collapse

Author Topic: Release Party - Wood Man (RMM)  (Read 1000 times)

0 Members and 2 Guests are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Release Party - Wood Man (RMM)
« on: December 28, 2017, 09:04:00 PM »
----------- | Wood Man | -----------




Sprited By: Laspacho
Original starting sprites By: Ultraroboninja
Coding:  Nestor
Additonal Coding and RMM Updates By: O Ilusionista

Mugen: Mugen 1.0
Character Number: 16

-----

Character Move list

QCF+P: Leaf Shield
QCB+P: Log Trap
QCB+K: Wood Dash

D, D, any button: Change Weapon
   LP: Wood Trunk
   MP: Wood Tackle
   HP: Leaf Barrier
   LK: Ground Pound
   MK: Bear Trap
   HK: Down Dive
QCF+K: Use Weapon

QCF+PP: Hyper Wood
QCB+PP: Hyper Tackle
QCF+KK: Autumn Season

-----

Download:
http://www.infinitymugenteam.com/Uploads/LASPACHO/Woodman.rar

Download Stage:
http://www.infinitymugenteam.com/Uploads/LASPACHO/Woodman_Stage.rar
« Last Edit: December 29, 2017, 11:47:02 PM by laspacho »



Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Release Party - Wood Man (RMM)
« Reply #1 on: December 29, 2017, 05:24:01 AM »
One of my favourite megaman chars!! Well done guys!!  :w00t:

I think I found a bug! When he performs the sling wood special the wood cannot hit the opponent
« Last Edit: December 29, 2017, 10:04:34 AM by NX-MEN »
 

Offline boogerboy

  • Forum Member
  • ***
  • Posts: 364
  • Country: United States us
  • Last Login:January 24, 2024, 09:33:01 AM
Re: Release Party - Wood Man (RMM)
« Reply #2 on: December 29, 2017, 10:32:15 AM »
I also found a bug as well.

Woodman's got no AI.
Game on!

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Release Party - Wood Man (RMM)
« Reply #3 on: December 29, 2017, 11:10:40 AM »
I also found a bug as well.

Woodman's got no AI.

This is not a bug.

Offline SolidZone 26

  • Forum Member
  • ***
  • Posts: 444
  • Country: United States us
  • Last Login:June 07, 2021, 06:18:18 AM
  • My avatar is back...
    • Email
Re: Release Party - Wood Man (RMM)
« Reply #4 on: December 30, 2017, 12:37:33 AM »
Since Woodman doesn't have a topic on MFG, here's my feedback on him:

-The dash and super jump fx are not from RMM.
-His standing kick attacks use the same hit sound.
-His crouching kick attacks uses the punch sounds.
-His crouching medium punch uses the heavy punch hit sound.
-All the basic attacks, hypers, and weapons have the fightfx's guard sounds.
-The effect on crouching HP where the oppenent is launched into the air is missing.
-Ground Pound, Bear Trap, and Wood Trunk don't have much impact soundwise.
-Strong Down Dive doesn't knock the opponent to the ground, but light and medium does.
-Wood Tackle is unblockable when the opponent is standing or crouching.
-His Log Trap can miss and pass right though the opponent if he/she stands in the middle of it.
-The leaves on Leaf Barrier don't dissapear completely if the opponent is hit by a few meters.
-Woodman's readme doesn't have his moveset listed and his files also has a readme for Axl.

Will post on RMM's release page when I have the feedback on all characters or removed if fixed before I'm finished with it.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Release Party - Wood Man (RMM)
« Reply #5 on: December 30, 2017, 02:12:15 AM »
Thanks for the feedback.  I'm also going to make Woodman's attacks more powerful in the future to try and compensate more for him being slower.
For now I added Woodman's move list to the read me and removed the read me for Axl.

If your making one big bug list for the entire game feel free to post a list of everything over in the bug report thread.
I'm keeping track of everything posted there so it can be looked over in the future.  Much appreciated.   :)
« Last Edit: December 30, 2017, 02:21:32 AM by laspacho »

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal