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Author Topic: Megaman Robot Master Mayhem 3.0 Release - Bug Reports  (Read 49606 times)

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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #25 on: January 31, 2020, 05:47:25 PM »
Hum, maybe it's was a corrupted file?

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #26 on: January 31, 2020, 06:04:49 PM »
Probably something corrupted would be mu guess too?

I just re uploaded the game.  Everything is working fine now.

I used a better compression so the file size is smaller this time.  :)
« Last Edit: January 31, 2020, 06:10:57 PM by laspacho »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #27 on: January 31, 2020, 06:20:28 PM »
Uploaded and working.  I re downloaded it this time and tested.  :)
« Last Edit: January 31, 2020, 06:53:09 PM by laspacho »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #28 on: February 02, 2020, 03:57:41 PM »
- crashman can use his power set in mid air (the ones who aren't intented for that) kinda like enker with his QCB + PP Hyper

- Proto man Hyper 1 crash the game (?) if executed in Co-op
« Last Edit: February 03, 2020, 11:15:57 AM by O Ilusionista »

Offline Tyrannosuarex

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #29 on: February 02, 2020, 08:50:51 PM »
Played Crashman today.

Crashman Ground upper  :6 :2 :6 :k :k Super spends all your bars, you can do it with 1 bar or 2 or 3, whatever spend all you have and inflict the same damage.

Spread Drill  ( :2 :2:k ) spam is on purpose? seems OP

Drill upper  :6 :2 :6 :p can be done after a launcher, also in air during a combo(after launcher), after doing the uppercut in that circunstances, you can perform any power set in air, letting crashman walk in the air.

Fixed
« Last Edit: February 03, 2020, 11:15:32 AM by O Ilusionista »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #30 on: February 03, 2020, 12:04:36 AM »
Thanks buddy. I will take a look at this

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #31 on: February 03, 2020, 01:03:29 PM »
=========== | POST RELEASE UPDATE LOG / BUG FIXES | ============
All major bugs fixed

2020.02.03 ----------------------
BUILD 3.0.4

ENKER
- Fixed Hyper Geiser

BURST MAN
- Fixed moving at intro

SNAKE MAN
- Fixed QCF + KK hyper
- Fixed Nimble hyper (counter and effect)

MEGA MAN
- Fixed japanese voices

CRASH MAN
- Fixed air powerset
- Fixed Grand Upper
- Fixed Power set Drill

TOAD MAN
- Toned down AI
- Scalable AI

FIXED DODGES

FILE SIZE OPTIZATION

@laspacho we are good to go
« Last Edit: February 03, 2020, 01:12:37 PM by O Ilusionista »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #32 on: February 03, 2020, 04:38:01 PM »
Zipping and uploading Rmm now.

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #33 on: February 03, 2020, 04:56:49 PM »
v3.0.4 still using old title screen track from Rockman 25th Anniversary Rock Arrange
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Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #34 on: February 03, 2020, 04:59:36 PM »
v3.0.4 still using old title screen track from Rockman 25th Anniversary Rock Arrange

I'm still uploading the new version.  ;)
The prior version is still there at the moment.  It will be about 20 minutes until the upload finishes.  I'll come back here and update my post when the upload completes.  :)

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #35 on: February 03, 2020, 05:02:57 PM »
I'm still uploading the new version.  ;)
The prior version is still there at the moment.  It will be about 20 minutes until the upload finishes.  I'll come back here and update my post when the upload completes.  :)

Crap, I totes forgot to mention. Skullman's default palette is set to 8 instead of 1, which is why he always loads up green in arcade.
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Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #36 on: February 03, 2020, 05:16:18 PM »
Crap, I totes forgot to mention. Skullman's default palette is set to 8 instead of 1, which is why he always loads up green in arcade.

I fixed it and restarted the upload.   ^^(PM)^

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #37 on: February 03, 2020, 06:05:18 PM »
The upload of the new Bug Fix Release of Rmm has completed.  Same link as before.   :thumbsup:

Offline RockmanMario

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #38 on: February 03, 2020, 06:10:10 PM »
Bug Report thread:

Please report any bugs found.
I downloaded the game but when I try to extract the files from the rar. file it gives me an error and if I try to launch the game from the rar file it tells me that the app cannot be executed. can somebody help me? (P.D: I am using Windows 7)

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #39 on: February 03, 2020, 06:43:51 PM »
Bug Report thread:

Please report any bugs found.
Well, what happens is that I downloaded the game from Game Jolt so I recently downloaded the game from this page, but now I am not even able to see whats inside the.rar file because my pc tells me that the file is corrupted or it has a damaged file. Again, my pc is a Windows 7, does that affect me?.

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #40 on: February 03, 2020, 07:18:14 PM »
I downloaded the game but when I try to extract the files from the rar. file it gives me an error and if I try to launch the game from the rar file it tells me that the app cannot be executed. can somebody help me? (P.D: I am using Windows 7)
Well, what happens is that I downloaded the game from Game Jolt so I recently downloaded the game from this page, but now I am not even able to see whats inside the.rar file because my pc tells me that the file is corrupted or it has a damaged file. Again, my pc is a Windows 7, does that affect me?.

@RockmanMario  Do you have the most recent version of Winrar?

https://www.rarlab.com/rar/winrar-x64-580.exe
« Last Edit: February 03, 2020, 07:41:07 PM by laspacho »

Offline Rage

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #41 on: February 04, 2020, 12:31:52 PM »
Ice north pole hyper doesn't always behave correctly. Sometimes it scales with the opponent so when they jump it moves up. It shouldn't move, it's supposed to prevent the opponent from jumping.
« Last Edit: February 04, 2020, 05:23:54 PM by O Ilusionista »

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Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #42 on: February 04, 2020, 06:27:28 PM »
Rmm 3.0.5 is now uploaded.  Please download from the same link.
« Last Edit: February 04, 2020, 06:51:02 PM by laspacho »

Offline Tyrannosuarex

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #43 on: February 04, 2020, 07:24:31 PM »
Played other characters today, i find some issues.

Topman:

-Same as Crashman, after a launcher you can execute Trap Top  ( :2 :4 :p ) on Air combo, lettin him walk in air.
-Ultra Spin (  :2 :4 :k :k ) fails a lot when doing it in a combo, throw the enemy to the side and leave you exposed.
-his sprites looks misaligned on ground.


Bass:

-Sprites misaligned on ground.
-Too much damage on fireballs (compared to others robots, maybe intentional)


Iceman:

-Infinite on Jump HK or HP + Ice Clone
.

« Last Edit: February 05, 2020, 12:30:48 PM by O Ilusionista »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #44 on: February 04, 2020, 07:25:26 PM »
Thanks, I will take a look at this.

Offline Rage

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #45 on: February 05, 2020, 02:10:31 AM »
When Quint dies and Saku Gane explodes too there are no little circles coming from him.

Ice Man. His HK is rendered useless and leaves him open. The opponent can block in between each hit making it unsafe and extremely punishable. Try freezing the cpu and hiting it with the HK.
« Last Edit: February 05, 2020, 12:31:05 PM by O Ilusionista »

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Offline Mistah Jorge

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #46 on: February 05, 2020, 08:42:09 AM »
Something to add to that, i'd change the number of hits his HK should do up to 2 hits, 4 or 5 hits on HK alone is seriously too much

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #47 on: February 05, 2020, 08:51:33 AM »
Something to add to that, i'd change the number of hits his HK should do up to 2 hits, 4 or 5 hits on HK alone is seriously too much
To be honest, I never liked that multi hit HK to begin with. Probably I will change this to a single hit.

Some points I got from my last stream:

- Fire Man needs an aerial projectile, or its almost impossible to defeat Metonger Z. Probably I will add an aerial hyper too

- Cut Man lacks many hitsparks/hitsounds.
« Last Edit: February 05, 2020, 12:31:34 PM by O Ilusionista »

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #48 on: February 05, 2020, 08:58:53 AM »
Wait, think about it, is there anyone else that has a multi-hit launcher?
It's unique, it'll probably be a good thing if just fixed.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #49 on: February 05, 2020, 09:06:24 AM »
It was on my plans for changing since long time ago but I forgot. It leaves him too open and is not that useful.

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