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Author Topic: Megaman Robot Master Mayhem 3.0 Release - Bug Reports  (Read 49596 times)

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Offline Mistah Jorge

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #50 on: February 05, 2020, 09:14:45 AM »
Btw, something weird i found on toad man, the special move where he does his jump attack thinghy sometimes when he lands he rolls instead of doing his ground pound, i still didn't find what causes this, but this happens indeed from time to time
« Last Edit: February 05, 2020, 09:23:39 AM by Mistah Jorge »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #51 on: February 05, 2020, 12:33:13 PM »
@Tyrannosuarex
Thanks for the report. I've fixed everything you said, minus Bass. I double checked and he is neither misaligned (Top Man was) neither does too much damage. Special moves should do something close to 90-120 of damage, and his strong tripple buster does that, but is slow.

I will wait for more reports before approving the next upload.

Offline Tyrannosuarex

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #52 on: February 05, 2020, 12:41:15 PM »
To be honest, I never liked that multi hit HK to begin with. Probably I will change this to a single hit.

Some points I got from my last stream:

- Fire Man needs an aerial projectile, or its almost impossible to defeat Metonger Z. Probably I will add an aerial hyper too

- Cut Man lacks many hitsparks/hitsounds.

Funny cause he is the most powerful shotter for me at the moment, his specials do so much damage.. even more than Bass..

I treated and defeated Mattonger Z easily with fireman , just spam the fire charge thing  :2 :4 :k for 1st form, for second form,  jump and combo LK MK HK +  :2 :4 :k

Big Metool just use  :2 :2:k power set and do it in his face.
Willy same tech vs Mattonger Z

also i played as Enker, I didn't find bugs, pretty agile and fast character, but lacks damage, i can´t defeat hyper storm.. he is unbeateable in some patters, win some rounds counter attacking with :4 HK and jump HP. Definitely need improvement, he is the first character I can't end the Arcade with.


Looks like everyone needs at least one powerful attack to defeat the bosses, maybe Bass doesn't need the nerf on his  :2 :4 :p

Offline Mistah Jorge

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #53 on: February 05, 2020, 01:08:12 PM »
Pro tip, try using  :2 :6 :p instead, deals more damage (fire man)

Offline Rage

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #54 on: February 05, 2020, 02:14:22 PM »



also i played as Enker, I didn't find bugs, pretty agile and fast character, but lacks damage, i can´t defeat hyper storm.. he is unbeateable in some patters, win some rounds counter attacking with :4 HK and jump HP. Definitely need improvement, he is the first character I can't end the Arcade with.




hyper storm -  spam the Drop Spike. even when he is sucking use it. When you land while sucking, u will have time to block if you holding back. Spam Drop Spike with hyper attacks. Some times while he's blowing you can still hit him with the far Drop Spike. Also enkers Drop Spike bests his Jump off screen jump. All you have to do is use Drop Spike a little bit after he jumps.

Now, Yellow devil, I cant beat with enker. I just quit the game if he comes up and start all over.  :D  :'(

a damage boost couldn't hurt tho lol
« Last Edit: February 05, 2020, 04:20:26 PM by Rage »

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Offline Rage

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #55 on: February 05, 2020, 02:39:00 PM »
Iced man's HK is good multi hit be cause it helps build meter. It's actually very good.

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Offline Tyrannosuarex

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #56 on: February 05, 2020, 04:37:19 PM »
hyper storm -  spam the Drop Spike. even when he is sucking use it. When you land while sucking, u will have time to block if you holding back. Spam Drop Spike with hyper attacks. Some times while he's blowing you can still hit him with the far Drop Spike. Also enkers Drop Spike bests his Jump off screen jump. All you have to do is use Drop Spike a little bit after he jumps.

Now, Yellow devil, I cant beat with enker. I just quit the game if he comes up and start all over.  :D  :'(

nice trick, i beat all bosses(included yellow devil) using that and the  :2 :6 :k move , so enker is viable  :D

But now i can´t beat Hyper Storm/Yellow devil with Heatman  ~X(

following the rules another bugs:

*Shadowman locked me in a infinite when he performs that wall jump hyper, the hyper never ends, just happened one time.

I don't know what caused it, I just remember that he did it to me in height, he even took me off the screen and had me there until I closed the game (before he defeats me), but he loves that Hyper, he always does it to me so it was a very rare Bug.

Heatman marks on his legs disappear when he punches.

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #57 on: February 05, 2020, 05:03:45 PM »
hit Yellow Devil with Enker's Mirror Shield:

"Error message: State machine stuck in loop (stopped after 2500 loops): 5000 for Yellow Devil RMM
Check your states for infinite ChangeState loops."

My first full crash.
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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #58 on: February 05, 2020, 05:11:47 PM »
@Jelux Da Casual can you give me more info? Which move YD was making?

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #59 on: February 05, 2020, 05:23:58 PM »
@Jelux Da Casual can you give me more info? Which move YD was making?

oh, I was standing under him and made contact with the eye directly.
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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #60 on: February 05, 2020, 05:33:43 PM »
Its kind hard to reproduce, and even harder to fix.

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #61 on: February 05, 2020, 05:53:35 PM »
Its kind hard to reproduce, and even harder to fix.

Was standing underneath him after he was done doing the morph balls. Clean opportunity to do it there.
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Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #62 on: February 06, 2020, 01:47:16 PM »
Psykai, the voice actor of Air Man, made a full arcade run with... Air Man :)

In the Psykai Airman video I saw a bug in the Metalman and Airman fight.  At 15:23

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #63 on: February 06, 2020, 02:18:19 PM »
got it

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #64 on: February 06, 2020, 03:26:56 PM »
In the Psykai Airman video I saw a bug in the Metalman and Airman fight.  At 15:23

I see it. He went to use an aerial Air Shooter, but was interrupted by Metal Man's hitbox.
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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #65 on: February 06, 2020, 04:00:25 PM »
Hum, I think I will make a live bug fix at my channel :)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #66 on: February 06, 2020, 04:30:24 PM »
Come and see me online fixing the bugs :)

Jelux: video embedded.
« Last Edit: February 06, 2020, 05:12:17 PM by Jelux Da Casual »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #67 on: February 06, 2020, 04:34:28 PM »
Come and see me online fixing the bugs :)

Sure.  :)

Elecman does not have a graphic for the continue screen.

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #68 on: February 06, 2020, 11:34:24 PM »
Tengue man needs to be the same one from RMM is shadows mans lvl3

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #69 on: February 06, 2020, 11:35:01 PM »
Tengue man needs to be the same one from RMM is shadows mans lvl3
I am aware of this but I have no plans to change it, sorry.

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #70 on: February 14, 2020, 09:44:36 AM »
Tengu Man's QCF+PP hyper can be triggered by pressing PPP.
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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #71 on: February 16, 2020, 06:18:23 PM »
crash man seems to be broken in the same way as Ice Man  :-?? someone else wanna check him out in the DB to confim.

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #72 on: February 16, 2020, 07:01:46 PM »
Tengu Man's QCF+PP hyper can be triggered by pressing PPP.
I can't recreate this bug.

crash man seems to be broken in the same way as Ice Man  :-?? someone else wanna check him out in the DB to confim.
I haven't saw this bug, but I remember his blue palette was giving an error and I've disabled it. But someone had enabled it again.

Offline Rage

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #73 on: February 16, 2020, 10:22:18 PM »
Really, \-/o  my DB is up to date....what is going on, because he's still bugged when I access the DB....so really annoying I hate making videos....I'll post a video tomorrow

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #74 on: February 16, 2020, 11:43:27 PM »
I just tried Crashman myself.  Yea something is up with him.  It seems like I can't use any specials or hypers for some reason.
(The Dropbox un released version of Crashman.)
« Last Edit: February 17, 2020, 12:52:43 AM by laspacho »

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