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Author Topic: The Red Temple Stage for Mugen 1.1-Updated-  (Read 709 times)

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Offline OldGamer

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The Red Temple Stage for Mugen 1.1-Updated-
« on: March 11, 2017, 10:28:23 AM »
The Red Temple Stage  :)


A Stander HIres Mugen Stage with 2 layer sprite :)
The stage is set to localcoord 640,480
Special thanks to O Ilusionista AWESOME Advice  :w00t:
the stage not too shaky
Download link for the stage located here
https://drive.google.com/file/d/0B-791ZMl86O5N0JrY2NJMFhudFE/view?usp=sharing
« Last Edit: March 11, 2017, 08:16:57 PM by OldGamer »



Offline dev.

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Re: The Red Temple Stage for Mugen 1.1
« Reply #1 on: March 11, 2017, 10:33:01 AM »
This looks incredible.

Offline O Ilusionista

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Re: The Red Temple Stage for Mugen 1.1
« Reply #2 on: March 11, 2017, 12:54:22 PM »
I think the camera moves up too fast and its too sensitive to the players jumps.

Offline OldGamer

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Re: The Red Temple Stage for Mugen 1.1
« Reply #3 on: March 11, 2017, 04:46:40 PM »
I think the camera moves up too fast and its too sensitive to the players jumps.
the verticalfollow = .5 do you think I should tone its down to verticalfollow = .2 ?
also the movent on the background is set to delta = .1,1 with the zoomdelta shuold increase the delta number ?

here the code
Code: [Select]
[Camera]
startx = 0
starty = 0
boundleft = -165
boundright = 185
boundhigh = -160
boundlow = -0
floortension= 70
verticalfollow = .5
tension =50
zoomin = 1
zoomout = .7
startzoom = 1


[BG 0];temple sunset
type = normal
spriteno = 0,0
start = 0,255
delta = .1,1
mask = 1
zoomdelta = .1

[BG 0];bridge
type = normal
spriteno = 0,1
start = 0,270
delta = 1,1
mask = 1

Offline O Ilusionista

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Re: The Red Temple Stage for Mugen 1.1
« Reply #4 on: March 11, 2017, 05:37:01 PM »
Try a smaller vertical follow and maybe floortension (I am a tad rusty, so I don't remember each one).
Look at Marvel vs Capcom (1) for reference, the camera doesn't moves when characters jumo, in many cases. It will move only in specials and super jumps.

If you make the camera move too much to follow the characters, you can make people dizzy.

Offline OldGamer

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Re: The Red Temple Stage for Mugen 1.1
« Reply #5 on: March 11, 2017, 07:34:32 PM »
Try a smaller vertical follow and maybe floortension (I am a tad rusty, so I don't remember each one).
Look at Marvel vs Capcom (1) for reference, the camera doesn't moves when characters jumo, in many cases. It will move only in specials and super jumps.

If you make the camera move too much to follow the characters, you can make people dizzy.
:) sure will thanks for your advice as always O Ilusionista

here the chances this will stop from shaking

[Camera]
startx = 0
starty = 0
boundleft = -165
boundright = 185
boundhigh = -160
boundlow = -0
floortension = 75
verticalfollow = .5
tensionhigh = 90
tensionlow = -20
tension = 50
overdrawhigh = 90
overdrawlow = 90
cuthigh = 0
cutlow = 0
zoomin = 1
zoomout = .7
startzoom = 1
« Last Edit: March 11, 2017, 08:11:55 PM by OldGamer »

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