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Author Topic: CHARACTER INTRO  (Read 1828 times)

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Offline VBISON

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CHARACTER INTRO
« on: February 13, 2020, 12:55:53 AM »
How can I create a character intro?

I already have the sprites and animation i just need to add them on the cns file



Offline laspacho

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Re: CHARACTER INTRO
« Reply #1 on: February 13, 2020, 09:36:47 AM »
If your just looking for a basic slide intro it's just a matter of adding sprites to a sff with fighter factory and then assigning the sprites and timing in the intro.def file.
Feel free to take a look at the intro that was made for the Robot Master Mayhem project to see how we did it if it helps you out.

Offline VBISON

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Re: CHARACTER INTRO
« Reply #2 on: February 13, 2020, 04:42:54 PM »
No maybe i didn't explain myself correctly i already add them on FF i just need to add the codes on the cns file:

; INTRO 3
[Statedef 192]
type = S
ctrl = 0
anim = 192
velset = 0,0


[State 192, 1]
type = ChangeAnim
trigger1 = RoundState = 0
value = 192

[State 192, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro


[State 192, 3]
type = playsnd
trigger1 = animelem = 2
value = s8701, 6


[State 192, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

-------------------------------------------------------------------------------


; INTRO 2
[Statedef 191]
type = S
ctrl = 0
anim = 191
velset = 0,0


[State 191, 1]
type = ChangeAnim
trigger1 = RoundState = 0
value = 191

[State 191, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro


[State 191, 3]
type = playsnd
trigger1 = animelem = 2
value = s8701, 1


[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

I know for a fact that statedef 190 has the intro that the character comes with it when i add them on cns of FF nothing happens and when i change the animation and value number on satedef 190 of any of the other 2 intros i want to add then it works but i want to add all the 3 intros together at random of course . i hope you understand what i mean. Thanks!

Tags: STATEDEF190 
 


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