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Author Topic: Megaman Robot Master Mayhem 3.0 Release - Bug Reports  (Read 49577 times)

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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #100 on: November 16, 2020, 08:21:38 PM »
@Mistah Jorge I wasn't able to reproduce this:
Quote
Roll:
   ยป Roll can call beat even if there's one on the screen already (those blue bird things, not really a problem tho, but i think it's unintended);
Because...its impossible to happens, look at the code:

Code: [Select]
triggerall = numhelper (1201) = 0 &&  numhelper (1211) = 0 &&  numhelper (1221) = 0All the three helpers can't be on the screen to her to be able to use that command. If one of them is on the screen, she can't do it.

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #101 on: November 16, 2020, 08:47:52 PM »
I ripped the announcer from power battles saying "Perfect"
If you would like to add it to the screen pack.  :)
https://www.dropbox.com/s/o3dtro98usjda2d/Perfect.mp3?dl=0

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #102 on: November 16, 2020, 09:10:22 PM »
I ripped the announcer from power battles saying "Perfect"
If you would like to add it to the screen pack.  :)
https://www.dropbox.com/s/o3dtro98usjda2d/Perfect.mp3?dl=0
I don't think is how it works (sorry, I am kind rusted) - we need to include a code to play it.

@Mistah Jorge While I am fixing some of the bugs you mentioned, I need to correct something you said about crouching attacks:
Unless they aim the head, they should hit low. Anything that hits the stomach and bellow should hit low. And crouched attacks should need to be blocked...crouched, unless its a overhead.

If there is any character which crouched attacks doesn't hits low (triggering the hit low animations), it needs to be fixed - unless its a high hitting move.

Quote
Should not be able to spam water lilys in the same place; (How can some one even fix this? i have no clue!)
Annoying, but doable - check if there is a helper with that ID on that place.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #103 on: November 16, 2020, 09:58:13 PM »
============= 2020.11.16
WIN QUOTES FIX
- Quint, Shadow Man

CHARACTERS

ICE MAN
- Fixed super jump Fx

ROLL
- HP Flower Pot fixed, added envshake and land fx
- Aerial Mega Buster voice fixed

TOP MAN
- Power Set in air fix
- Now both Top Spin and Tornado power sets can be used on air

BASS
- Win Pose realigned

ENKER
- Fixed Rising spike

CRASH MAN
- Fixed a general file crash thanks to dropbox

BURST MAN
- Power Set in air fix
- Now Salt Water Power Set can be used on air
- Salt Water Power Set has new landing fx
- Fixed A.I. j.HP

MEGA MAN
- Fixed buster shot

ELEC MAN
- Fixed Thunder Bolt damage
- Fixed Thunder Bolt fx bind time
- Damage Dampener added
- Living Lighting and Spark Arrow hypers damage reduced
- Added static fx in Spark Tower and Thunder Bolt

ALL CHARACTERS (excluding Cut Man, Needle Man and Skull Man)
- Fixed guard flag for crouched attacks
- Crouched attacks triggers low hit animations

Phew, last time I worked that much on Mugen was...months ago.


--------

@Mistah Jorge please add this to all basic crouched attacks of the characters which are with you (Cut Man, Needle Mand and Skull Man)

guardflag = L
ground.type = Low


Offline Mistah Jorge

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #104 on: November 17, 2020, 01:07:33 PM »
@O Ilusionista
I'm sorry, I really don't want to annoy you or anything after getting inspired, but i need point out this man and right after you did all of that... it's a big change that should probably be discussed first.

All of the crouching attacks, even punches?
(click to show/hide)

Are you sure this is a good change?
This change worries me because it really breaks the tradition, even tekken follows this standard (even tho in tekken games high hits misses completly crouching opponent regardless of size, between other different things specific to the game)
Quote
unless they aim for the head.
This however is absolutly true.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #105 on: November 17, 2020, 01:20:02 PM »
@Mistah Jorge You are not annoying me.
To be honest, many of (most of) the crouched attacks were like that already - they hit low and must be guarded low.

Open KFM and you will see: all his crouched attacks hits low and must be guarded low, with exception of the crouched hard punch - because its aim for the head (the neck, to be more precise), so it will trigger a low pain animation while it can be guarded standing. All the others should be guarded low.

This is something I was about to fix since long time ago (version 2 I think) and I always forgot.

Offline Mistah Jorge

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #106 on: November 17, 2020, 02:47:22 PM »
Yes, that's true... what worries me however is just the change in gameplay, the game's played kind of like a tipical 90's capcom fighting game up to now, right?

This combined with what i wrote in the long spoiler above is the only thing where i see an issue with and it's not like it's really that big of a deal to me.
« Last Edit: November 17, 2020, 03:02:52 PM by Mistah Jorge »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #107 on: December 03, 2020, 10:27:44 PM »
============= 2020.12.04

CHARACTERS

- Fixed grab fx/flip in Proto, Roll, Heat, Needle, Toad

TOAD MAN
- Improved both grabs

QUINT
- Added teleport animation if he loses the first round
- Sound FX on teleports
- New grab - Time Clone


BURST MAN
- New grab - Big Burst

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release - Bug Reports
« Reply #108 on: February 03, 2021, 10:18:05 AM »
TO FIX:
Chillpenguin needs: the dodge, slide, power set error, and two bug fixes. A hyper fault and text error in the read me.
In the read me the moves are not correctly displayed for the hypers. The D,DB,B + 2P - Shotgun Hailstorm (low) command input is incorrect. The D,DB,B + 2P on the ground is the hanging attack which isn't called out in the read me.   The D,DB,B + 2P in the air is Icicle Drill.

Chills air d,df,f+k,k hyper is causing the game to crash

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