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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 66758 times)

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Offline O Ilusionista

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Re: STREET FIGHTER III X
« Reply #325 on: March 01, 2021, 09:18:22 AM »
Really nice work you have here

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #326 on: March 03, 2021, 12:35:22 AM »
 :Terry  thanks bro!

Laura is original from SF5, so... i will just create a shader for blender and rip her animations, with some small changes, making some tests
Cammy tool is at now the most powerfull, and is running on MMD, now i want to discovery what i can do only in blender

the scene for cammy will had a secondary light to generate the cool shadows from sf3, and a simple palete with a basic separation
first tests seems to be promissor, but is only a test
and i stretched all the sprites on 2d software, in Sakura and Cammy, i change the model to fit sf3 when standing
but this is like an "error" cause in some moves the style don't fit, cause capcom used a CRT custom grid to sprite pixel art that will be vertical streched by crt monitor, laura process will had this step to fit the style on a 2d way, not a 3d trick


Offline Rage

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Re: STREET FIGHTER III X
« Reply #327 on: March 03, 2021, 12:58:34 AM »
interesting

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Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #328 on: March 04, 2021, 04:28:08 AM »
interesting

i can't wait to finish this shaders to come back to my char  :'(

Blender is complex to config, but after configured some girls will be easyest to her creators, finishing Laura e Juri to come back to my sakura

first day working on sfiv juri on blender: progress..

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #329 on: March 07, 2021, 08:39:33 PM »
Juri is going to be something more than "ok"
the final resultt, if i do all scripts... will be "EPIC!"
but perhaps... i never finsish it.
anyway.... i want to show you guys

without anykind of edition on this (just a gif done by blender)

« Last Edit: March 08, 2021, 11:13:21 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #330 on: March 12, 2021, 12:36:33 AM »
still need alot of scripts and configs
but after i finish it, a script will be able to full sprite a char
machine learning and ia with some automatic process



now... let's go with the new method for Juri
Grayscale edit +  Color add 







time to start the finishing steps
resized:



Rendering Juri for her artist




Let's go... about Sakura i'm working on 3 big problems (need to fix it before start the 2d steps of her again)
Camera, Face, Panties.

Camera: (solved)


when i start it, as a rotoscopy project, i look at Elena as a base (close camera without zoom)
but at the development i change to Chun li camera, (away camera with zoom)
so, now the camera is pretty away from Sakura, but with zoom to fit the size
this could be hard to imagine, but to explain with images:

Old is like this (if she move the arm or leg close to the camera, this seems pretty bigger)
New is like that (also if she comes close to the camera, the size keep on the same style)

this artistic decision becomes after alot of tests and adjusts, and will work on Cammy and any other char too, cause is saved, and i learned how to edit the camera as i want.
OLD -> NEW


Also the face need a map to never goes on shadow
no matter the position or move, or light, anyway, sf3 faces, will be always on highlight side, the map will fiz it before i start rendering again

also, the third and most important thing to define, before goes on with spriting
the vertex of buruma and panties is strechting like shorts of sfv since i used this materials, i need to change it to fit the old style
like the camera, this works fine on stand, but goes out on some moves.


after finishing this mods and make sure this will the really "final" version, i start to render again, cause i had done almost 30 "finals" versions, but thats always something going around to change... hehehe
anyway thanks for the feedback
 

i'm without directx 11 for now... so... i'm on Juri (OpenGL) when receive my vga card i will come back to sakura...
at now on blender
"THIS SHADER DON'T WORK AS I WANT!!!"
think on her saying it 
« Last Edit: March 13, 2021, 11:49:16 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #331 on: March 15, 2021, 12:49:06 AM »
Juri is the first blender girl who joins the mmd team.
she had alot of limitations (only the moves that had on sfiv)
but alot of easy ways too (import and render fast)




Directionals riped to pixel artist, of course this will take a long time to fit sf3 style, but sure will be better work over it, than from sketch






this animation just show me what i want in the shader, almost everything here is fine to me.
abs, outline, shading, details...


Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #332 on: March 19, 2021, 02:31:33 AM »
yesterday and today i waste something like 12 hours or more studing some things for 3d rendering, this was tedious, but learn somethings that i wanted


*Texture updated (now a plan texture with flat colors, whitout anykind of muscle, line, or detail)
*Normal Map created and instaled scripts on shader (now the muscles and lines inside char will be generated by mapping)
*3D model updated (conect levels of separated clothes to same plane line, it took hours, but is perfect to palete cut now)
*Skirt increased size on vertical axis to fix some panty pixels on standing animations
*Skirt received a full rework to get cool physics for stand like Ryu Karate Gi
*Panties received updated on bone react (in short, skin strech, clothes no, or at least, less than skin)

Old skirt (too short)
Mapping off
Old boddy had the mark of buruma, and some "stretching" on panties, thats going bigger when she spread legs to kicks
(Old version, already solved now)
Mapping on(i already reduced the strong of muscles template)
Old skirt physics
SFV censored panties option



Sakura Stand Finished
16 frames on stand.

just remember, nostalgia is a skin, and perhaps a version,

but the sakura of the project is the older sakura



i'm still developing her concept, but is a diferente version








Juri Ultra 2 Riped

(my computer will explode, i thinking on opening a cartase, or any online campaign to bought a new and powerfull pc)

blender scripts take my pentium g4065 to limit, and some times it get so busy thats turn off pc, or crash...

this blender scene aside is on low resolution, had alot of scripts and shaders running at same time,

if i put the goal to some thing to buy new pc, i can offer as bonus the wholle cast of sfiv ripped





what do you think about the leggings shading?
just for cientific study?











« Last Edit: March 19, 2021, 03:33:35 AM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #333 on: March 29, 2021, 12:54:52 AM »
Guile rip done!

(OH MAN!!! GUILE IS JUST F$&ยจ@%!NG FURIOUS TO SEE REMY!)  :mlol:



OUT OF MY PLACE!!!







Holly Sยจ%$&! i'm a shader  :computer:



"Oh man! there's no one to edit me? just this IA rendering frames?"

"i will sonic boom this computer..."







The tattoo is on the right arm. when he turns the palete change for a no tattoo arm, he is patriot, no paraoic with it





Directions finally done... still a hard work... very much clicks and organization of folders
after all, i liked to keep a day away from any digital skirt or panties,
come back to Sakura and Thaia tomorrow


texture tests:


Offline navs41

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Re: STREET FIGHTER III X
« Reply #334 on: March 29, 2021, 06:35:10 AM »
Looks nice, but you might want to flip the flag, as it's preferably tattooed/patched backwards in the military (something about always pushing against the wind, as if never surrendering position)

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #335 on: March 29, 2021, 08:48:20 AM »
Looks nice, but you might want to flip the flag, as it's preferably tattooed/patched backwards in the military (something about always pushing against the wind, as if never surrendering position)

Nice pick man... i will keep it in mind if i revamp Guile, at now i no want to spend time on this dude for so long... will keep at now to coder have material to work, but i like the idea



sakura almost done

need some work on face, panties, paletes, skin and i will start animate her tonight





i'm already on the 2d step finalllllllyyyyy






logo wip

« Last Edit: March 31, 2021, 02:19:31 AM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #336 on: April 08, 2021, 11:05:30 PM »
*Sakura panties updated (striped, alpha size, sfv size, a flower of sakura design, the classic vertical stripes added) leotard option added


sfiv sakura riped

Offline Rage

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Re: STREET FIGHTER III X
« Reply #337 on: April 09, 2021, 04:20:06 AM »
Wow, I went on holiday and this thread exploded. You have been busy. Awesome showcase A. Masters. Cheers, thanks for sharing.

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Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #338 on: April 10, 2021, 01:12:27 AM »
Wow, I went on holiday and this thread exploded. You have been busy. Awesome showcase A. Masters. Cheers, thanks for sharing.

 :Terry  thank you bro.






some armature tests






after finish panty, let's work on some minor details
head style, face, proportions...




« Last Edit: April 12, 2021, 07:07:41 AM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III X
« Reply #339 on: April 12, 2021, 09:11:36 PM »









after several tests

clothes physics will be on blender, bbd is to slow to make fast moves
blender requires alot of cpu and gpu calculation, but staff had good pcs, and some guys is working more in 2d sprites,
so other people can render and send only the sprites

some artistic decisions will be refined
but is almost this




bake done:
censored palete
original palete


« Last Edit: April 13, 2021, 10:28:12 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #340 on: April 18, 2021, 02:14:22 AM »
let's actualize you guys



the shader will need rework at all
(this is not so bad as cam seems) we had some pixel artists finishing sprites, so, they had diferent styles
as at the moment i'm producer and art director, i said they to wait me improve his tools, to prevent any inconcistent style on the game
so, the new shader must do almost everything for the dudes of pixel art


menat is our first finished of this version (also more than a hundred "final" versions) i think this really need to be the ultimate tool, cause we reach the 256 slot capability of the palete


Menat shader:

Menat underwear options:



Stay tunned on our chanels.


Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #341 on: May 01, 2021, 12:34:59 AM »
Thaia progress




Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #342 on: May 18, 2021, 10:21:38 AM »
some autodesk sketchbook tests:

nothing aproved, just trying some brushs seetings for somethings













Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #343 on: May 18, 2021, 02:08:24 PM »
Air Atacks Done






Offline Rage

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #344 on: May 18, 2021, 08:34:25 PM »
The linework not too bad, I see some proportion issues and prospective issues, but overall it's great. Love the coloring on Sakura and your sprites are A+ as usual.  :thumbsup:

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Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #345 on: May 19, 2021, 10:15:44 PM »
The linework not too bad, I see some proportion issues and prospective issues, but overall it's great. Love the coloring on Sakura and your sprites are A+ as usual.  :thumbsup:

thanks bro...


Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #346 on: May 27, 2021, 09:25:14 PM »





Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #347 on: May 29, 2021, 05:00:17 PM »

3rd strike portrait new test:








« Last Edit: May 29, 2021, 08:21:42 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #348 on: June 09, 2021, 11:37:06 PM »

let's show you how i animate on MMD
first the main move

after it some secondary moves

after it some adjusts

and all this keep saved on a folder, so, i can come back and edit the whole move or some bones if i want

Offline Bizarro_Toro

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #349 on: June 12, 2021, 12:00:52 PM »
good work...! keep working... :Terry :Terry :Terry

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