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Author Topic: Super Cranky Fighters  (Read 6669 times)

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Offline O Ilusionista

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Re: Super Cranky Fighters
« Reply #50 on: May 23, 2017, 08:14:32 AM »
Missing sprites is something very important. I suggest you to fix this before go making other characters.

Offline mulambo

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Re: Super Cranky Fighters
« Reply #51 on: May 23, 2017, 09:16:54 AM »
yup, I understand required frames are necessary for TargetState and custom states, but it's all about compatibility, I guess. If the program still runs and debug text is off, what's the matter?

Otherwise, it's a quick method to make the char unexportable (unless you want to edit each one of them, adding the missing sprites) to other MUGEN platform than the one it's going to be released.... since Molebox is just  a packer (and also a virus / malware according to certain antivirus programs).

Offline mulambo

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Re: Super Cranky Fighters
« Reply #52 on: May 23, 2017, 12:51:42 PM »
update 10:
new character NOVA
hidden character DR.CULO, it will not be visible in the roster, but it will be selectable.
added semi-boss OMEGA DR.CULO, unselectable, greater and "powerer" form of DR.CULO (he is the main bad dude of the game)

Offline mulambo

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Re: Super Cranky Fighters
« Reply #53 on: May 24, 2017, 07:45:59 PM »
Ladies and gentlemen, the great moment is almost arrived...
completed last char EL PINCHOS (renamed from 'Rhino') + other fixes

Now working on website for the download/showcase, release in progress....

Offline mulambo

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Re: Super Cranky Fighters
« Reply #54 on: May 24, 2017, 11:32:46 PM »
Sorry for triple post, but the game is "officially" released.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=46049.msg538973#new
But you can always leave here your feedback, for the second episode of the game. :)

Thank you all for your kind support so far!

Offline NX-MEN

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Re: Super Cranky Fighters
« Reply #55 on: May 25, 2017, 11:33:56 AM »
Good to hear!! Time to test and congrats!!  :w00t:
 

Tags: full game 
 


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