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Author Topic: Mega Man Power Adventure - OpenBOR  (Read 18375 times)

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Offline O Ilusionista

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Re: Mega Man Power Adventure - OpenBOR
« Reply #25 on: November 07, 2022, 02:10:19 PM »
Hey buddy, you were featured here

Offline jhfer

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Re: Mega Man Power Adventure - OpenBOR
« Reply #26 on: November 07, 2022, 10:04:48 PM »
Thanks for letting me know. I'll take a look at this. I keep working on the game.

New sprite of the Knight Man in progress, for a future new playable char:



New obstacle for stage 1:



New custom enemy for stage 1, from MM10, Oshitsu Osaretstsu:

« Last Edit: January 04, 2023, 08:28:23 PM by jhfer »

Offline jhfer

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Re: Mega Man Power Adventure - OpenBOR
« Reply #27 on: January 04, 2023, 08:46:25 PM »
Barrage stage first part platform sprites was updated (making tests for solving bug of blinking ground):

Offline O Ilusionista

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Re: Mega Man Power Adventure - OpenBOR
« Reply #28 on: January 06, 2023, 10:52:17 AM »
Oh, Knight Man looks cool :)

Offline jhfer

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Re: Mega Man Power Adventure - OpenBOR
« Reply #29 on: January 13, 2023, 02:39:24 PM »
Oh, Knight Man looks cool :)
Thanks. Knight Man is a character that I've always wanted to add in this game.
As in MegaMan Killers mode we have few characters, I'm thinking of adding other robots in the future.

Now, the news:

New enemy: Rembakun - after shoting 3 missiles, it uses normal shoting. It is from Megaman 5, Charge man´s Stage.


New enemy: SkyJoe (new variation of sniper joe, using one variation of the item-2 of MegaMan) - these Joes acts individually: one can block, while the other can shot:

Item 2 info: https://megaman.fandom.com/wiki/Item-2

Punk now can control the direction of this special attack:


Mega Man enemy (enemy only in Megaman Killers mode) now can restore part of his HP, drinking E-Tank (not all HP, like in the originals games):


Truck from MM10 is now in Turbo Man´s stage (First stage of the game):


« Last Edit: January 13, 2023, 02:59:39 PM by jhfer »

Offline ExeLord

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Re: Mega Man Power Adventure - OpenBOR
« Reply #30 on: January 16, 2023, 01:45:02 AM »
Cool updates, waiting for the new version :thumbsup:
If I may - I'd suggest moving Quake Woman or Roll to first bunch of available characters, so there'll be at least one girlbot to pick from the start :-??
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline jhfer

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Re: Mega Man Power Adventure - OpenBOR
« Reply #31 on: January 16, 2023, 09:10:56 PM »
Cool updates, waiting for the new version :thumbsup:
If I may - I'd suggest moving Quake Woman or Roll to first bunch of available characters, so there'll be at least one girlbot to pick from the start :-??
Good suggestion.
I'll think of something that doesn't contradict (that doesn't go against) the cutscenes made. Maybe Roll will be the best choice.

Offline jhfer

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Re: Mega Man Power Adventure - OpenBOR
« Reply #32 on: February 05, 2023, 09:29:49 AM »
News:
Testing new character: Power Muscler, from Mega Man 5 (new enemy or maybe NPC in Megaman Killers Mode).



Matasaburo (enemy from Mega Man 2, Air Man stage) is now with walking animation and new attack.
kick:

walking:


Magnet Man: He will have new animations to idle, walk, fall and rise. And he got a dash attack (in the future, I plan to put him playable in Mega Man Killers Mode).
New Walk, floating:

New dash attack with Magnetic Shield around of his body:


I'm studying Centaur Man chances of becoming a new playable character (in Mega Man Killers and Robot Master Arena mode).
I've separated his colors.
(click to show/hide)
And now, I'm working in new animations for him.

Offline Mugendude26

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Re: Mega Man Power Adventure - OpenBOR
« Reply #33 on: February 05, 2023, 12:23:35 PM »
Most fun I've had with a MUGEN project in years. Great work, man!

Offline O Ilusionista

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Re: Mega Man Power Adventure - OpenBOR
« Reply #34 on: February 08, 2023, 01:12:46 PM »
Most fun I've had with a MUGEN project in years. Great work, man!
It's OpenBOR :)

Quote
Testing new character: Power Muscler, from Mega Man 5 (new enemy or maybe NPC in Megaman Killers Mode).[/quotes]
Looks pretty cool. I am dying wanting to use all this content on a Mugen game :)

Offline jhfer

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Re: Mega Man Power Adventure - OpenBOR
« Reply #35 on: February 09, 2023, 10:39:49 PM »
Most fun I've had with a MUGEN project in years. Great work, man!

It's OpenBOR :)

Thanks. As O Ilusionista said, the game is made in OpenBor, an engine of beat n´up games.

Quote
Testing new character: Power Muscler, from Mega Man 5 (new enemy or maybe NPC in Megaman Killers Mode).[/quotes]
Looks pretty cool. I am dying wanting to use all this content on a Mugen game :)

Thanks. I also really liked of that your old mugen project: Mega Man Powered Up Remix.

Offline Mugendude26

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Re: Mega Man Power Adventure - OpenBOR
« Reply #36 on: February 12, 2023, 06:14:51 PM »
Thanks for the clarification, guys. Didn't know it was OpenBOR and I obviously can't read, lol.

Tags: Megaman BOR 
 


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