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Author Topic: Megaman Robot Master Mayhem 2.5 Bug Fix Release 4/26/2019  (Read 19098 times)

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Offline laspacho

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Megaman Robot Master Mayhem 2.5 Bug Fix Release 4/26/2019
« on: February 28, 2019, 12:41:26 PM »
On behalf of Myself, The Robot Master Mayhem Team, and Infinity, I'm proud to Present The Third Release of Megaman Robot Master Mayhem.
This project has been developed over the last Eleven Years.  This is the second release from the Robot Master Mayhem Team.
The on screen starting roster consists of 22 fighters.  Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.

This update includes:
• New playable character - Enker (with his stage)
• New playable character - Metalman
• Major updates to ALL CHARACTERS
• Updates to the Screen Pack.
• Music volume normalize

A special thanks goes out to O Ilusionista and everyone involved with this huge update.
Thank you to everyone out there that followed our progress over the course of the project to this point.
Thanks for your continued interest and support, it's what drives us to create new and fun content.









Megaman Robot Master Mayhem 2.5 Bug Fix Release 4/26/2019
Updated Download link:
Download Link for Megaman Robot Master Mayhem 2.5
http://www.infinitymugenteam.com/Uploads/Rmm2.5.zip

Download link also available from the YouTube Video Description:



*
If you are going to report any bugs please report them from a un modified version of the game so it will be easier for us to fix.
If you'd like to help the project by spriting, coding, or fixing any bugs I'd be happy to work with you.
The quicker we can identify and fix bugs the quicker I can upload a new Official Version of Megaman Robot Master Mayhem for everyone to enjoy.
« Last Edit: April 26, 2019, 02:07:31 PM by laspacho »



Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #1 on: February 28, 2019, 01:22:39 PM »
Individual character releases from this project will be released in the upcoming days.

Offline ELECTRO

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #2 on: February 28, 2019, 01:38:47 PM »
Congratulations on this super fun release. :)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #3 on: February 28, 2019, 01:42:57 PM »
I hope you guys like it. I personally took care of updating ALL the characters in the game (20+), fixing and improving what was possible (there is still room for more) and programming two new characters.

It was a huge process and I hope you guys like the result.
And thanks Kamekaze for the great feeback.

Offline shanri

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #4 on: February 28, 2019, 03:23:30 PM »
thank you all for the fantastic hard work on this update.  thank you for sharing such a cool creation.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #5 on: March 01, 2019, 08:25:35 AM »
Two videos about it:
Ruivo


Zvitor



Offline ZVitor

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #6 on: March 01, 2019, 09:22:58 AM »
Great work guys :)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #7 on: March 01, 2019, 10:40:05 AM »
Thanks!

Added a video release trailer

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #8 on: March 02, 2019, 01:54:52 PM »
Megaman Robot Master Mayhem V2.5 will get one Final Bug fix release on 3/8/2019.
This will be the Final update to this version of the game unless something game breaking is found.

Thank you to everyone that has submitted Bug Reports.   ::salute::

Offline megasonidow

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #9 on: March 07, 2019, 07:41:38 AM »
Do you guys intend to add all Robot Masters to the game eventually?

Offline ExeLord

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #10 on: March 07, 2019, 08:49:44 AM »
Well, if we'll gain access to secret prototype of cloning device and produce army of Laspachos, O Ilusionistas and Rages... Unless that happens there will be new challengers, but surelly not the whole gigantic cast of RMs 8)
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #11 on: March 07, 2019, 09:10:52 AM »
Do you guys intend to add all Robot Masters to the game eventually?
While I am not the project leader (I am the main coder), the answer I can give you is no.
Because there are a lot of repetitive Robot Masters. Plus, with the Power Sets, this makes it even worse.

There are some names that I want to see on the game, like Elec Man, Dark Man, Blade Man (all of them will be codede by me), Pharaoh Man and even some non-canon Robots, like Shark Man from the PC version.

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #12 on: March 07, 2019, 10:10:40 AM »
There is still one more bug to fix for our Final Bug Fix Rmm 2.5 Release.
Some additional time is needed so we are now looking at a 3/9/2019 release.
Thank you.


The bug is fixed.
« Last Edit: March 07, 2019, 11:52:37 AM by laspacho »

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #13 on: March 07, 2019, 12:50:24 PM »
Do you guys intend to add all Robot Masters to the game eventually?

There's still more characters I'd like to see in the game in the future, but there's no way we could possibly make every Robot Master.   ;D

Offline megasonidow

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Re: Megaman Robot Master Mayhem - Full Game Release V2.5
« Reply #14 on: March 07, 2019, 10:14:04 PM »
How about King and Gamma?

Oh,and even better....a prototype version of Zero! Wouldn't Wily so want to have this under his control? ^_^

Offline laspacho

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/8/2019
« Reply #15 on: March 08, 2019, 05:16:55 PM »
Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/8/2019
Updated link in the first Post.   :)

A big Thanks goes to .:O'Ilusionista:. for all the hard work he put in fixing all the bugs that were reported.
Please check out the RMM 2.5 Update Log.txt for additional information.
I hope everyone enjoys this release.  This will be the Final Release of Rmm V2.5 unless a game breaking bug is found.

Offline laspacho

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/9/2019
« Reply #16 on: March 09, 2019, 01:05:27 PM »
Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/9/2019
Updated link in the first Post.  :)

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/9/2019
« Reply #17 on: March 09, 2019, 01:13:24 PM »
======= | BUG FIX LOG | =======
3/9/2019

Wood Man
- Fixed Throw damages
- Giant Swing had damage and spin variations, based on button strength
- Fixed wrong hitsparks size
- Fixed wrong cutting sounds

Burst Man
- Fixed overhead in Bubble Machine Gun (Salt Water is intended to be an overhead attack)

Snake Man
- Removed EnkShake from some basic moves that should not have it
- Snake Legion snakes are faster and easier to combo
- Snake Hunter hyper fixed
- PS6 (Acid Trap) position fixed
- Added missing fx

Burst Man
- Fixed Danger Wrap infinity

Crash Man
- Fixed life reset bug
« Last Edit: March 09, 2019, 02:15:24 PM by laspacho »

Offline laspacho

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #18 on: March 24, 2019, 09:59:37 PM »
Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
Updated link in the first Post.

======= | BUG FIX LOG | =======
03.24.2019

- Fire Man, Ice Man, Guts Man, Skull Man: -Their standing light punch has a guard push effect as a block spark
- Roll's Ai toned down a tad
- Enker - Wrong colors for some pixels on his SHK
- Enker - Drop Spike attack CLSN will be active for less time
- Metal Man, Burst Man uses less the dodge and more the block
- Yellow Devil Wave Attack hyper won't get stuck in infinity loop against Enker's Mirror Buster
- Crash Man has default hit sounds from from the fightfx instead of the RMM ones
- Quint Has no guard sounds when the opponent blocks.
- Snake Man has MvC1 hit sounds instead of the RMM ones.
- Guts Man Rock Throw Mega lasts less
- Guts Man Fixed up more sprites, DMP, Winpose, Taunt, Added Leg movement to SHP, DLP, DMP
- Guts Man Boulder now has fx with random velocities
- Charge varies depending on strength
- Short Blaster varies depending on strength
- Fixed wrong sounds in Metal Man
- Fixed wrong statetype in Metal Man Spiked Ball air version
- Round end detection when riding on the mech dragon
- Changed attack/defense settings in some chars
- Fixed Win Ko clone in all chars
- Fixed Axl Roll bug

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #19 on: March 25, 2019, 09:33:48 AM »
Thanks everyone for the bug reports.
This should be the last update for this version - unless something REALLY bad happens.
Feedback is still appreciated, but it will be addressed on the new version

I had started working on the build 3.0 where a lot of things will be changed, like effects, velocities and many things on the template.
We will have more playable characters - including both returning characters and new ones, new stages and new bosses.

If everything goes well, the RMM 3.0 will be released in december '19.
Thanks.

Offline Tha Lando ( Le CROM )

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #20 on: April 12, 2019, 03:13:03 PM »
Congratulations🎉 ^^(PM)^ :w00t:

Offline gui0007

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #21 on: April 25, 2019, 10:18:44 AM »
Hey felllas, i did a 30 minutes demonstration of the game. Awesome work you guys did, keep it coming!  :)


Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #22 on: April 25, 2019, 10:44:26 AM »
Gui, As I told you at Facebook, I would like to ask you to no change anything on this project without telling us, ok?
Laspacho, what do you think about this new select screen tune? I liked it.

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #23 on: April 25, 2019, 03:51:16 PM »
Gui, As I told you at Facebook, I would like to ask you to no change anything on this project without telling us, ok?
Laspacho, what do you think about this new select screen tune? I liked it.

Not gonna like, always been partial to MM3's select, followed by MM6.
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Offline laspacho

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Re: Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019
« Reply #24 on: April 25, 2019, 05:24:40 PM »
Great video.  I like the select screen tune too.

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