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Author Topic: Super Cranky Fighters  (Read 6671 times)

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Offline mulambo

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Super Cranky Fighters
« on: April 29, 2017, 06:38:40 AM »
::update::
See " Progress #06 ", changed name of the project to a less vulgar one.

Here are some screenshots of the new original, full game, I'm developing.
They show the screenpack/layout and the new char I've just completed: JANNARO.

 (nevermind the old title of the game, untill progress#06)










« Last Edit: May 18, 2017, 07:01:22 AM by mulambo »



Offline NX-MEN

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Re: Fart of Fighting .... LEAKED!
« Reply #1 on: April 29, 2017, 08:42:38 AM »
Hehe funny name of the game!! Love to see more and good luck!!  :w00t:
 

Offline Citizen

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Re: Fart of Fighting .... LEAKED!
« Reply #2 on: April 29, 2017, 10:51:40 AM »
Loool I can tell you directly, I like this project XD

and just by the screenshots, I find it really cool and it seems fun, dude!  XD||

Offline ELECTRO

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Re: Fart of Fighting .... LEAKED!
« Reply #3 on: May 01, 2017, 03:25:18 AM »
You need to add a hyper named splatter poop, it will be the hit at any party. L-)

Offline mulambo

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Re: Fart of Fighting .... LEAKED!
« Reply #4 on: May 01, 2017, 08:45:30 AM »
Yeah, probably something along splatter moves will be given to another char that I planned to make: NIPPLEMAN

Offline mulambo

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Re: Fart of Fighting .... LEAKED!
« Reply #5 on: May 02, 2017, 01:24:16 PM »
Progress #01, Jannaro, 1st stage and basicly mugened Mr.Mister.

Offline Mephisto Maker

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Re: Fart of Fighting
« Reply #6 on: May 02, 2017, 06:35:39 PM »
the best project ever  :Terry

Offline mulambo

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Re: Fart of Fighting
« Reply #7 on: May 03, 2017, 05:22:01 PM »
thanks, lol

update#2!
Mr.Mister character and Heliport stage completed.
Now moving forward the 3rd char.

don't be jealous! :P
« Last Edit: May 04, 2017, 04:35:48 AM by mulambo »

Offline mulambo

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Re: Fart of Fighting
« Reply #8 on: May 04, 2017, 02:56:50 PM »
Bonus Char/Stage completed.
Still a bit messy though, and I didn't discover how to make it unselectable BUT available as opponent in arcade mode (any good tip is welcome).


Offline Mephisto Maker

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Re: Fart of Fighting
« Reply #9 on: May 04, 2017, 06:01:37 PM »
Just leave it as the last in the select, but let less one at the chars spaces.

i hope i have translated it well '-'

Offline mulambo

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Re: Fart of Fighting
« Reply #10 on: May 04, 2017, 06:59:25 PM »
As for now, the roster is a 9 rows 1 column, the car has order = 3 and it's placed in the 9th row so it shows up if the cursor go down to hidden part of the screen. I tried giving the def 8 rows, but the order doesn't work with that.

Now I have a bigger problem: during time over game stops for a while (10 seconds) into roundstate 3 (waiting to lose/win states) -_- 

Offline mulambo

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Re: Fart of Fighting
« Reply #11 on: May 05, 2017, 08:54:39 AM »
Progress #3.1:
- increased difficulty (now the car is more resistent, making a little challenge to be destroyed before time over)
- time over screen doesn't freeze (thanks to Cyanide for the tip)
- renewed the soundtrack with a personal remix of the classic Street Fighter 2 bonus game theme.



New Char Announced!

ABDUL AL KAHAZAD

Currently animating on Blender.




« Last Edit: May 05, 2017, 08:59:55 AM by mulambo »

Offline NX-MEN

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Re: Fart of Fighting
« Reply #12 on: May 05, 2017, 12:25:28 PM »
Good progress man!!  :thumbsup:
 

Offline mulambo

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Re: Fart of Fighting
« Reply #13 on: May 07, 2017, 12:47:09 PM »
Abdul fully animated on Blender, now coding it on Fighter Factory3.
It will be based on Jannaro's moveset as much as Gouki is based on Ryu, therefore this char will have a little less power/life but "cooler" moves.

Offline Mephisto Maker

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Re: Fart of Fighting
« Reply #14 on: May 07, 2017, 04:52:46 PM »
As for now, the roster is a 9 rows 1 column, the car has order = 3 and it's placed in the 9th row so it shows up if the cursor go down to hidden part of the screen. I tried giving the def 8 rows, but the order doesn't work with that.

Now I have a bigger problem: during time over game stops for a while (10 seconds) into roundstate 3 (waiting to lose/win states) -_-
try these:
http://mugenfreeforall.com/topic/11419-how-to-make-hidden-characters/
http://www.infinitymugenteam.com/Forum_345/index.php?topic=38835.0

try these.. but if are a random select in ur mugen it will be yet selectable...

Offline mulambo

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Re: Fart of Fighting
« Reply #15 on: May 07, 2017, 07:05:14 PM »
select.def is like this now, but still the "car" char is selectable. Cyanide should have posted an example for dumb users like me, I guess. Dunno what's wrong...
Quote
jannaro, stages/12.def, order=3
mistermister, stages/heliport.def, order=2
abdul, stages/heliport.def, order=4
###@
###@
###@
###@
###@
###@
car, stages/hangar.def, order=1

Offline Mephisto Maker

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Re: Fart of Fighting
« Reply #16 on: May 07, 2017, 07:16:35 PM »
select.def is like this now, but still the "car" char is selectable. Cyanide should have posted an example for dumb users like me, I guess. Dunno what's wrong...
set moveoveremptyboxes = 0
so u can't move on empty boxes, add various spaces after the roster and then the car, test it to see if works

Offline mulambo

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Re: Fart of Fighting
« Reply #17 on: May 07, 2017, 07:57:11 PM »
did it before, empty boxes didn't show up but the cursor skipped to the selectable car. :(

Offline Mephisto Maker

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Re: Fart of Fighting
« Reply #18 on: May 07, 2017, 09:38:29 PM »
did it before, empty boxes didn't show up but the cursor skipped to the selectable car. :(
for sometime it worked for me when i used win mugen and Mugen Windows Configurator :(

i don't know if there are version of it for 1.0/1.1 but u can  <_<|google| it
btw the graphics of ur game are cool  :Terry
abdul reminds me of ezio/altair/anyone from assassin creed

Offline mulambo

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Re: Fart of Fighting
« Reply #19 on: May 08, 2017, 07:09:53 AM »
thanks, yes he's based on  such characters, but he's more of a warrior/magician with fire powers... in game there is no stealth... he even has a Bison like hyper move, probably will have a fireball attack from air like Akuma (and a Shungokusatsu-like move too)... I'll make a video once he's completed. :yesyes:
Also in game he has this voice set  :D

"HMMMM!"

Offline mulambo

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Re: Fart of Fighting
« Reply #20 on: May 08, 2017, 11:08:37 AM »
Update!
Abdul completed.
He will be feautured in one of my previous stage: Ogre's stage (now renamed in "Ancient Gallery").
« Last Edit: May 08, 2017, 11:13:57 AM by mulambo »

Offline NX-MEN

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Re: Fart of Fighting
« Reply #21 on: May 09, 2017, 11:37:59 AM »
You work fast!! Keep going!!  :w00t:
 

Offline mulambo

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Re: Fart of Fighting
« Reply #22 on: May 09, 2017, 03:21:40 PM »
Thank you, yes I can confirm I work intensely, but it's fun.
The last char was a little more serious than the others, but now I'm ready to make the 4th char of the game.
DR. KULOWSKI
Former URSS scientist, victim of a nuclear disasters, totally crazed by revenge on mankind.

This is where my project becomes NSFW, I guess? Hope to hear your opinion about this.

Offline Mephisto Maker

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Re: Fart of Fighting
« Reply #23 on: May 09, 2017, 03:40:29 PM »
loving the gameplay! also that butt-faced guy wtf lol

Offline NX-MEN

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Re: Fart of Fighting
« Reply #24 on: May 11, 2017, 02:39:57 PM »
Haha hillarious char!! lol
 

Tags: full game 
 


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