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Author Topic: Omega Candy KOF XIII style Kula Edit (sprites editeds no only pal mod)  (Read 2809 times)

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Offline Anderson Masters

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still don't thinking about a name or a type of powers
working on the sprites first
« Last Edit: September 16, 2018, 06:00:18 PM by Anderson Masters »



Offline Rage

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Re: just another Kula edit
« Reply #1 on: August 27, 2018, 11:40:54 PM »
 ^^(PM)^ nice sprite

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Offline O Ilusionista

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Re: just another Kula edit
« Reply #2 on: August 28, 2018, 10:27:14 AM »
The sprite is really good.

Offline NX-MEN

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Re: just another Kula edit
« Reply #3 on: August 28, 2018, 02:29:28 PM »
She is beautiful!  :thumbsup:
 

Offline Anderson Masters

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Re: just another Kula edit
« Reply #4 on: August 28, 2018, 04:04:57 PM »
^^(PM)^ nice sprite
Thanks Rage, pretty hard to keep hair and jacket size, but let's try
The sprite is really good.
thanks dude
She is beautiful!  :thumbsup:
let's spriting!

more than a "another Kula edit" this is a way i found to studying kof xii style, when i edit i see some details and will use it on my boxer girl

Turns

Offline NX-MEN

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Re: just another Kula edit
« Reply #5 on: August 28, 2018, 04:14:33 PM »
Very good sprites man!!  :thumbsup:
 

Offline Rage

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Re: just another Kula edit
« Reply #6 on: August 28, 2018, 06:18:44 PM »
Thanks Rage, pretty hard to keep hair and jacket size, but let's try

thanks dude

let's spriting!

more than a "another Kula edit" this is a way i found to studying kof xii style, when i edit i see some details and will use it on my boxer girl

Turns


Thats pretty easy, heres a few things you can do.

1. Count pixels. from top of shoulders to bottom of jacket. Count pixels for any part of the body.

2. Use Onion skinning, meaning lower the opacity of the previous layer.

3. you can line up your sprites like you would in a sprite sheet.and draw horizontal line across the entire document indicating where to start each point. like this line says the chins starts here and this one the knees.

I use all three in my pieces. I rely on onion skin  and pixel counting the most. I can post example if you want. The best advice i can give you tho is complete the animation first then go in and fine tune all the  points after afterward or just fine tune the main key frames as you work to complete the animation and then go in and fine turn everything.

You said this will be more then just an edit so lets see what you got. Keep at it it everything looks good so far. :)

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Offline Anderson Masters

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Re: just another Kula edit
« Reply #7 on: August 30, 2018, 03:39:04 PM »
thanks guys

Offline NX-MEN

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Re: just another Kula edit
« Reply #8 on: August 30, 2018, 04:29:14 PM »
Really good man!! Hey man if I remember correct were u working on Black Widow too?  :)
 

Offline Anderson Masters

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Re: just another Kula edit
« Reply #9 on: August 30, 2018, 11:30:07 PM »
 >o:-(
Really good man!! Hey man if I remember correct were u working on Black Widow too?  :)
nop  Gomen ne   just some wips on original chars



Offline NX-MEN

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Re: just another Kula edit
« Reply #10 on: August 31, 2018, 08:26:37 AM »
Very smooth anims!!  :thumbsup:
 

Offline ExeLord

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Re: just another Kula edit
« Reply #11 on: August 31, 2018, 08:42:03 AM »
So how'll she play, not "ice magic", but what exactly, you decided on that?
What consumer society is?

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Offline O Ilusionista

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Re: just another Kula edit
« Reply #12 on: August 31, 2018, 10:55:13 AM »
Great work on the walk animation. There is a hiccup but I think its just the gif.

Offline Anderson Masters

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Re: just another Kula edit
« Reply #13 on: September 09, 2018, 07:55:30 PM »
So how'll she play, not "ice magic", but what exactly, you decided on that?
i will think about that when i finish the sprites
Great work on the walk animation. There is a hiccup but I think its just the gif.
is the gif


is still Kula without this intro?

maybe, but i like it:





Offline NX-MEN

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Re: just another Kula edit
« Reply #14 on: September 10, 2018, 01:23:16 PM »
Very impressive!!  :thumbsup:
 

Offline Anderson Masters

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Re: just another Kula edit
« Reply #15 on: September 16, 2018, 05:55:33 PM »
Very impressive!!  :thumbsup:
  :Terry thanks bro

Omega Candy (steam and wind using Maxima and Kin FX, and Missiles with Ralf explosions FX)
A Robot with nano tecnology based on the chip of the head of Candy that apears on KOF 2000

intro 0

Offline mulambo

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Re: Omega Candy KOF XIII style Kula Edit (sprites editeds no only pal mod)
« Reply #16 on: September 17, 2018, 06:38:51 AM »
although I don't like loli stuff, I must say there's some effort in here

Offline Anderson Masters

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Re: Omega Candy KOF XIII style Kula Edit (sprites editeds no only pal mod)
« Reply #17 on: September 21, 2018, 03:58:10 PM »
although I don't like loli stuff, I must say there's some effort in here
Gomen ne

Candy is a robot, not a loli lol


lets edit some more sprites
walk back

on the loop only

Offline Hellzone

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Re: Omega Candy KOF XIII style Kula Edit (sprites editeds no only pal mod)
« Reply #18 on: September 22, 2018, 12:15:16 AM »
WOW! Amazing Work.

Offline NX-MEN

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Re: Omega Candy KOF XIII style Kula Edit (sprites editeds no only pal mod)
« Reply #19 on: September 22, 2018, 04:45:55 AM »
She is coming along nicely!!  :thumbsup:
 

Offline Anderson Masters

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Re: Omega Candy KOF XIII style Kula Edit (sprites editeds no only pal mod)
« Reply #20 on: September 24, 2018, 05:51:41 PM »

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