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Author Topic: Agent Nash by MGMURROW  (Read 1680 times)

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Offline MGMURROW

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    • MGMURROW
Agent Nash by MGMURROW
« on: December 18, 2017, 06:35:31 PM »
First Release - HAPPY 13TH BIRTHDAY SON!!
12/17/2017




PLEASE TEST AND REPORT ANY BUGS, INFINITES, ERRORS, ETC TO ME PLEASE.
THERE ARE SOME SPRITES THAT NEED FIXING AND/OR SEPARATION, IM WAITING ON THE SPRITES FROM PEOPLE
.


===============================================================================================
                                                                                        MOVE LIST
===============================================================================================
SPECIALS
Bullet Clear                         MP+MK          ground       
Sonic Move – Avoid:          During Guard,  towards+PPP
Sonic Scythe                      D,DB,B, KICK   ground
Moonsault Slash                D,DF,F, KICK   ground/air
Sonic Boom                       D,DB,B, PUNCH  ground/air
Tragedy Assault                 F,D,DF, PUNCH  ground
Sonic Hurricane Kicks        D,U,    KICK   ground
Sonic Hurricane Kicks        D,DB,B, KICK   air
Sonic Move                       (HP+HK plus a direction)
   Pressing Both heavy's buttons will teleport him behind his opponent
   Pressing Both heavy's + forward will teleport him in the air-behind on the opponent
   Pressing Both Heavy's + Back will teleport him in the air-front of the opponent.


HYPERS
No Mercy                          D,DF,F, 2PUNCHES  ground/air
Shadow Misogi                 F,D,B,  2KICKS          ground
Cross Fire Blitz                  D,DF,F, 2KICKS         ground
Final Sonic Scythe             D,DB,B, 2KICKS        ground
Take No Prisoners             D,DB,B, 2PUNCHES  ground
Sonic Hurricane                D,DB,B, 2KICKS         air
Sonic Justice                     D,DF,F, 2KICKS         air
   
THROWS
GROUND THROW            HOLDFORWARD/BACK Y OR Z
AIR THROW                      HOLDFORWARD/BACK Y OR Z

ALPHA COUNTER
COUNTER PUNCH           HOLDBACK+A(EASY)
                                        B,DB,D,+B
                                        B,DB,D,+c

LIE DOWN RECOVERY ROLL
FORWARD                      F,KICK
BACK                              B,KICK

RECOVERY ROLL
FORWARD                      B,DB,D,KICK
                                       F,KICK(EASY)
BACK                              B,KICK(EASY)

ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING

DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY

DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS

2 LEVELS OF AI
EASY AI (default)
HARD AI

===============================================================================================
                                                                            NOTE!!
===============================================================================================
MY CREATIONS ARE NOT OPEN SOURCE!! I PUT A LOT OF TIME AND EFFORT INTO CREATING AND EDITING A LOT
OF THE SPRITE WORK, ALSO SOME SPRITE WORKS ARE COMMISSIONS FROM OTHERS. I AM ALWAYS WILLING TO
HELP OTHERS IN ANY WAY I CAN, SO PLEASE JUST ASK.
===============================================================================================
                                                                           CREDITS
===============================================================================================

  First God for putting me on this earth and giving me the abilities and understanding for this.

  My son Michael, he is the reason i got started in mugen. One day i will be able to show him
      what he made possible.   FOREVER LOVE MY SON!!!!

  All the support i got from my family for the time i took away from them to work on this.

  K-LOVE the christian radio station for the great music that i listened to while working on
      this character.

  O Ilusionista at Brazilmugenteam, what can I say about O. His Spec Ops creations are what
     first got me into creating for Mugen, I was completely blown away by them. O has helped me
     with any help i have ever asked of him, from coding, to spriting, to move ideas, to FX help.
     I cannot say enough about you Brother. THANK YOU FOR EVERYTHING.  RESPECT TO THE FULLEST!!!
 
  POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
     it is next to impossible for me to remember it all. he has helped me on my other releases and
     with my WIPs that in turn transferred over from them to NASH. thanks for the open
     source characters.
  I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES.  RESPECT TO THE FULLEST!!!

  HyperVoiceActing at Infinitymugenteam for the voice of NASH.  RESPECT!!!!

  Vyn at Infinity for the open source Damage Dampening code.  RESPECT!!!!

  Winane at mugen guild for the AI Triggers.  RESPECT!!!!

  Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

  Beximus at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

  Cyanide at mugen guild for the info on the targetbind for the helpers. RESPECT!!!!
 
  REU for some sounds i used from evil ken, his
     creativity inspired a lot of ideas for my releases/wips. FOREVER LOOKING UPON US, RESPECT!!!! 

  Mr. Fong at Random Select for his help on the damage dampener system and for his permission
     for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!

  Ryou Win for explained how to start coding the AI with the triggers and variables that had
     to be coded.

  GM for the SF3 dizzy/stun gauge sprites for which i used as a template for the alpha storm
     dizzy/stun gauge.

  All the tutorials at the guild, infantry and infinity for all the code help.

  Davismaximus for the color separation

  Ethan Lives for some of the FX and sprites i used as bases to edit some of NASH'S moves.

  Chuchoryu at mugen guild for some sprites i used as a base to edit some of NASH'S moves.

  CallMeMrA at DeviantArt for the standing light punch sprites
 
  Chamat at DeviantArt for the taunt sprites and some sprites i used as a base to edit some of NASH'S moves.

  Armentis at mugen guild for the nash stance.

  Rolento at mugen guild for the nash stance.

  Kong for the sprites.
 
  To many people at the guild for the PAL's of NASH

  To anyone else i forgot thanks to them too.


https://sites.google.com/site/mgmurrow/
« Last Edit: December 18, 2017, 07:55:55 PM by MGMURROW »



Offline O Ilusionista

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Re: Agent Nash by MGMURROW
« Reply #1 on: December 18, 2017, 07:05:04 PM »
Really thanks for the nice words, buddy!
I will gonna test him right now :)

Offline HyperVoiceActing

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Re: Agent Nash by MGMURROW
« Reply #2 on: December 18, 2017, 07:11:43 PM »
Nice to see it's finally finished.  :Terry

I'll give him a look over later tonight. Thanks again for letting me voice him. Hope everyone likes it

Offline MGMURROW

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Re: Agent Nash by MGMURROW
« Reply #3 on: December 18, 2017, 07:23:56 PM »
O, I don't know if you remember me asking you to join your Spec Ops project like 11 years ago.
they were and still are the inspiration for my creations!! Maybe you can use some of Nash's sprites to update Blaze agent or MB-01

HyperVoiceActing, thanks for everything, especially putting up with my unorganized butt!! i am going to be adding Nash's new flash kick from SFV (V-trigger?) so i might need some new lines from you.

thanks to you guys again, you were a big part in the making of Agent-Nash

enjoy and have fun

MGMURROW

P.S. O, can you make these pics bigger??

Offline I-Skorp-I

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Re: Agent Nash by MGMURROW
« Reply #4 on: December 18, 2017, 07:30:22 PM »

HOLY COW!! My boy MGMURROW is BACK!!! It's so great to see you again bro! It's been YEARS!
Sting Of The Scorpion

Offline HyperVoiceActing

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Re: Agent Nash by MGMURROW
« Reply #5 on: December 18, 2017, 07:44:09 PM »
HyperVoiceActing, thanks for everything, especially putting up with my unorganized butt!! i am going to be adding Nash's new flash kick from SFV (V-trigger?) so i might need some new lines from you.
Ah, you're fine lol

And sure. Might have to be after New Years though. Have a lot of stuff planned

Offline O Ilusionista

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Re: Agent Nash by MGMURROW
« Reply #6 on: December 18, 2017, 07:46:01 PM »
O, I don't know if you remember me asking you to join your Spec Ops project like 11 years ago

I don't remember...its so much time :) About the picture size, its better to split each picture as a separated image.

Btw congrats for your AI. The Hard version made a tough match against MB-01

Offline MGMURROW

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Re: Agent Nash by MGMURROW
« Reply #7 on: December 18, 2017, 09:13:28 PM »
what program are you using to record your videos O?

MGMURROW

Offline O Ilusionista

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Re: Agent Nash by MGMURROW
« Reply #8 on: December 19, 2017, 08:31:38 AM »
what program are you using to record your videos O?

MGMURROW

Recorded with Bandicam, 640x480 in 60fps

Offline Magma MK-II

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Re: Agent Nash by MGMURROW
« Reply #9 on: December 19, 2017, 08:52:02 AM »
Recorded with Bandicam, 640x480 in 60fps

Which formats/codecs you use?

Offline NX-MEN

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Re: Agent Nash by MGMURROW
« Reply #10 on: December 19, 2017, 02:47:05 PM »
Love to try him out!!  :w00t:
 

Offline gui0007

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Re: Agent Nash by MGMURROW
« Reply #11 on: December 30, 2017, 12:18:30 PM »


Glad to see you back, great job MGMURROW. :)
« Last Edit: December 30, 2017, 01:14:18 PM by .:O Ilusionista:. »

Offline O Ilusionista

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Re: Agent Nash by MGMURROW
« Reply #12 on: December 30, 2017, 01:14:46 PM »
Gui, always remove the "s" from the "https" or the youtube preview won't show.

Offline sky79

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Re: Agent Nash by MGMURROW
« Reply #13 on: December 30, 2017, 06:44:01 PM »
Superb character, he will be cherished in my roster.

 :w00t:
Keep Mugen Free

Offline verz36

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Re: Agent Nash by MGMURROW
« Reply #14 on: December 30, 2017, 08:55:59 PM »
really nice character,  keep up the good work. :)

Offline MGMURROW

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Re: Agent Nash by MGMURROW
« Reply #15 on: June 04, 2019, 04:37:22 PM »
UPDATE - Happy 3rd BIRTHDAY ROXY BABY     
6/ 3/ 2019
-Fixed Light Punch Infinite
-Fixed p2 dizzy gauge
-Added projectile hit sounds to bullet clear
-Added flames to Crossfire Blitz
-Revamped the CLNS
-Fixed some Pals colors
-Added some news Pals
-Removed a NoHitBy from the Tragedy Assault Landing
-Added shocked FX to Tragedy Assault/Shoulder Cannon/Misogi
-Fixed smoke and flames destroyself in Crossfire Blitz
-Added PalFX to Crossfire Blitz
-Fixed Debug flood in Take No Prisoners
-Scaled the DANGER text & repositioned p2 side
-Added Danger Sound
-Added Advancing Guard Sound and Text
-Fixed Bug where Couldn't be dizzied by anyone but Strider
-Added NotHitBy and Removed PlayerPush from P2 Alpha Counter Hit State
-Added PalFX to Super Moves

please test and report any errors

enjoy and have fun

MGMURROW

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