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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 66787 times)

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Offline Anderson Masters

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Re: SF III SAKURA
« Reply #300 on: January 21, 2021, 10:40:22 AM »
 :cool

and finally: the 3.0 Sakura Shader

Lines setting -> Color on light setting -> color on Shadow setting -> highlights setting -> All sprite setting.


>STAND EVOLUTION<

(80 frames now)




self shadow setings

ON OFF

FINAL SHADER





Ryu Walk foward with 11 frames, with variable timing 2 to 5 ms good momentum on step  (11 frames on Ryu)
Sakura is smaller and younger, and a bit frenetic, (4 or 3 ms by frame) so i think is just to her be a little faster and a bit weaker  (14 frames on Sakura)




LP




How the shader work (script by script)
« Last Edit: January 22, 2021, 10:57:31 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #301 on: January 23, 2021, 09:20:03 PM »
Jump Up


Karin Pal


a beta template

jump fwd
(reproved)
second try (still wip)
3rd and... at now, is this
jump back (aproved at the first try :))
« Last Edit: January 27, 2021, 09:04:22 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #302 on: January 28, 2021, 09:40:37 PM »
New palete based on a Street Fighter Duo artwork



all stands, turns and directional moves done

« Last Edit: January 28, 2021, 10:33:33 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #303 on: January 30, 2021, 08:41:00 PM »
the next pack is the blocking animations
first tests:

« Last Edit: January 30, 2021, 09:05:42 PM by Anderson Masters »

Offline Rage

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Re: SF III SAKURA
« Reply #304 on: January 30, 2021, 11:27:35 PM »
  ^^(PM)^ :O*D
« Last Edit: January 31, 2021, 12:27:12 PM by Rage »

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Offline O Ilusionista

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Re: SF III SAKURA
« Reply #305 on: January 31, 2021, 06:08:22 AM »
Nice work!

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #306 on: February 01, 2021, 09:26:26 PM »
  ^^(PM)^ :O*D
let's finish Sakura.... and.... perhaps...  :cool

Nice work!
thanks dude...  :Terry    coding is going pretty harder than spriting  :DxDie
« Last Edit: February 01, 2021, 09:46:38 PM by Anderson Masters »

Offline Rage

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Re: SF3 SAKURA AND CAMMY
« Reply #307 on: February 02, 2021, 12:27:06 AM »
SERIOUSLY  :o :o :o Cammy is my second favorite! She's only bested by Sakura.

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Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #308 on: February 02, 2021, 08:03:39 AM »
SERIOUSLY  :o :o :o Cammy is my second favorite! She's only bested by Sakura.

Sakura 2d step done by a friend (a reference of how can it turn if finished)

Sakura is a project of mine. Cammy is a shader that i'm working to a friend that said want to make her
i'm giving only the tools for him and make a stand.



concept by a friend that was helping


Cammy is going to be powerfull as hell :) aside Sakura becomes 75~90% of SF3 when rendered, Cammy is going to be almost done with some frames getting amazing 85~95% done by shader




SF II VICTORY ANIME bikini + outfit costume based
« Last Edit: February 03, 2021, 07:53:18 AM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #309 on: February 04, 2021, 11:30:42 PM »

Cammy is still in develop of shader, and no will be animated by me. i will only render and adjust the moves, another guy is posing her on MMD and will send me the keyframes and animations.
she had a pretty cool palete with leotard, bikini, open leotard, very open leotard, leotard over bikini, sleeves, fingerless or full gloves, the painting on legs from sf2 and i will work to give her the painting on legs of sf-alpha. that will give almos infinite possibilities of cool pals for her


let me know what you think guys   (i'm really liking the number 2)
in this method i remove the face on fighter factory (face had a own colors on the develop pal, this is easy to turn transparent and edit under)


GM Ryu Jab 20 frames (duration)    Sakura 19 frames too (more sprites, but same speed had 1 less frames cause i put 2 sprites with 2 frames aside Ryu had 1 sprite with 5 frames)


MP same logic




Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #310 on: February 07, 2021, 01:57:55 AM »
Cammy is a tool on develop for friend that wants to make her on sf3 style

version 0.9 of cammy
(click to show/hide)
tomorrow i'll come bacl to sakura moves
« Last Edit: February 07, 2021, 02:04:57 AM by Anderson Masters »

Offline laspacho

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Re: SF3 SAKURA AND CAMMY
« Reply #311 on: February 07, 2021, 09:13:31 AM »
That's sexy.  So many different choices with that design.

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #312 on: February 08, 2021, 02:29:35 PM »
That's sexy.  So many different choices with that design.

thanks dude :Terry

i'm using Cammy as
A proof of AI shading 24 colors with 8~9 shades each
sure with this method i can create a helper that uses all the colors of a mugen palete
without miss or missing anyone of the colors, at least on 90% of the sprite



cammy is now finished, and she is a colab if a friend... don't know if him is gonna finishing it.
but the "art" is still mine... so... if anyone wanna try do bring her to live, is just make the animations on MMD, and send me the motion, and i can render it on the shader.

let's come back to Sakura

separation tests










« Last Edit: February 09, 2021, 10:49:18 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #313 on: February 10, 2021, 07:41:16 AM »
 >:(   i'll reach the original quality! or at least try alot   :DxDie
first try with the 2D rework method on face only
(some frames is out of axis, and i still don't edit hair and bandana over it)
at a test, its proof that the method will work, and will give me something like Elena original method but with renders aside rotoscopy models

she alone

she aside girls


tonight i will finish the stand


Pixel artist on the staff sugest this first as a base


keep on tests:
 first new move beta
almost done stand






 
« Last Edit: February 12, 2021, 12:11:03 AM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #314 on: February 12, 2021, 10:05:16 PM »


Joudan Sokutou Geri Beta: (betas is not ready, but is a change of the alphas, still need manual pixelart on everyframe, but works to test animations)





almost done stand
« Last Edit: February 13, 2021, 08:56:09 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #315 on: February 14, 2021, 09:00:11 AM »
Panties finished on shader





hair decided
i will use 8 colors on shader, but 4 or 5 on palete
Elena had 10 colors but had no precision and animation fine
Ibuki had only 1 pretty well animated
Makoto had 4
Chun use skin shade on hair (i don't want it)



Stand almost done: (Nostalgia)        i will finish Older Sakura stand today too


Offline laspacho

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Re: SF3 SAKURA AND CAMMY
« Reply #316 on: February 14, 2021, 04:17:45 PM »
Wonderful spites. 
I'll totally have to slap together a SF3 screen pack again for myself one day when you finish.

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #317 on: February 14, 2021, 07:37:26 PM »
Thanks dude!     [-O<

at now we are only 3 making "STREET FIGHTER 3 4TH AND FINAL! FUN 4 FANS!"

Sakura, Cammy and Rose is going fast as hell with my tools and the guys working on keyframes and pixel art
OLDER

NOSTALGIA


this is only palete change, same sprites, the palete can reduce the propotion eye/face and the cothes on legs















« Last Edit: February 16, 2021, 07:36:50 AM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #318 on: February 16, 2021, 10:52:59 PM »







« Last Edit: February 16, 2021, 11:17:46 PM by Anderson Masters »

Offline Rage

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Re: SF3 SAKURA AND CAMMY
« Reply #319 on: February 17, 2021, 03:06:42 AM »
looking good   :O*D

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Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #320 on: February 17, 2021, 07:41:42 AM »
looking good   :O*D

thanks bro... and after months developing method, minutes developing sprites (someones seconds)



Offline Rage

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Re: SF3 SAKURA AND CAMMY
« Reply #321 on: February 17, 2021, 11:02:14 AM »
If your method isn't a secret, sharing is caring :Wink

 Outside of RMM, I have not DL'ed any Mugen stuff in close to 10 years.  This here you have is inspiring and I am certainly Looking forward to it.
« Last Edit: February 17, 2021, 01:59:54 PM by Rage »

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Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #322 on: February 17, 2021, 11:20:53 AM »
If your method isn't a secret, sharing is caring :Wink

 Outside of RMM, I have DL'ed any Mugen stuff in close to 10 years.  This here you have is inspiring and I am certainly Looking forward to it.


Opensource tool https://www.infinitymugenteam.com/Forum_345/index.php?topic=48171.0

And thanks







finished all adjusts, starting to rendering betas again

betas is the shader frames that need only pixel art over face and adjust some fails of the shader by hand

first beta (normal stand)



close high kick beta



Udon older Sakura test (sure reproved, but need too test paletes now)






Rendering directions again

« Last Edit: February 18, 2021, 10:24:22 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #323 on: February 19, 2021, 07:29:16 AM »
 :Terry

Template released Final version guys
if someone want to help.
she had only 14 paletes on original version   7 for nostalgia and 7 for older,
but perhaps someone use the sprites after i finish to make a char with more pals

don't pay attemption to the face, cause this is beta frames, focus on clothes, skin, possibilities, etc.






i render her in a super scale, just cause i can :)




time to develop throws
she will had 5
3 normals like Ken
2 command like Oro

Normal throws attemptCommand throws attempt


She evolve like Ryu or more, cause Ryu always as fighting, and she is from school and training Karate Shotokan

on SF3 she is not like a stupid idol (sfv) or a sf alpha strongest (sfiv)

now Sakura is a powerfull Karate user, and her moves will be based on real Karate moves

my idea for throws at now is

Back Throw > Tomoe Nage:
Neutral Throw > Ashi Bari:
Front Throw > Seoi Nage

Command 1 > Kani Basami
Command 2 > Morote Gari

 
« Last Edit: February 21, 2021, 09:23:29 PM by Anderson Masters »

Offline Anderson Masters

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Re: SF3 SAKURA AND CAMMY
« Reply #324 on: February 28, 2021, 11:17:42 PM »
Cammy tool finished for her developer
don't know how kind of separation he is going to use, but sure, something more simple, but for the shaders, is better to left than missing





« Last Edit: March 03, 2021, 06:46:04 PM by Anderson Masters »

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