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Author Topic: Megaman Robot Master Mayhem - Full Game Release V1.0  (Read 21112 times)

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Offline warecus

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #25 on: December 26, 2017, 08:25:05 AM »
I like the feel of this game very mega...thanks a lot guys and merry what have you

Offline r7465

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #26 on: December 26, 2017, 08:44:13 AM »
I've been trying hard to get to play as Axl (through the Random Button). At this point I gave up, but during my attempts I managed to play as the Yellow Devil, Dr. Wily & Metool Daddy. I'll try later, but I hope that when I finally get to play as him I won't end up against Topman.

Offline Magma MK-II

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #27 on: December 26, 2017, 08:48:22 AM »
I've been trying hard to get to play as Axl (through the Random Button). At this point I gave up, but during my attempts I managed to play as the Yellow Devil, Dr. Wily & Metool Daddy. I'll try later, but I hope that when I finally get to play as him I won't end up against Topman.

Try pressing down on a certain character...  :-"

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #28 on: December 26, 2017, 08:50:35 AM »
I've been trying hard to get to play as Axl (through the Random Button). At this point I gave up, but during my attempts I managed to play as the Yellow Devil, Dr. Wily & Metool Daddy. I'll try later, but I hope that when I finally get to play as him I won't end up against Topman.

hehehehe this is why I think we should remove the random select.

Offline Dylanius

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #29 on: December 26, 2017, 09:33:40 AM »
Hmmmm...this is odd. The unmoleboxed version is just an .exe file, according to the link. Were they mixed up or is this intentional?
...oh wait, it's the installer thing. Meh.
« Last Edit: December 26, 2017, 09:52:22 AM by Dylanius »

Offline NX-MEN

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #30 on: December 26, 2017, 11:51:44 AM »
Congrats on the release and congrats to everybody who contributed on this project!! Dope work!!  :w00t:
 

Offline r7465

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #31 on: December 26, 2017, 02:14:39 PM »
No idea what was going on but I was playing as Crashman and I one-hit-killed Tenguman. Is this normal?

Offline laspacho

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #32 on: December 26, 2017, 02:48:01 PM »
No idea what was going on but I was playing as Crashman and I one-hit-killed Tenguman. Is this normal?

This is a bug and we are looking into it.

Offline novasod

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #33 on: December 26, 2017, 11:18:13 PM »
First off, just want to say kudos for making this. It's pretty good so far. That said, there is a problem with it, though it's one I see in a lot of 'full games' with MUGEN. A lot of them don't bother to adjust the damage ratios of all of the different characters so that their damage outputs are more or less the same, and it's the same thing thing here. As a result, you have Snakeman's normals and some of his specials dealing out that much more damage than Mega Man or some other characters despite having similar start-up and recovery time, or Wood Man's HK doing that much more damage than Fireman's HK in spite of having no discernable difference in length, recovery time, or start-up time. So it might be a good idea to make sure the different character's damage outputs are a touch more homogenized.

Offline kyoman

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #34 on: December 26, 2017, 11:29:19 PM »
Great, thanks a lot

Offline OldGamer

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #35 on: December 27, 2017, 02:59:37 AM »
hehehehe this is why I think we should remove the random select.
I agree there were no random select on any of the megaman games sep for the arcade version but. I feel that ramdom select should of been removed completely

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #36 on: December 27, 2017, 08:17:26 AM »
First off, just want to say kudos for making this. It's pretty good so far. That said, there is a problem with it, though it's one I see in a lot of 'full games' with MUGEN. A lot of them don't bother to adjust the damage ratios of all of the different characters so that their damage outputs are more or less the same, and it's the same thing thing here. As a result, you have Snakeman's normals and some of his specials dealing out that much more damage than Mega Man or some other characters despite having similar start-up and recovery time, or Wood Man's HK doing that much more damage than Fireman's HK in spite of having no discernable difference in length, recovery time, or start-up time. So it might be a good idea to make sure the different character's damage outputs are a touch more homogenized.

I think this belongs more to the bug report thread - http://www.infinitymugenteam.com/Forum_345/index.php?topic=46429.0 - but let me reply:

You are right in some points. Not all characters uses the same template, somes still uses that broken EOH template with just new effects. This is something we should fix on the future (I just don't know when and who will do it). But in one of examples (Woodman), it should be the way it is - bigger characters, like Woodman, Hardman and others should do more damage when attacking.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #37 on: December 27, 2017, 09:06:47 AM »
Longplay by OldGame

Offline novasod

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #38 on: December 27, 2017, 08:52:29 PM »
I think this belongs more to the bug report thread - http://www.infinitymugenteam.com/Forum_345/index.php?topic=46429.0 - but let me reply:

You are right in some points. Not all characters uses the same template, somes still uses that broken EOH template with just new effects. This is something we should fix on the future (I just don't know when and who will do it). But in one of examples (Woodman), it should be the way it is - bigger characters, like Woodman, Hardman and others should do more damage when attacking.

I agree with most of this. Except from what I've seen, most of Woodman's attacks aren't really any slower or have that much more range than characters like, say, Fireman. So if Woodman's attacks were actually that much slower and/or had that much more range, him doing more damage might be more justified. As is, not so much.

Offline alexmok1224

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #39 on: December 28, 2017, 05:27:37 AM »
 :) Thank you very much!!

Offline gui0007

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #40 on: December 29, 2017, 12:16:49 PM »


Congratulations for the First release guys. Such an awesome stuff!  ^:)^
« Last Edit: December 29, 2017, 12:40:28 PM by Rage »

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #41 on: December 29, 2017, 12:42:15 PM »
Thanks for the video, Gui!

Offline gui0007

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #42 on: December 29, 2017, 06:51:30 PM »
Thanks for the video, Gui!

You're welcome Sensei. ;)

Glad to back here after a long time. :P

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem - Full Game Release V1.0
« Reply #43 on: January 09, 2018, 07:46:35 PM »
Mega Man gameply by lcfreezer

 


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