collapse

Author Topic: Classic VS : Balrog  (Read 45831 times)

0 Members and 3 Guests are viewing this topic.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Ultimate Characters : Tung Fu Rue
« Reply #50 on: July 13, 2020, 09:33:03 AM »
I will say it again: amazing!

Offline LightFlare

  • Mugen Soldier
  • MUGEN Content Architect
  • *****
  • Posts: 978
  • Country: United States us
  • Last Login:November 23, 2024, 07:33:58 AM
  • I must continue my training...
Re: Ultimate Characters : Tung Fu Rue
« Reply #51 on: July 14, 2020, 05:10:20 PM »
I dropped my updated Howard Arena stage too soon. This guy is dope!

Do your best to become stronger. Become stronger, so you can do your best.

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Ultimate Characters : Tung Fu Rue
« Reply #52 on: July 15, 2020, 08:35:11 PM »
@O Ilusionista  Thanks as always!

@LightFlare I have been rocking your old Howard Arena's for years & now upgraded to your newest versions. I just finished Tung's FF Special stage & will probably release it on Friday.

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Ultimate Characters : Ray Mcdougal
« Reply #53 on: July 31, 2020, 02:18:30 PM »
Hey it's Ray!


Offline MatreroG

  • IMT Content Architect
  • *
  • Posts: 621
  • Country: Argentina ar
  • Last Login:November 11, 2024, 09:49:40 AM
    • Email
Re: Ultimate Characters : Ray Mcdougal
« Reply #54 on: July 31, 2020, 02:26:44 PM »

A battle between blondies. Cody is going to be jealous ...

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Ultimate Characters : Ray Mcdougal
« Reply #55 on: August 06, 2020, 02:50:05 PM »
Ray is almost finished. I still need to add more FX to some moves so they look more complete & polished. Some new hypers have been added since last video. One is a throw that sends the opponent high into the sky & has a variety of attacks once up there. The other new hyper is an air barrage of kicks which finishes with the opponent being kicked hard to the ground & then bounces high for more combo potential. Unfortunately the AI didn't preform some of his new stuff in this preview. Looking to release Ray sometime in the next two weeks.


Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Ultimate Characters : Ray Mcdougal
« Reply #56 on: September 30, 2020, 02:28:12 PM »
Been building this full game for a few years now & decided to make an announcement of the title & release date. The game will come with 15 characters at launch, interactive stages, animated life bar portraits & supports Mugen Hooked select screen portraits. The game features characters from various fighting games that came out between 1990 - 1995. Characters have been enhanced to closer match the Capcom VS style gameplay & visual presentation. This game will be Mugen 1.1 & 720P only.


Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Ultimate Characters : Wraith
« Reply #57 on: October 25, 2020, 04:45:23 PM »
Since the last preview I've added more hypers to Wraith. One is an air slam which he sends snakes out to hit the opponent after the slam. The other one is a demon breath which he can randomly blow electricity, fire, poison & frost. Wraith will be released on Halloween.

« Last Edit: October 25, 2020, 04:51:09 PM by ELECTRO »

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Ryu alternate costume
« Reply #58 on: August 02, 2021, 05:20:10 AM »
Starting back production on this game. In the next update Ryu will have an alternate costume. Here is an early look at it in motion.


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Classic VS : Ryu alternate costume
« Reply #59 on: August 03, 2021, 07:07:44 AM »
Pretty dope

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Jumbo Flapjack
« Reply #60 on: September 17, 2021, 08:37:42 AM »
Jumbo is here to insult & squash his opponents into a pancake. ;*))


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Classic VS : Jumbo Flapjack
« Reply #61 on: September 17, 2021, 04:25:19 PM »
oh that is pretty cool. I always likes that char, dunno why.
ah, small feedback: I think you could change the common land sounds from the screenpack, because they are using the mugen common ones.
Maybe something from SF or Fatal Fury will do he job :)

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Jumbo Flapjack
« Reply #62 on: September 18, 2021, 09:52:28 AM »
I agree. I think it's his design which is unique from most fighting game characters.

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Jumbo Flapjack
« Reply #63 on: September 21, 2021, 04:45:34 PM »
Final preview of Jumbo Flapjack. He's got a few new moves since the last preview. Jumbo will be released on 9/25/2021.


Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Cancelled further development
« Reply #64 on: September 25, 2021, 06:14:50 PM »
This project is no longer in development because I'm leaving Mugen to spend time drawing comics.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Classic VS : Cancelled further development
« Reply #65 on: September 25, 2021, 09:22:06 PM »
@ELECTRO wow buddy, we will surely miss you. Is everything fine with you?

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Cancelled further development
« Reply #66 on: September 26, 2021, 05:03:37 AM »
Everything is fine it's just that I'm getting old now & I want to accomplish making comics next. I figure if I put as much work into drawing as I did making Mugen then I might be able to create some cool stuff before I get really, really old lol. I'll still be around Mugen forums, but I won't be making anything.

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Cancelled further development
« Reply #67 on: October 31, 2021, 04:02:31 AM »
After not touching Mugen for a month I'm finding myself super bored. Maybe instead of leaving Mugen altogether I should just work on stuff a lot slower instead. So I started looking through my incomplete characters and decided that Dhalsim would be good to work on again. Maybe get him ready for a Christmas release. This is what I got so far.


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Classic VS : Dhalsim
« Reply #68 on: November 02, 2021, 12:57:13 PM »
oh its so good to see you around buddy.

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Dhalsim
« Reply #69 on: November 03, 2021, 06:08:46 PM »
Concept of a Elephant Hyper for Dhalsim. Still working on the sprites which don't have legs yet for the elephant, but the move is coded.

Work in progress sprites.




Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Classic VS : Dhalsim
« Reply #70 on: November 05, 2021, 10:10:52 AM »
Nice work on the elephant

Offline C.R.O.M.-Mugen-Ninja

  • The One And Only Ninja
  • Infinity Regular
  • ****
  • Posts: 500
  • Country: Norway no
  • Last Login:March 06, 2023, 09:49:01 AM
  • The Ninja is never gone ~
Re: Classic VS : Dhalsim
« Reply #71 on: November 07, 2021, 10:03:57 AM »
That elephant hyper is pretty awesome! Glad to hear you are not leaving after all. Take your time buddy.
For many years, Mugen has been a passion to the Ninja, and still today it is. From 09' n' til this day ~

Keep fighting, keep struggling, keep creating, and have fun ~

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Dhalsim
« Reply #72 on: November 19, 2021, 05:59:31 PM »
Dhalsim is coming along nicely. I've put more polish on his attacks as well as added throws and 2 new air hypers which are Yoga Sunburst and Yoga Strike. Still working on the Yoga Strike sprites. Here is the first preview of the Alpha.


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Classic VS : Dhalsim
« Reply #73 on: November 20, 2021, 10:54:14 AM »
hahhahhah I laughed with at the move where he stretches his neck, lol
Nice work on the hypers!

Offline ELECTRO

  • Cosmic Creations
  • Contributor
  • ****
  • Posts: 1321
  • Country: United States us
  • Last Login:October 17, 2024, 05:40:31 AM
  • The Living Dynamo
    • THE-BEY0NDER
    • THE BEY0NDER
    • ELECTRO'S LAIR
    • Email
Re: Classic VS : Dhalsim
« Reply #74 on: November 20, 2021, 03:22:12 PM »
Lol yeah. I wanted to add a little more to the Yoga Strike other than just the slam.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal