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Author Topic: Megaman Robot Master Mayhem 3.0 Release - Bug Reports  (Read 49578 times)

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Offline laspacho

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Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« on: January 30, 2020, 12:08:01 AM »
Bug Report thread:

Please report any bugs found.
« Last Edit: February 04, 2020, 06:52:27 PM by laspacho »



Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #1 on: January 30, 2020, 01:17:16 AM »
Guts Man's QCF+KK (in the air) has him stand in the air after use.
Oh yeah for some reason, you have to connect a normal then cancel it into the super in order for it to work. Using JUST the ariel super with no cancels doesn't seem to work. I should mention that too lol.

Edit: Also same feedback goes for his QCF+PP.
« Last Edit: January 30, 2020, 10:30:51 AM by O Ilusionista »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #2 on: January 30, 2020, 01:33:42 AM »
Whelp I guess if you can fix it up I'll re upload the game in the morning.  lol

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #3 on: January 30, 2020, 09:54:11 AM »
Wood Man and Toad Man don't seem to be behaving with the AI scaling. Was watching my friends stream and Wood Man was going ham on easy.
Fixed
« Last Edit: February 03, 2020, 10:13:04 AM by O Ilusionista »
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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #4 on: January 30, 2020, 09:55:58 AM »
Wood Man and Toad Man don't seem to be behaving with the AI scaling. Was watching my friends stream and Wood Man was going ham on easy.
Its not a bug per se, they Ai haven't been changed yet.
I tried to watch the stream but I was too late :(

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #5 on: January 30, 2020, 10:08:14 AM »
- Axl misses the hit low sprites (his hit low animation uses the high hit sprites) @Rage (read the missing move from the manual bellow)

from Discord (Raghby):
- Axl's Ray gun projectile is invisible.
- Black arrow should probably have the tracking kick in a bit after it's fired instead of the moment it's fired as in it's current state if the opponent jumps behind Axl as he's firing it'll instantly come out the barrel of the gun backwards just to hit them.
- The move list doesn't mention his ability to turn invisible with DP+K.

- The rocks and servbot in Quint's Stay True super seem to have hitboxes but don't actually hit anything.
- Also the opponent goes invincible in the middle of trying to combo them with the super possibly due to it OTG-ing to combo with it I guess.


- I find it odd that HK Quint buster can be charged but only has an uncharged and lvl2 charge variant.
- Also his HK Quint Buster at full charge shouldn't damage him I feel.

He can't float down low enough during his Quint Adaptor super to hit some characters with it's laser while they're just standing there.

(Its kinda intentional. The laser is meant to hit jumping enemies. Use the drill to hit ground enemies.)

- Axl's Axl rush super can be blocked after the first hit connects.
- The sound-effects for Proto-man's big bang strike only trigger after he's done firing the beam.
- If Breakman Sonata whiffs he just keeps flying in one direction like this for awhile.


- Megaman's Super adaptor(Called Jet adaptor in the movelist for some reason) super shouldn't make the lifebars disappear as both players are still in control during it. Also I don't think I get the point of it.
- He's completely invincible during the Hyper Megaman super.

- From how the animation's look Enkers J.HK should be the one that knocks down while the J.HP should be the one that doesn't.
- Hitting roll out of her lovely attack super doesn't make her stop flashing purple like she does during it.
It does go away eventually however



I hit Quint's copy vision copy as it was about to disappear and now it's just standing there and he's unable to use the move again.

Did this with Protoman and hit the copy while it was like this with his Big Bang Strike and the game pretty much broke.
« Last Edit: January 30, 2020, 12:39:18 PM by O Ilusionista »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #6 on: January 30, 2020, 12:41:05 PM »
=========== | POST RELEASE UPDATE LOG / BUG FIXES | ============

2020.01.30 ----------------------

GUTS MAN
- Fixed Air hyper cancels
- Fixed Death From Above land hit time

AXL
- Fixed invisible projectile
- Fixed Black Arrow behaviour
- Fixed Axl Rush hyper

QUINT
- Fixed rocks in Stay True hyper
- Fixed lifeadd in Quint Buster full charge
- Fixed Copy Vision helper

PROTO MAN
- Fixed Big Bang sound
- Fixed Break Sonata

MEGA MAN
- Fixed Super Adaptor lifebar
- Fixed Hyper Mega Man invincibility

ENKER
- Toned down the AI a bit

ROLL
- Fixed Cute Bomb hyper palfx

(I've fixed only what was a bug and not a feedback. We will be thinking about the other feedback for a future update)
Thanks everyone

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #7 on: January 30, 2020, 12:55:48 PM »
I have uploaded the newest rev of Rmm.  Same download link as before.  :)
« Last Edit: January 30, 2020, 02:25:03 PM by laspacho »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #8 on: January 30, 2020, 04:18:20 PM »
Some issues I've found

TOAD MAN
- Infinity with CHP (thanks Gate)
- Missing guard sound in some moves
- Wrong guardpspark in some crouched attacks
- SHK has a too fast recovery time and weird clsn
- Stomping misses the special dust fx
- Weak stomping comes down too fast


BASS
- Infinity loop if you use Bass Buster on air and keep pressing K
- Bass Barrie has shadow


I've already fixed those bugs, now lets wait for Laspacho to upload it.

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #9 on: January 30, 2020, 04:22:24 PM »
I'll upload it right now.  I'll update the thread when it's complete.  :)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #10 on: January 30, 2020, 04:23:49 PM »
Thanks. Since there was some Infinity (pun), I think it is better to update right now
« Last Edit: January 30, 2020, 04:49:26 PM by O Ilusionista »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #11 on: January 30, 2020, 05:20:06 PM »
I have uploaded the newest rev of Rmm.  Same download link as before.  :)

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #12 on: January 30, 2020, 06:02:58 PM »
Burst man can move around before the round begins.
« Last Edit: February 03, 2020, 12:53:44 PM by O Ilusionista »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #13 on: January 30, 2020, 06:38:09 PM »
Come see me live streaming the game

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #14 on: January 30, 2020, 08:43:48 PM »
@laspacho  we will need to update the game AGAIN.
While I was streaming, I've found that the game isn't showing the sub-bosses - only Quint and Wily.
I've fixed it, just need to upload

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #15 on: January 30, 2020, 09:15:29 PM »
I'll re upload now.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #16 on: January 30, 2020, 09:17:06 PM »
No, wait. I need to fix Shadow man too.
but I am watching a live right now :)

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #17 on: January 30, 2020, 09:24:17 PM »
Ok I'll come back in a bit after I see you updated him.  :)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #18 on: January 30, 2020, 10:52:02 PM »
@laspacho all set, you can upload it again :)

Build 3.0.3 - 2020-01-31
BOSSES
- Now you will fight the sub bosses, not only Quint and Wily

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #19 on: January 30, 2020, 11:24:26 PM »
I have uploaded the newest rev of Rmm.  Same download link as before.  :)
« Last Edit: January 31, 2020, 12:07:27 AM by laspacho »

Offline Tyrannosuarex

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #20 on: January 31, 2020, 11:23:54 AM »
iceman dodges in every action  :thumbsup:
« Last Edit: February 03, 2020, 11:17:32 AM by O Ilusionista »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #21 on: January 31, 2020, 11:32:20 AM »
- Enker can do his QCB + PP Super in the air if he uses some basic normals first, letting him stay in the air until he jumps

- snakeman's QCF + KK Should stop inmediatedly after he gets hit since he can potentially be out of his custom state and start hitting the opponent right away

I will take a look at this in this weekend.
« Last Edit: February 03, 2020, 11:36:45 AM by O Ilusionista »

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #22 on: January 31, 2020, 05:17:53 PM »
Spot dodging is borked from I guess changing it to be active on double heavys only instead of double pairs.

Roll, Bass, Cut Man, Metal Man, Fire Man, Wood Man, Shadow Man, Pharaoh Man & Axl can't spot/slide dodge anymore

All of Ice Man's attack are now spot dodges

Burst Man can spot dodge only; slide dodging on weaks and Heavys activate his Water Tackle instead

& Metal Man's push block is on PP instead of what I would assume is supposed to be HP/HK.

« Last Edit: February 03, 2020, 11:37:06 AM by O Ilusionista »
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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #23 on: January 31, 2020, 05:24:47 PM »
Quote
All of Ice Man's attack are now spot dodges
I've received a complain about this but its all ok to me, I can't reproduce it

some more:

- Snakeman's timer On his boost hyper is bugged in P2 side, not to mention he can stay in boosted state in round two if he finish the first round with said hyper unless

- lastly megaman still uses his japanense voice in one of his taunts and several characters lack proper winquotes
« Last Edit: February 03, 2020, 12:42:57 PM by O Ilusionista »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #24 on: January 31, 2020, 05:28:49 PM »
Weird.  I have my downloaded version from the site that does this with iceman.  I just tried in the dropbox version and it's fine.  I'm re uploading the game now.  30 Minutes.
« Last Edit: January 31, 2020, 05:35:24 PM by laspacho »

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