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Author Topic: Darun Ring by Vegaz  (Read 658 times)

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Offline LightFlare

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Darun Ring by Vegaz
« on: May 25, 2018, 05:56:44 PM »
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Wrassle

[COMMENT]

Well...it's been a long time coming. I've been waiting on this guy for years. He dropped a while back, but I was doing other things. Now I'm back, and I knew it was just a matter time. Now you can go toe to toe with one the greatest grapplers of all time on a custom stage built just for him. Superjump, animations and zoom. I looped this sick bgm Gui0007 uploaded. Thanks bro. Also thanks to Shiyo and KFM. I edited a few of their sprites. Now get in there and wrassle!



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Offline O Ilusionista

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Re: Darun Ring by Vegaz
« Reply #1 on: May 25, 2018, 06:37:33 PM »
Nice, I liked it :)
I will post at FB page.

Offline NX-MEN

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Re: Darun Ring by Vegaz
« Reply #2 on: May 25, 2018, 06:55:52 PM »
Its indeed a very good stage!!  :w00t:
 

Offline LightFlare

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Re: Darun Ring by Vegaz
« Reply #3 on: May 25, 2018, 06:59:14 PM »
Nice, I liked it :)
I will post at FB page.

Thanks for the love mang!

Its indeed a very good stage!!  :w00t:

Thanks bro!

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Offline AncientBehemoth999

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Re: Darun Ring by Vegaz
« Reply #4 on: June 04, 2018, 03:05:16 AM »
the stage is very nice and i like alot the feats on it. only, as i'm not a coder and i don't know, the camera not following darun while high-jumping in his hyper is due to darun himself right? if so, it's a shame. but if it's the stage with this issue, please fix it.
sorry to have writtend it, as said i'm no coder

Offline LightFlare

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Re: Darun Ring by Vegaz
« Reply #5 on: June 04, 2018, 10:07:19 AM »
the stage is very nice and i like alot the feats on it. only, as i'm not a coder and i don't know, the camera not following darun while high-jumping in his hyper is due to darun himself right? if so, it's a shame. but if it's the stage with this issue, please fix it.
sorry to have writtend it, as said i'm no coder

Thanks for the support. It's cool. I think it may be a combination of both, depending on the stage version you are using. Duran's high jump is a bit to high and fast imo. So the camera may not follow him enough. This can also be adjusted on the stage, but can only help so much. I could adjust that, but the camera will follow the characters too much and move with even the small jumps. I'm not a fan of that, but it's not so bad. I know you're not a coder, but it would be easy to give it a try. Just open the .def file for the stage. Then raise the vertical follow(values between 0 and 1 are good) and lower the floortension(try not to go lower than 40). This may produce the result you want. Enjoy! :)

Do your best to become stronger. Become stronger, so you can do your best.

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