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Author Topic: Sega vs. Capcom: Next Generation of Heroes  (Read 7167 times)

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Offline CVS Artist

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Sega vs. Capcom: Next Generation of Heroes
« on: June 28, 2017, 03:38:13 AM »


Characters:

Ryu, Ken, Chun-Li



X, Cody, Batsu



Demitri, Fou-Lu



Dante



-----------------------------

Akira, Sarah, Pai



Sonic, Axel, Beat



Joe Musashi, Kain



Bayonetta

-----------------------------

Super Bison

Psycho Metal Sonic

-----------------------------

Videos:
« Last Edit: August 14, 2017, 01:56:09 PM by CVS Artist »


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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #1 on: June 28, 2017, 03:46:37 AM »
Fighting Vipers - 3????

Don't you mean Virtua Fighter - 3?

Plus there aren't many Fighting Vipers on mugen, except one.

Offline OldGamer

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #2 on: June 28, 2017, 04:04:32 AM »
I rather do the hole thing from scratch specially the lifebars and the screen pack in general to give that sega and capcom feeling. because that mvc2 life bar don't fit with the idea and I think that the game shuold run on 640x480 to give that clean pixel nostalgic  feeling  ;*))

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #3 on: June 28, 2017, 04:15:16 AM »
yeah everything is still work in progress
i really don't have anyone helping me with the game so I'm working on the characters right now first
I don't have the time to do stuff like that yet
I'm just one person trying my best to make an awesome game

i have bad experiences asking people for help but they all just say the same thing "DO IT YOURSELF"
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Offline OldGamer

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #4 on: June 28, 2017, 04:57:01 AM »
yeah everything is still work in progress
i really don't have anyone helping me with the game so I'm working on the characters right now first
I don't have the time to do stuff like that yet
I'm just one person trying my best to make an awesome game

i have bad experiences asking people for help but they all just say the same thing "DO IT YOURSELF"
well mugen is self learning. but you dont have rush thing to make a good game. and you dont get pay for it so that another reason haha. but if I were you work on the small thing first before taking on the big things
1. work on the screen pack more. dont worry about stack of characters that your working because that shuold be the last thing to worry about. Use kung fu man as a character base for the select screen rosters. think how many slot you are going to add. you can see as the screen pack like a huge stages with extra stuff you can add to it and the only thing that is bit confusing part is the adding new font for the sceen pack and also adding and creating your intro and game over and etc. when you start making the screen pack always work on select screen first and everything else shuold be last.

then you can star working on the character more to go with the screen pack. this way you can focus even more on the character. and never worry about screen pack after that. and once you got the character all worked out . start working on stages for them :D

only thing that take bit of time is characters. so knock out what easy first that the screen pack  ;)

Offline NX-MEN

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #5 on: June 28, 2017, 02:41:35 PM »
Your project sounds exciting man!! Good luck!! I am interested to see the Virtua Fighter chars. I think there are rips available that u can code!! :)
 

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #6 on: June 29, 2017, 07:42:06 AM »
wow awesome, I know it's hard to believe but many years ago I had a similar project ^^
I hope you will finalize your game and make it more cool!

Good luck

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #7 on: July 04, 2017, 03:09:47 AM »
Sarah Bryant:

« Last Edit: July 04, 2017, 03:16:14 AM by CVS Artist »
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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #8 on: July 04, 2017, 01:36:01 PM »
Man I love the fact that u are using the original sprites from VF2!! Much better than chuchoryu's ones for both akira ana sarah!!! I know they will be coded better too!! Hope u plan to have individual releases of the chars from your project!!  :w00t:
 

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #9 on: July 09, 2017, 10:21:24 PM »
Tails:
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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #10 on: July 10, 2017, 05:08:42 AM »
All chars look great man!!  :w00t:
 

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #11 on: July 21, 2017, 08:09:56 PM »


New System:

Speed Chain/Auto Chain
this move takes 1 meter to do lightning quick attacks that
hits the enemy off the wall this is a good setup.

now there are 5 super meter bars like in the mvc games with super jump and with advancing guard.

every character will have this update so you guys might have to wait a little longer for new character videos but in the mean time i can try to provide a video of me spriting one of the characters for the game and some fights.

let me know if you guys like this plan in the comments.

have a good day everyone!
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Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #12 on: July 24, 2017, 01:08:04 AM »
Who's Going To Get Ready For Dean!? :)
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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #13 on: July 24, 2017, 12:12:18 PM »
Really nice man!! I like your Akira!!  :w00t:
 

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #14 on: August 14, 2017, 01:59:53 PM »


Bayonetta's sprites are in progress

« Last Edit: August 29, 2017, 11:33:50 AM by CVS Artist »
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Offline Silverzero

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #15 on: August 14, 2017, 04:14:10 PM »
I'm really excited for the VF and Fighting Vipers characters. Also Bayonetta looks pretty good so far.

Offline NX-MEN

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #16 on: August 14, 2017, 05:24:56 PM »
I am excited for Bayonetta!!  :w00t:
 

Offline johntay

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #17 on: August 17, 2017, 01:34:55 AM »
just rember i help on stages too  :Terry

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #18 on: August 29, 2017, 11:34:55 AM »
Chun-Li:
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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #19 on: August 29, 2017, 01:42:04 PM »
So cool man!! She looks the same as my MVC Chun-li I have in my Mugen!!  :w00t:

Keep up the good work!! I really like to try yours!!  :thumbsup:  :thumbsup:
 

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #20 on: August 30, 2017, 02:25:05 AM »
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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #21 on: August 30, 2017, 11:42:48 AM »
Nice video man and cool Sonic!!  :thumbsup:
 

Offline CVS Artist

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #22 on: September 03, 2017, 02:14:08 AM »
Dante:
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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #23 on: September 03, 2017, 05:08:47 AM »
Well done man!!  ^^(PM)^

I like your roster so far!!  :w00t:
 

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Re: Sega vs. Capcom: Next Generation of Heroes
« Reply #24 on: September 03, 2017, 06:04:10 AM »
No Kid Chameleon?

(click to show/hide)

No Sketch Turner? (Comix Zone)
(click to show/hide)

No Vectorman?
(click to show/hide)

No Ulala?  (Space Channel 5) :'(

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Keep Mugen Free

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