Update Ver 1.1.0
-Air LP can chain into another Air LP during an Aerial Rave, referenced from mvc3
-Stand Fierce adjusted to combine MVC3 and classic mvc
-Some small adjustments to all his supers
-Gamma Lift OTG adjusted to prevent infinites
-Gamma Tornado adjusted for hard knockdown
-Wall bounce adjusted
-Gamma Rage cinematic now locks camera in place
-Fire effects properly added to the opponent when hit with Gamma Crush
-Some hit velocities adjusted
-Fixed occasional Gamma Rage bug when round is won
Here he is! The next character for the REVAMP of Eternity of Heroes!
This is The Hulk and he hits HARD!
Hope to have some feedback and I hope you all enjoy him!
Move List:
x = Jab
y = Strong
z = Fierce (manual super jump cancel ok)
a = Light Kick
b = Medium Kick
c = Roundhouse Kick (manual super jump cancel ok)
Crouch z = Aerial Rave Launcher
Crouch c = Crouch Roundhouse Kick (Manual Super Jump ok)
Air Down + z = Alt Fierce Punch (Marvel 3 styled)
Other moves:
Advance Guard = 2p while in guard stun
*Recovery Roll (safe fall) = B, DB, D, + p/k (p = forward, k = backward)
Alpha Counter (Gamma Charge) = B, DB, D, + p (uses 1000 power)
*Not possible in certain knockdown conditions
Specials:
QCF + x/y/z = Gamma Wave
Hulk digs into the ground and sends out a wave of debris towards the opponent.
Has good durability to beat out other projectiles. Set as Assist Alpha.
QCF + a/b/c = Gamma Charge
Hulk rushes forward with his arm out, knocking the opponent up and away.
Holding Up, Back, or Up+Fwd along with any Kick button will redirect
Hulk and do another Gamma Charge. Set as Assist Beta.
QCB + a/b/c = Diagonal Gamma Charge
A shoulder tackle that anti airs. Holding Down, Forward, or Back along with
a kick button will redirect Hulk and do a 2nd Gamma Charge.
The forward one will cause a Wall Bounce on the opponent.
The downward one will cause a Ground Bounce on the opponent.
DP + a/b/c = Anti Air Gamma Charge
Hulk leaps directly upward and knocks the opponent away using his head.
Holding Down, Forward, or Back along with
a kick button will redirect Hulk and do a 2nd Gamma Charge.
The forward one will cause a Wall Bounce on the opponent.
The downward one will cause a Ground Bounce on the opponent.
HCB + x/y/z = Gamma Tornado (Command Grab)
Hulk focuses on his opponent and will attempt to grasp them
with his hand. This move is unblockable. If he succeeds he
will grab them by the head and spin them around before
sending them flying across the screen causing a heavy knockdown.
The opponent will have a set time lying down before recovering.
The heavy version is an Anti Air that can only grab airborne enemies. Set as Assist Gamma.
DP+x/y/z = Gamma Lift (only on downed enemies)
A new command grab that only works on enemies that have been knocked down.
Hulk will grasp them and lift them up above his head. You can freely move forward
or back, and also jump or super jump while holding the opponent. The opponent can still
mash out of the grab. Press any punch button to toss the opponent.
Super Moves:
QCF + pp = Gamma Tsunami (uses 1000 power)
An enhanced Gamma Wave that if it successfuly hits, will send the opponent
flying across the screen. (Set as Team Hyper 1)
QCF + kk = Gamma Quake (uses 1000 power)
Hulk slams his fist on the ground and unleashes a rock slide raining down
on the opponent. Modified from the original games to be more useful.
If timed correctly, Hulk may even be able to extend into a combo with a Jab.
QCB + pp = Gamma Crush (uses 1000 power)
A devastating move that begins with Hulk leaping high into orbit, knocking any
foes into a very heavy knockdown along the way. Hulk then brings an asteroid from
orbit, set ablaze and slams it into the opponent. You can redirect the move to be
behind Hulk or directly below him by holding away or holding down.
360 motion + kk = Gamma Rage (uses 3000 power)
A custom cinematic level 3 unblockable super ending in a catastrophic explosion.
Has a longer start up.
Download link for now:
Download from my Google Drive: