re: Hydron (75%)
« Reply #13 on: August 17, 2007, 09:12:07 PM »
Wow another Warzard/Red Earth char :o. I would love to see Tessa if not her Gigi ;D.
Personally, I'd like to see Blade/Jihad.

Offline Mustkillroy

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Re: Hydron (75%)
« Reply #14 on: August 18, 2007, 12:26:10 AM »
I think you should know that the download link on the main page is broken.

Offline BigJ

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Re: Hydron (75%)
« Reply #15 on: August 18, 2007, 01:50:22 AM »
:o :o :o Strikers :o :o :o

XD
My words exactly. I'll try him out tomorrow, I'm goin ta bed.

Offline Mature4evr

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Re: Hydron (75%)
« Reply #16 on: August 18, 2007, 10:08:36 PM »
@Trasgo: Credit is given where it's due, and this character has noticeably improved (since our last exchange).  Often times, creators find difficulty in the correction of bugs, because of their tendency to become overwhelming.  However, I must admit, you handle feedback incredibly well.

While Hydron's issues have made themselves scarce, there are some remaining points to iron out:

-velocities for every strength of Hydro Spinning.
-TargetBind values for his throw could benefit from a little attention.
-P2's state (which, at present, is a jittery, aerial frame), during Strangle Spark.

BTW, should you ever require help with your work, please don't hesitate to ask.  I'd be more than happy to lend you a hand.  I wish you the best of luck with all your future endeavors. :)
« Last Edit: March 06, 2018, 10:14:09 PM by Mature4evr »
Latest Release: Here / Current Projects: The Penguin & Stage Rectifications (2nd Set)

Offline Trasgo7

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Re: Hydron (75%)
« Reply #17 on: August 18, 2007, 10:29:06 PM »

-velocities for every strength of Hydro Spinning.
-TargetBind values for his throw could benefit from a little attention.
-P2's state (which, at present, is a jittery, aerial frame), during Strangle Spark.

BTW, should you ever require help with your work, please don't hesitate to ask.  I'd be more than happy to lend you a hand.  I wish you the best of luck, with all your future endeavors. :)

I'm glad you've had a chance to review the updated character!

1.  I know that the vels for the Hydro Spinning are wrong.  I've been testing out some coding to fix them (I want dynamic variables... DYNAMIC I SAY!)
2.  The throw Binds are kind of strange, but it's hard for me to test them since the stages don't zoom out like in Red Earth, needless to say I'll be revising them
3.  My difficulties in making code for the throw is actually why the P2 state for the strangle spark is odd...  I'll be fixing these things in a future update :P

Offline hazee_

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Re: Hydron (75%)
« Reply #18 on: August 25, 2007, 07:04:48 PM »
Awesome
I'm in love.

Offline Dragunov

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Re: Hydron (75%)
« Reply #19 on: August 27, 2007, 04:09:06 PM »
Very lovely creation. Nice too see Warzard characters being converted.

One thing I want to tell. Hydron can summon strikes quite fast one after another. Maybe a bit too fast.
This can use some pause I think.
Wut? No sig?

Offline Eddy_G19

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Re: Hydron (75%)
« Reply #20 on: August 27, 2007, 07:59:23 PM »
Crazy man I'ma try to download hydron right now congratz on it :-)

Offline Trasgo7

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Re: Hydron (85%) Beta 2
« Reply #21 on: August 31, 2007, 07:13:32 PM »
UPDATED!

See first post for changes.

Offline Jimmy Aragon

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Re: Hydron (85%) Beta 2
« Reply #22 on: August 31, 2007, 07:49:41 PM »
I havent tried him yet, but he looks alot better!

Offline aa250

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Re: Hydron (85%) Beta 2
« Reply #23 on: August 31, 2007, 08:57:12 PM »
Trasgo7 I have to say nice update I can tell that you have been working really hard on him he almost done wow 85% is a lot.

Offline Trasgo7

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Re: Hydron - FINAL STANDALONE BETA
« Reply #24 on: September 20, 2007, 02:32:34 AM »
Final Beta Release!

Check out the first post for updates and the link!

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