collapse

Author Topic: Wayne Manor Ruins 1.1 & 1.0  (Read 889 times)

0 Members and 1 Guest are viewing this topic.

Offline MatreroG

  • IMT Content Architect
  • *
  • Posts: 620
  • Country: Argentina ar
  • Last Login:October 24, 2024, 10:18:39 AM
    • Email
Wayne Manor Ruins 1.1 & 1.0
« on: May 23, 2018, 12:13:13 PM »
Stage inspired in the Batman Knightfall story arc and the Dark Knight Rise wip scene by WorldsWorstDetective.
It comes with superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.
Thanks to GDPenguin for the original BGM.







DOWNLOAD
http://www.mediafire.com/file/pcfbrecuer7fv9n/WayneManorRuins+Stage1.1%261.0.rar



Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:October 23, 2024, 04:14:36 PM
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #1 on: May 23, 2018, 12:22:58 PM »
Nice.  :)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12473
  • Country: Brazil br
  • Last Login:September 29, 2024, 01:30:51 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #2 on: May 23, 2018, 12:47:29 PM »
Nice! The zoom version could be a little less sensible to jumps

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #3 on: May 23, 2018, 01:47:45 PM »
Wowwwwww  :o

Another awesome stage man!! Btw what Bane is that?  :w00t:

I like all details!!  :w00t:
 

Offline MatreroG

  • IMT Content Architect
  • *
  • Posts: 620
  • Country: Argentina ar
  • Last Login:October 24, 2024, 10:18:39 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #4 on: May 23, 2018, 10:36:30 PM »
Thank you all.
Bane by Jmaxximus & ALEXZIQ, of course.

Nice! The zoom version could be a little less sensible to jumps
Ok. I can change it easily.
And thanks for the sprites rips. :thumbsup:
« Last Edit: May 24, 2018, 08:59:07 AM by MatreroG »

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #5 on: May 24, 2018, 12:37:49 PM »
Thank you all.
Bane by Jmaxximus & ALEXZIQ, of course.
Ok. I can change it easily.
And thanks for the sprites rips. :thumbsup:

Hehe I know but it looks different than the Bane I have in my Mugen!!  :)
 

Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:October 23, 2024, 04:14:36 PM
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #6 on: May 24, 2018, 04:49:11 PM »
That's just the intro, nx.

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #7 on: May 24, 2018, 05:12:46 PM »
I think I have an outdated version of him. My Bane doesnt have the growing mode and its AI is harder! lol
 

Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:October 23, 2024, 04:14:36 PM
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #8 on: May 24, 2018, 07:38:05 PM »
I don't think there ever was an updated version from jmaxx or Alex.

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #9 on: May 25, 2018, 04:38:17 PM »
I don't think there ever was an updated version from jmaxx or Alex.

Yeah thats what I think too!!  :)
 

Offline MatreroG

  • IMT Content Architect
  • *
  • Posts: 620
  • Country: Argentina ar
  • Last Login:October 24, 2024, 10:18:39 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #10 on: May 27, 2018, 09:30:32 PM »
This is the info about the Bane you see in the vid and the pics:
Code: [Select]
[Info]
name ="Bane"
displayname ="Bane"
versiondate =8/77/09
mugenversion =04,14,2001
author ="Jmaxximus/ALEXZIQ"
pal.defaults =1
I'm not sure if exist an update, but I saw a MvC edit in the MGforum.

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #11 on: May 28, 2018, 08:52:26 AM »
Its the same version I have too!! I wonder why I haven't seen that  growing mode and its AI is harder in Mugen lol
 

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12473
  • Country: Brazil br
  • Last Login:September 29, 2024, 01:30:51 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Wayne Manor Ruins 1.1 & 1.0
« Reply #12 on: May 28, 2018, 09:03:36 AM »
There was a time Jmaxx was thinking in to remake him and I was going to code it.
But I doubt this will happen anytime soon. Or at all.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[Today at 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Eternal Lament Stage 1.1 & 1.0 by MatreroG
[October 11, 2024, 05:03:17 PM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]


IMT Tutorials and Documentation gone? by tehdevil
[October 06, 2024, 04:25:52 AM]


Justice League Themyscira Stage by Vegaz by LightFlare
[October 04, 2024, 08:23:57 AM]


D2TD VS Showcase Thread by D2TD
[September 30, 2024, 12:29:35 AM]


Mugen Of Solitude:Spacestation 1.0 Updated Stage By Supaman2525 & OldGamer by Aumio Khan
[September 29, 2024, 09:12:20 AM]

* IMT Calendar

October 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 [31]

SimplePortal 2.3.5 © 2008-2012, SimplePortal