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Author Topic: [1.1] Netherrealm Throne v1.1  (Read 1734 times)

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Offline ATiC3

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[1.1] Netherrealm Throne v1.1
« on: July 23, 2018, 10:29:53 PM »
[1.1] Netherrealm Throne stage
~Version 1.1~




Original Stage Credit

"Realm of Fire"
- ATHEIS


Note: "Realm of Fire - by ATHEIS" is still available for WinMUGEN


Version 1.1 Changes

- Increased width of stage
- Highlighted "Scorpion Shrine Removal" sections (DEF file)
- Adjusted a few sprites



Features

- Widescreen
- Zoom
- Adjusted several animations



Download


Thanks to

- Midway & NetherRealm Studios, for their Mortal Kombat series;
- ATHEIS, for their original "Realm of Fire" MUGEN stage;
« Last Edit: July 28, 2018, 03:18:53 PM by ATiC3 »


 

Offline NX-MEN

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Re: [1.1] Netherrealm Throne
« Reply #1 on: July 25, 2018, 11:03:17 AM »
Nice stage!! I would prefer it without the Scorpion cameos to use it a stage for Scorpion!! Really good release!!  :thumbsup:
 

Offline DEMONKAI

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Re: [1.1] Netherrealm Throne
« Reply #2 on: July 25, 2018, 08:25:02 PM »
cool
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ATiC3

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Re: [1.1] Netherrealm Throne
« Reply #3 on: July 26, 2018, 01:11:22 AM »
without the Scorpion cameos

Open the .def file, and comment out or delete these...
(Update released, sections highlighted)

If there's ever an update, I'll highlight these to better help people out with that. ::salute::
« Last Edit: August 03, 2018, 03:03:22 PM by ATiC3 »
 

Offline NX-MEN

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Re: [1.1] Netherrealm Throne
« Reply #4 on: July 26, 2018, 11:32:57 AM »
Cool!!  :thumbsup:
 

Offline ATiC3

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Re: [1.1] Netherrealm Throne v1.1
« Reply #5 on: July 28, 2018, 03:21:25 PM »
Stage updated. See first post. >:D

 

Offline CaptainTurd

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Re: [1.1] Netherrealm Throne v1.1
« Reply #6 on: May 19, 2019, 11:06:59 AM »
Hey.

Glad someone finally took interest in this fantastic stage made by Atheis.   Does anyone know how to fix the black humanoid falling sprites (the ones that look like souls falling into hell)  in the background?  They only fall like they're supposed to in Winmugen, and not Mugen 1.0.  When running this stage in Mugen 1.0, only two sprites fall at the same time, and that's it.   They're supposed to be constantly falling throughout a fight.  Some of the sprites are larger than others, which conveys distance. 

This has been bugging me for years.  Such a creative stage and the falling sprites into hell really add to the atmosphere, and it's a shame they don't work like they're supposed to in Mugen 1.0.   If someone can fix this to work in Mugen 1.0 that would be fantastic!

Best regards,

Lance

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